Essence Meta CYOA Part 3-Section 2(Lack of Space)

Essence of Character Absorption (Anti-NTR)

This Essence becomes available only in the ITS YA BOI NARUTO variant, or by taking an essence that would allow you to self-insert into a character. By consuming it, you gain the following benefits:

Choose one of the two modes below, depending on how you unlocked this essence:

ITS YA BOI NARUTO Mode: Choose a character from the setting you are from, that is cuckolding, has cuckolded, or will cuckold you. The chosen character is absorbed into you and made part of yourself.

Self-Insert Mode: Choose a character from the setting you have self-inserted into, that is cuckolding, has cuckolded, or will cuckold a character you have self-inserted into (from here on simply "You"). The chosen character is absorbed into you and made part of yourself.

How the above manifests (or doesn't) is up to you. Maybe the selected character transforms into beam of light that then enters your body, maybe they just disappear in a flash of light, or something else.

If the selected character was having sexual activities, you may optionally and seamlessly replace them in the act, changing locations to where the selected character was. You may apply whatever state he was in that moment to yourself (about to cum, cumming, just starting, etc).

All the selected character's libido, virility, skills, memories, knowledge, specs (sexual and otherwise), abilities, traits, powers, etc, are integrated into yours. Sexual specs include (but are not limited to) size of genitals, cum production and thickness, etc.

Everything owned by the selected character becomes yours, be it money, items, properties, contracts (both normal and magical), slaves or whatever else. You may selectively reject anything you don't want or like.

You find it much easier to take back or reconcile with people stolen from you by the selected character (girlfriends, wives, childhood friends that liked you, etc). That you now have the cock that stole them in the first place may or may not have anything to do with it.

By default, anyone that would be affected by this essence (women, subordinates, etc of the selected character), that watched the absorption or replacement happen, and any intimate partners during the replacement becomes aware of what happened, but you may choose to not make anyone aware, or to selectively make some people aware and others not. Even if not made aware, they may be able to figure it out depending on circumstances. What they do with that knowledge is up to them.

Essence of the Unneeded Soul

By consuming this essence, you gain the following benefits:

You no longer need a soul to live or to maintain your identity, regardless of what local metaphysics may say.

Having your soul be destroyed, harmed, consumed, stolen, traded, sold, removed or altered no longer kills, harms, or affects you at all (so long as either your body or mind is still alive). Note that losing your soul may still result in losing abilities that depend on it (like AT Fields).

Your body and mind are as much "you" as your soul is, giving you vastly increased resistance against spiritual possession.

You may still allow it to happen if you consider it beneficial.

Attempts to use your soul to control, influence, or manipulate you automatically fail.

Mgunh1

Essence of the Terraformer

By consuming this Essence, you become a living Terraformer, capable of bringing dead worlds to life.

You are immune to any and all environmental issues, such as the lack of air in space, or the crushing depths of the ocean.

You can teleport from planet to planet that you know of and can simply request your power to take you to the nearest uninhabited planet or star system. You can set requests for the kind of planet you wish to go to and your power will seek out the nearest match. Your speed while on a planet is likewise instantaneous but only while acting in your roll as a terraformer.

Your power tends to default to finding uninhabited planets to terraform, but you can go to any planet you yourself are aware of, including earth.

You must work with already existing planets, but those planets can be anything from a dwarf planetoid to a gas-giant.

You can set basic info for your planet (such as gravity level, atmospheric pressure and make up, etc) before properly terraforming it. Note that going too far out of the normal bounds of physics can result in odd things happening, such as giving a planetoid the size of Pluto Earth-like gravity might end up with magic gravity creating crystals replacing the core and glowing purple magma as a result.

Your real work relies on creating 'lands', areas shaped by your will to support certain geological structures and life forms. The more detailed your work, the smaller the area of land you have to work with. Simply declaring an area as a 'desert' could see the land stretch over an entire continent, but trying to build a fully functioning city would have your focus limited to just a few hundred square kilometres at a time (New York City is approx. 800 square kilometres for comparison). 'Theming' a world with a singular planet spanning climate or ecosystem is recommended to make things easier.

Without some other method, you are limited to populating your planets with earth-based animals (excluding humans), but can pick animals from any period in earth's history up to modern day. Animals are created by your will ex-nihilo, with a basic understanding of how they should survive based on how the animal would have lived back on earth and some minor modifications to survive on the planet you created (dinosaurs wont have too much issue adapting to living on a planet with modern oxygen levels, for instance, but don't expect Carboniferous insects to do the same).

You can terraform planets with an already existing biosphere. Your power will alert you if changes will negatively affect the existing biosphere and how badly it will affect it. You will also know how best to repair damaged areas, such as from pollution or environmental disasters.

Essence of ROB

You are now one of the random forces that isekais people.

When you isekai someone they are sent from their current world to another of your choice.

You must give the individual a boon of some kind and a task they can reasonably accomplish in the new world using means available to them in that world (including using your boon).

The boon given must be a power or skill you yourself possess. As such, it is recommended you have some other power beyond this one. Don't worry, you don't lose the power/skill/etc that you give them, they simply receive a copy of it.

You do not need to let the individual know what the task you gave them is, though be warned this reduces the likelihood they will accomplish it.

Once their task is complete they are given the option of returning home or staying in the new world. Regardless of their choice, they keep the boon granted to them.

In return, after they accomplish their task, you gain all the experience the individual learned in that universe up to that point; all the magicks they mastered, the skills they learned, the science and technology they researched, etc. This also includes any interesting tricks they learned with the boon you gave them.

Should they die in the new world, you do not gain the experience and the isekaied individual is teleported right back to the world they came from with no time having passed and no memory of having gone. Yes, this means you can isekai the same person over and over with a different boon each time until they succeed.

When you isekai someone, you can choose to speak to them directly prior to insertion. Such a discussion will happen in a pocket dimension of your own design and no time in either world will pass during these talks. You can also choose to simply send them with only a vague or instinctive knowledge of the boon and/or task given to them (you may choose only one if you wish), or instead with no knowledge of either.

SwiftRosenthal

Essence of the Brass Tower

An exact copy of Numidium, a mountain-sized reality-warping mecha with brassy 'skin,' rises from the earth around you. You won't need anything else, so here's some more details so you know what you're getting into.

Numidium has an onboard AI with whatever nickname, personality, and voice you want. The AI will share all of the statue's senses with you and obey your commands... mostly. If you give contradictory or stupid orders, it will disobey the letter in favor of the spirit.

Numidium's interior includes an observation deck and command room in the head, 5000 m3 of fully-stocked private living space in the torso, and the Heart of Lorkhan where its heart would be if it was a human. Anything more advanced than that can be hollowed out and furnished on demand. The Heart of Lorkhan will function as advertised regardless of which universe you're in.

Weapons? Defenses? Mobility? Don't worry about any of that. Seriously, don't.

Jargondragon

Essence of the AU Counterpart

Drinking this strange swirling rainbow of a drink grants you the power of Alternate Reality Variations.

-You gain awareness of all alternate variants of you across the multiverse.

-You can 'become' a variant of yourself from these alternate realities at any time without fear of any real changes to your personality from the shift. You'll gain any knowledge and backstory they had. So expect some whiplash if your alternate is too far removed from your world.

-This also allows you to travel to those alternate universes where you exist at will

-Any time you die you just wake up in an alternate dimension body. Depending on the exact nature of your 'death' it could mean a complete lock out of that reality without some other method of travel.

-This AU shifting can also apply to others. Change someone to an AU counterpart though you'll have to be careful as they don't get the same stream of consciousness pass that you do for rather extensively different alternate universe variants.

ArchAngel621

Essence of the Cycle (Worm)

Your body now becomes a cluster of crystalline mass of exotic matter that exist in multiple parallel universe & can easily travel across universes as people walk across a room.

Your mind is now distributed throughout your shards & can offloaded your mental faculties to your shards.

Your now have access to a sealed pocket universe that only you & those you allow have the ability to access. You also have the ability to seal universe with this ability.

You can now project a Physical avatar from your sealed universe while your real body remains safe. This universe can't be breach unless you will it even with Sting.

Access to all shard powers demonstrated in the Worm, Ward, Worm Jumpchains, & the Worms CYOAs stories (Ex: Stilling included.) You can make these powers shardless if you wish.

These powers cannot be taken away, suppress, weaken, or copied in any way.

Won't run out off power from overuse.

Are not limited to planetary orbit.

Your power level has no limits on it, & operate without the usual negative effects that shards without limits have.

Powers are completely unrestricted unless you desire them to be.

Your powers are not limited by the Manton Effect.

Contain no blindspots.

You have full knowledge how these powers work & the best ways to use them and you won't be overwhelmed by the sheer number of powers you have.

If, for some reason, you are unable to come up with a power or are incapable of doing so, you will automatically be given the best power for the situation. This will also happen whenever you are preoccupied, unconscious or caught off guard. For example, being given August Prince power when you are being attack while you are asleep and having it activated.

Shard have absolutely no influence over you unless you allow it. They're completely loyal, unable to rebel or work against you.

Tinkertech you make doesn't have the same problem in universe of needing constant maintenance & cannot be reverse engineered without your permission.

Also able to use you scanning ability to reverse engineer/copy any ability or tech you come across.

As an entity you gain perfect/ infinite memory & processing power with instant recall & learning capability.

Furthermore your mind is able to process and successfully handle the multitasking and management needed to perfectly simulate 10^81 universes in real time.

Capable of budding off to create a copy of yourself & can re-absorb them at any point & obtain their memories, powers, etc. These copies are completely loyal, unable to rebel or work against you.

You now have a Bond Mate waifu/husbando with the same abilities as you. They're completely loyal, unable to rebel or work against you.

Capable of creating & distributing shards to individuals to create parahumans . These shards can be programmed to your specifications (Such as whether they are limited by the Manton Effect, range, how they can be triggered, blindspots, secondary trigger, power level, etc.) Beings who have the copies of your power cannot hurt you in any way and you can instantly recall back those powers whenever you want. You are capable of recalling them at will, it's up to you to decide whether this kills the host

The ability to create 20 Endbringers to serve you. They're completely loyal, unable to rebel or work against you. They can also be programmed to your specifications (Such as whether they are limited by the Manton Effect, range, etc.

Essence of the Academy Individual (Toaru) - Consuming this Certain Scientific Essence will give you several boons.

You're now an Esper aka Ability User, an individual who emits AIM (An Involuntary Movement), the phenomena where an Esper involuntarily emits an invisible energy field from their body, known as an AIM Diffusion Field. It's closely connected to the Personal Reality that is the source of their ability. It's an Esper's unconscious interface with reality.

Much like Fräulein Kreutune, you're an entity untainted by both magic & science. Capable of forcibly modifying your brain in a variety of ways. This means, that you can use both magic & science without issue. Due to this series of events, you're now an exotic combination never seen before in the series. You're now part Gemstone & part Holistic Esper. With both of their strengths & none of their weaknesses.

You possess the perfected version of Takitsubo Rikou's ability AIM Stalker. AIM Stalker's diffusion field would allow you to be able to freely control other Esper's AIM Diffusion Field/ Personal Realities. As Personal Realities were the source from which Espers powers & phenomenon were brought into the real world, controlling it would not only mean increasing or decreasing an Esper's level, it would also mean giving different kinds of powers to anyone, switch powers between Espers, or remove Esper powers all together. For example, Hamazura Shiage would be given the Meltdowner while Mugino Shizuri would be brought down to being a Level 0. Moreover, Dual Skill a previously impossible phenomenon would become reality. Furthermore, you can do it freely at any place you want. Essentially, you alone could out every function that Academy City does, becoming an Academy Individual and practically making the Power Curriculum Program obsolete.

At first, you begin at Level 5 with the potential to become a Level 6 through either extensive training or going through a Level 6 Shift Experiment.

Once you've reached SYSTEM, then your potential will be limitless. It would be possible for your power to affect any superpowered being such as Mutants, Novas, Metahumans, etc. Provided you understand where their powers stem.

Access to all powers shown or implied in the series as well as possible extrapolations.

Using AIM Stalker to create Shadow Metal. A rumored metal that doesn't exist naturally in the world. As well as Ability Body Crystals.

Furthermore, you receive some additional abilities & enhancements to your being.

The rest of Fräulein Kreutune abilities & her immortality.

Complete invulnerability to conventional methods. No form of torture & trial, such as burning, crushing, & drowning will be able to kill or even harm you. As well as physical immortality with the ability to retain your youth. This doesn't mean that more exotic forms of attacks won't be able to harm or kill you.

The ability of information absorption & to modify yourself to adapt to any environment. By scanning the conditions of, the information in your environment & the direction that leads to the most suitable environment for you. This ranges from simple observation to plain mimicry, where you're capable of mastering something just by viewing it & imitating the action. Once you've absorbed enough information, you'll grow from a collection of continuous though processes simpler than insects to a more complex & flexible one. Due to your physical limitations, your transformation will only occur after you've absorbed enough information which should take an estimated 2,000 years. However, with the advent of Brainwave Networks, this time can be reduced to three seconds.

The Multi-Skill ability, that allows you to use the abilities of multiple Espers.

At the moment you can only hold 8 powers at any given moment. But, this limit will increase in proportion to the number of Level 5's you possess.

In addition, much like the cyborg Rensa, you can reproduce any Espers ability with your range limit. Your range is the diameter of Academy City. It's possible to use a brainwave Network to expand this. Unlike the 8 powers you're capable of holding, any power you use with this method will require 0.7 seconds to switch.

Genius level intellect equivalent to that of the entire Kihara Family. This includes their natural aptitude for science but not their questionable ethics & morals.

Immunity to having your memories destroyed, altered, erased, otherwise tampered with, or negatively affected.

The skills of an expert Chessmaster & manipulator capable of launching & micromanaging a complex decades-long plan. Then succeed, even while multiple people do the exact same thing.

You become more farsighted & better able to see the big picture while focusing on the little details. Being very good at planning & strategizing. As well as an intuitive understanding of how to capitalize on victories & recover from defeats keeping your plan on track.

Skilled at improvising & thinking on your feet. In addition to being a masterful actor, able to play any role & present any personality you choose. You will be aware of anyone attempting to read your mind or sense your emotions & can immediately create false thoughts, feelings, & even memories that will show any mental scan exactly what they want to see. While keeping your ability to feel undiminished, they rarely cloud your judgment.

Manipulating people & gaining a complete understanding of their mind, how they think, what motivates them, their core values, & how they tick is revealed to you. Including ways to turn them from their lines of thought to yours. Subtlety, misdirection, &U determining others' capabilities & how they'll be of use to you comes much easier to you.

A master of the Hannibal Lecture, with but a few words you can completely crush & reshape another's worldview & beliefs. With cruel insults & sweet promises, you can wear down even the most stubborn resistance.

You will gain all necessary physical & mental faculties to process, comprehend, and, utilize these abilities while maintaining uninterrupted consciousness.

You have full knowledge of how these powers work & the best ways to use them and you won't be overwhelmed by the sheer number of powers you have. Meaning that using your powers & abilities is as easy as a University Professor solving basic arithmetic.

This Essence works in symbiosis with all your powers & those gifted by any other Essences. It will not cause any unforeseen conflicts or negative side effects.

Your powers cannot be suppressed, severed, copied, corrupted, altered, nullified, affected negatively against your will, or be used to harm you without your intention & will not malfunction or go haywire. These abilities function as is regardless of what universe you're in or their laws, concepts, etc.

The ability to create a portal or teleport from any location to a pocket universe that contains a fully functioning complete replica of Academy City.

This realm cannot be destroyed, corrupted, sealed, or entered without permission.

Only you & those you designate can access this dimension & you can revoke access at any point in time.

The pocket universe follows most of the physical laws of the normal world follows & its landscape resemble that of the normal world with features & objects recreated but with no sentient entities. Except for those given to you by this Essence.

This pocket universe is capable of seamlessly integrating with any existing bases, territories, realms, dimensions, pocket universes, etc. that you possess.

You're capable of projecting replicas of it to any destination outside of the pocket universe.

If anything should happen to disable you. You'll be recalled back here or a pocket universe with similar conditions of your choice. This will only be done though if it's in your best interest & to avoid anything that would inflict a sudden or unexpected effect that you consider harmful or undesirable, which was specifically intended as such by the inflictor.

Additionally, you receive the rank of General Superintendent & Board Chairman of Academy City. Giving you full control of Academy City's systems & access to all of the City's assets, resources, & experiment information shown in the series.

This includes things created by people who reside in Academy City as well as any magical resources. This includes but is not limited to: Dark Legacy, Endymion, FIVE_Over, the Exterior Substitute Brain, UNDER_LINE surveillance system, power suits such as the Processor Suit & Anti-Art Attachment, information on the Level 6 Shift Experiments, etc. As well as the following.

The Tree Diagram, a supercomputer so powerful that rather than forecast weather it accurately predicts it. It does so by predicting the movement of the particles in the atmosphere of the entire globe & calculates one months' worth of weather in one go. Another use is to aid researchers with their experiments, such as drug reactions, physiological reactions, electrical reactions, etc.

The Windowless Building, the base of operations for the Former Chairman of Academy City. It's capable of concealing others from being detected by every magician in the world. It possesses a fully enclosed environment with a strange spatial structure that surpasses Euclidean geometry. The building is not open to the general public & is constantly protected by strict security. Since there are no entrances into the building a teleporter is required as a guide into the building. It can also produce its own oxygen, self-sustaining & is designed to be able to withstand nuclear & Earth-shattering attacks.

You can freely summon these items to your location or any other via teleportation or constructing them from local resources by visualizing it with your mind &/or thinking their name.

If destroyed, damaged, or lost it'll automatically be recreated when you next summon it.

You possess full knowledge of how to operate, repair, & build these items.

It's blackboxed so nobody but you can reverse engineer it, without your express permission.

None of your technology can be successfully corrupted or subverted by another force unless you build or modify it to possess such a weakness.

The ability to empower others by creating an AIM Field within them producing either artificial or Holistic Espers. They still possess the lack of ability to use magic without harming themselves with the backlash. Alternatively, you can crystalize the concept of science within their minds to create a new member of the Kihara Family. By doing so they receive a natural aptitude in science but at the cost of their morals & ethics.

Espers & member of the Kihara Family that you create are unable to use their bestowed powers to hurt you in any way.

You're able to instantly recall back these powers whenever you desire regardless of distance or location.

The ability to summon or create Artificial Angels or AIM Beings like Aiwass & Fuse KAZAKIRI. They won't require AIM Fields to appear or maintain their existence. As well as craft Elements, s type of artificial lifeform that are hybrids of magic & science.

They're completely loyal & unable to plot, plan, rebel, or work against you even indirectly or through setting up Rube-Goldberg plans.

You won't be alone, several companions are here to help you.

Heaven Canceler, an exceptionally gifted & benevolent physician. His great medical ability & experience allows him to heal practically any sickness or injury, even if it's terminal. He's said to be so skilled that he can distort God's rules. There are limits he's unable to bring back the dead, heal specific brain-related injuries, & his patients have to be human.

Rensa #28 & #29, cyborgs created for the contingency event that all Level 5 Espers rebel against Academy City with abilities to counter & defeat them.

All 20,000 Sisters of the Misaka Network.

All 5000 members of the Kihara Family. The largest gathering of scientists that work for Academy City. Forerunners of the most twisted human experiments. They're dedicated to the pursuit of science whatever the cost.

When not in active use, your companions will dwell in the pocket universe given to you by this Essence or in any others that you designate.

They're completely loyal & unable to plot, plan, rebel, or work against you even indirectly or through setting up Rube-Goldberg plans.

Using this Essence in conjunction with the Essence of the Secret Chiefs will unlock new possibilities.

Espers you create will now be able to utilize magic much like you're capable of doing without harming themselves.

Being able to fuse with theoretical possibilities of yourself for a variety of prospects. Such as extra lives passing off any ailments, damage, or deaths onto them. This is done automatically when you're inconvenienced such being unconsciousness, sealed, bound, etc.

Alternatively, you can release them forming an instant army, use as ritual sacrifices or body surf them moving your conciseness to different ones. You're capable of guiding them to a broad extent though you're unable to fully control them.

This has the additional benefit of giving you a Brainwave network much like the Misaka & Level Upper Networks. You serve as Admin. Of this network. Allowing you to gain additional computation & calculation power, store memories in the network as either a back-up or distribution of it through those in the network, & the ability & the ability to offload your mental faculties to the network. This also allows you to interface & connect to hiveminds, gestalts, similar brainwave networks, etc.

This gives you perfect memory with infinite storage, instant recall, efficiency, & indexing.

The ability to hold practically infinite trains of thought & the equal ability to multitask.

A mental firewall that prevents your network from being hacked, subsumed, assimilated, destroyed, etc.

The ability to connect Espers to this network. Once connected, an Esper becomes able to use it as a means to request specific calculations to be performed. By doing so, the effectiveness of the application of their ability becomes far greater than anything they could achieve independently.

In times of need, you're capable of calling upon the Will of your network for assistance or it may manifest on its own accord. It's capable of possessing all those connected to the network, except for you.

A complete understanding of the various Aeons. Including how to institute new ones, the ability to affect beings from different ones with your powers, & using abilities from other Aeons such as Bi-location.

The knowledge & ability to embed a new Artificial Tree, like Clonoth upon the world. What this tree represents is up to you.

Most importantly, you're able to choose either Imagine Breaker or World Rejector to be grafted onto your non-dominant hand. You're still able to use your abilities as normal with the opposite hand as long as it's active. But you're unable to teleport or use any ability or item through the active arm. Additionally, you're able to toggle it at your discretion or channel it into an object. With time you'll be able to unleash its true potential.

Index - Essence of the Secret Chiefs - Consuming this Golden essence colored like the Dawn will give you several boons.

The physical capacity of a Saint. Which includes superhuman physical strength, incredible speed, capable of channeling a larger amount of mana compared to normal magicians, and superhuman senses. Immune to the usual weakness such as those that resemble how the Son of God was killed (which include being stabbed, a crown of Thorns, and the crucifix), Saint Destroyer, & burning yourself out.

Can designate up to 20 people as Saints.

They have the usual weaknesses.

Saints you make cannot hurt or plot against you in any way and you can instantly recall back those powers whenever you want.

Understanding of all magical systems shown in the series. Such as having things with the same properties & powers of the original using Idol Theory.

You have the potential to become a Magic god. If you go this route you'll be able to enter the regular universe without destroying it due to your power.

Using Idol Theory you could theoretically perfectly recreate something like the Holy Right with time.

Your powers can never be taken away, suppress, weaken, or copied in any way. Imagine Breaker won't be able to negate your abilities.

You have full knowledge how these powers work & the best ways to use them and you won't be overwhelmed by the sheer number of powers you have.

Genius level intellect surpassing that of Aleister Crowley.

Expert Chess master & Manipulator

You become very good at planning and strategizing. As well as an intuitive understanding of how to capitalize on victories and recover from defeats keeping your plan on track.

You are also skilled at improvising and thinking on your feet.

You're skilled at manipulating people & gain a complete understanding of their mind, how they think, what motivates them, their core values and how they tick is revealed to you. Including ways to turn them from their lines of thought to yours.

You are very good at subtlety and misdirection.

Determining others' capabilities & how they'll be of use to you comes much easier to you.

While your ability to feel emotions is not diminished, they rarely if ever cloud your judgment.

You become more farsighted and better able to see the big picture while focusing on little details.

You become a masterful actor, able to play any role and present any personality you choose. You will instantly be aware of anyone attempting to read your mind or sense your emotions and can immediately create false thoughts, feelings and even memories that will show any mental scan exactly what you want them to see.

You become a master of the Hannibal lecture, you know how to remold them to your liking. You can break them with but a few words, you know how to tear down their ego, how to use cruel insults and sweet promises of relief to wear down even the most stubborn resistance.

You'll also be able to use Imagine Breaker & World Rejector but while you're doing so you'll be unable to use powers with it. You also have the capability to unleashed their full potential with time.

You'll also receive all blueprints from every artifact in the series from Ambrosia to True Gungir), & the complete Index Librorum Prohibitorum downloaded into your mind.

103,000 magical grimoires

These can never be taken away, suppress, erased, or copied in any way.

Able to decipher & read these grimoires without harm or negative consequence.

Recall all information from them FTT on the fly.

Crafting the artifacts is up to you.

Create magicians by teaching them various systems of magic.

Magicians you make cannot hurt or plot against you in any way and you can instantly recall back those powers whenever you want.

The ability to summoning & binding demons like Coronzon or Archangels. They're completely loyal, unable to rebel or work against you.

You can choose to fuse with them granting you their abilities as well.

A small faction of followers. Whether it be espers, magicians, scientist, etc. Loyal to your cause regardless of what it may be. They're completely loyal, unable to rebel or work against you.

Essence of the Superman/ Kryptonian (DC)

Consuming this Sunlight colored essence will give you several boons.

The knowledge, powers, & abilities of every of Superman/ Kryptonian from the entire DC Universe past & present.

Silver Age Superman, Strange Visitor Superman, Tangent Superman of Eath 9, Quantum Superman of Earth-4, etc.

The ability to be able to hide in public with the flimsiest of disguises.

Don't need yellow sunlight to use powers.

Can breathe in space unaided.

Complete finesse when using your abilities. So no sneezing away an entirely solar system or red misting someone accidently.

Immunity from all forms of mind control/brainwashing, or reality warping.

None of the usual weaknesses demonstrated by Kryptonian in comics from red sunlight, magic, Kryptonite, or solar exhaustion.

Your powers can never be taken away, suppress, weaken, or copied in any way.

You have full knowledge how these powers work & the best ways to use them and you won't be overwhelmed by the sheer number of powers you have.

You have the body & physique of Superman if you so please. Or design one of your own choosing.

Able to create a portal from anywhere to a pocket universe containing the Fortress of Solitude only you can enter with complete access to all Kryptonian technology & Supermans trophies inside.

Contains multiple Superman Robots & the Eradicator AI.

A custom Supersuit, if destroyed or misplaced a new one will appear at your Fortress.

Access to a Supermen of the Multiverse army. Allowing you to call upon any Superman Expy in fiction to fight for you.

Loyal Brainiac AI. They're completely loyal, unable to rebel or work against you.

Essence of the Lone Wolf (Destiny)

Consuming this glowing spark of Light will give you several boons.

You can choose to change your race to any of the 3 races Human, Exo, or Awoken.

Due to your Paracausal nature you're are unable to be accounted for in predication, simulations, or any other form of precognition can account for you, ever. Any predictions that are made will be made without taking you in account, and if seeking you out directly, all they get is static. In addition, you are not bound by fate anymore; your destiny is only what you make of it.

Your paracausalty also renders you immune to causal manipulations such as time loops.

Access to all manifestations of light.

Your light meter will regenerate constantly.

Arc Light is derived from the deep forces that bind together complex matter.

Solar Light is derived from the energy produced by quantum forces.

Void Light is derived from the dark energy of the vacuum 'beneath' matter.

The abilities demonstrated by Light in lore & gameplay.

This includes the ability to shape items from it from axes, guns, or any weapon you desire to umbrellas & golf clubs.

With time & effort our ability may even rival the Travelers

The ability to designate a demiurge used to enforce reality, alter the world and define the universe of possible actions.

Whether that be guns, rituals, or technology.

Access to abilities of all classes & subclasses.

All abilities that guardians have demonstrated in lore.

Your powers can never be taken away, suppress, weaken, corrupted, or copied in any way.

You have full knowledge how these powers work & the best ways to use them.

Access to all gear, guns, & armor from the games you can summon anywhere. If destroyed they are automatically recreated in your Ascendant realm. You also receive intuitive knowledge on how to use them.

Custom Sparrow & Jumpship you can summon anywhere. If destroyed or misplaced they are automatically recreated in your Ascendant realm.

Immortal & Ageless.

Even if your suffer complete atomic disintegration being rewritten out of reality, paradoxed out of existance or being reduce to complete nothingness you will return in blaze of light.

Superhuman body or your own design.

A free, one-time cosmetic body resculpt to your ideal or desired appearance, skewing towards a tall and athletic look.

You gain immunity to all diseases, poisons and venom, and the ability to consume anything that isn't actually poisonous or indigestible by your metabolism without any problems.

Gain immunity from being corrupted from outside influences, with the will and resolve to back it up, allowing you to keep going through any amount of hardship; even bloody and broken you will not stop.

You also gain a perfect memory with infinite storage and instant recall with superb indexing. Your processing speed also becomes faster, allowing you to read novels from cover to cover within minutes.

Your reflexes, awareness, balance, and hand-eye coordination are similarly enhanced to superhuman levels, to the point you have a mild combat precognition and danger sense.

Can choose to have your vision change to that of a HUD.

Can bestow light to others to create other Guardians.

The ability to create a portal from anywhere to an Ascendant realm of your own design which is like an uncorrupted version of the Dreaming City.

Only you & those you designate can enter this place.

If anything should happen to disable you can subconsciously recall yourself to your realm.

You have complete control of everything in this realm. From the flow of time to the color of the sky.

Your realm also houses a loyal warmind AI that's unable to rebel or work against you.

Indestructible Ghost Companion with all abilities demonstrated in gameplay & lore.

Can customize how it looks.

They're completely loyal, unable to rebel or work against you.

Their personality is designed to complement yours.

If subdued or misplaced they are automatically restored to your Ascendant realm. Or you can simply keep it there until you decide to call upon it.

Essence of the Dark Wizard (Bastard!) - Consuming this Milky Translucent Essence will give you several boons.

The knowledge, powers, skills, & abilities of the Dark Wizard, Dark Schneider from the Bastard! Universe. You begin with the Majin Wings Dark Schneider, with time & training you'll eventually reach Dark Schneider's Adam of Darkness form.

You'll also get access to the abilities that of a Seraphim. Without the negative effect that comes with angels trying to materialize in the material plane. Said abilities include:

Having a very high level of intelligence and charisma.

Instills incredible charisma, the kind that even most cult leaders would be jealous of. With your charisma comes great oratorical skill. You can rally a crowd, hold your own in a debate, and persuade people that you are an individual of talent and character. You will be generally respected, even by your opponents.

Your planning skills will be greatly increased. Expect most plans you make and execute to largely go your way, or at least in a way that is favorable to you.

Making and sustaining alliances becomes easier for you.

You become very good at planning and strategizing.

You are also skilled at improvising and thinking on your feet.

You are capable of both seeing the big picture and focusing on details.

Determining others' capabilities & become an excellent ) judge of character comes much easier to you, but don't expect your assessments to always be completely accurate.

You are able to consider many different factors with relative ease.

You're skilled at manipulating people, subtlety & misdirection.

Power sufficient to atomize the world eventually you'll be able to casually create a universe with in your bare hands.

Senses a thousand-fold superior to a humans.

Able to move faster than light to escape a black hole.

Control the movement of atoms and sub-atomic particles such as Electrons. You can also attack and break atoms, manipulate and reconstruct matter and dark matter on molecular level.

Reconstruct and manipulate Time and Space on the level of Uriel's Fallen Augoeides form. This includes reflecting attacks through reversing space, reversing, stopping time, & even moving normally in those states.

Access to all spells used in the series be it by Seraphim, Demon, or Dark Schneider himself.

You also obtain all 7 of the Judas Pain shards & with them the ability to summon the Dragon Knight Lucifer armor from a sealed pocket universe to any location of your choosing. Beware using this will take a toll on your soul & body.

You receive a Augoeides form. Which is an angelic true form, which is to materialize in the real world requires a huge amount of energy. The strength and size of such a body are proportional to the mystical powers of an angel. You start at Uriel's Fallen Augoeides power level but you have no upper limit to how far you can progress. The generated energy upon the activation of a Seraph-Class Augoeides alone rivals Black Holes and Quasars, its brute force is enough to extinguish the stars. Complete victory over the you is only possible with the destruction of your Augoeides form. You can maintain this form indefinitely without problem.

You'll have your body structure converted to Eternal Atoms which is a reconstruction ability on the atomic level. They are described as the building blocks of life. So long as one of these atoms exist, The individual is capable of regenerating completely. Moreover, these atoms exist on seven separate planes of existence. This means, unless all atoms in all planes are simultaneously destroyed, the individual can regenerate. Essentially, anyone who is not capable of attacking someone spiritually, physically and astral all at once, cannot affect them at all. This and reconstruction are connected, so long as one of EA exists, the reconstruction ability won't stop.

If destroyed you'll merely regenerate in a black void until you recreate your body on all 3 planes.

You'll gain a defensive ability called Dispel Bounds which are Auto-shields enveloping your body that ban/counter any attack or ability that comes in contact with them. These means until all the shields are broken, you aren't going be harmed with any attack, hax ability, or be BFR. Since shields regenerate fast enough to keep up with 4 million attacks a second, you're going to need a lot of speed to get through the barriers. The only two ways stated in the series to break through a Dispel Bound is to overcome their regeneration or use mega-powerful attack to break through them all at once.

You have full knowledge how these powers work & the best ways to use them and you won't be overwhelmed by the sheer number of powers you have.

Your powers can never be taken away, suppress, weaken, or copied in any way.

Receive the ability to summon any weapon from the series. Be it Michael's Divine Flame Sword Leviathan or Uriel's Divine Earth Spear Gungnir which is able to obliterate a star. You can only summon one weapon at a time though.

You gain the following abilities to create your own Harem. These can be toggled on/off.

Members of your sexual orientation are inexorably drawn to you.

Granted infinite stamina and vitality, you are a quite able lover, able to please a mind boggling amount of people into bliss.

Your body is changed to become your ultimate ideal of sex appeal, including tremendous endowment.

Essence of the Power of Kings (Code Geass) - Consuming this Purple & Crimson Colored Essence will give you several boons.

You have access to every Geass used in the Code Geass series whether it be the anime, manga, games, etc.

That includes the Geass Canceller as well.

You start with your Geass in one eye only able to use one ability at a time. With repeated use, or pushing the Geass to exceed its own limits it'll grow until it shows on both eyes, turning into a perfect Geass. When you've reach the perfect Geass level you'll be able to one ability for each eye as well abilities for other activation vectors (IE: Voice).

You can switch abilities on the fly base on the outcome or effect that you desire.

You won't have to worry about a "runaway Geass" that caused as a result of the user to become unable to control their Geass, making it become permanently active.

Every Geass, while powerful, has its own unique set of restrictions, limitations, or idiosyncrasies. Your Geass lacks those restrictions, for example your Power of Absolute Obedience can give commands either by sight without sound or sound without sight. You can use it multiple times on a single person. You can choose if they retain memories stemming from it. You won't feel strain from using your Geass.

You also receive a Code of Immortality, rendering yourself Immortal, neither suffering from age nor capable of being killed by conventional means. You can be shot multiple times, crush by water pressure, burned at the stake, subjected to the guillotine, placed in an iron maiden, and stabbed by multiple spears.

You have the ability to form a contract & bestow people with the power of Geass, which manifests differently in each person but generally carries the ability to affect the minds of those it is used on in some way.

If you don't know which power to bestow, you can choose to auto-bestow one which will give them an ability based on the person's inner desires, personality, strengths & weaknesses & directly compliments them.

Your Code allows you to detect people who are connected to Geass and people who are important to them. It allows you to detect the location of your own contractors, even at a distance, and confirm who possesses a Geass power and who does not, regardless of whom granted it to them.

You also have the ability to bestow people with Codes of Immortality. This will render them Immortal, they won't suffer from age nor capable of be capable of being killed by conventional means.

You gain a high level of intelligence, charisma, & become an expert manipulator.

You gain a perfect memory with infinite storage and instant recall with superb indexing.

Your processing speed also becomes faster, allowing you to read thousand page novels from cover to cover in less than 10 minutes.

Gain practically infinite trains of thought and ability to multitask.

Instills incredible charisma, the kind that even most cult leaders would be jealous of. With your charisma comes great oratorical skill. You can rally a crowd, hold your own in a debate, and persuade people that you are an individual of talent and character. You will be generally respected, even by your opponents.

Your planning skills will be greatly increased. Expect most plans you make and execute to largely go your way, or at least in a way that is favorable to you.

Making and sustaining alliances becomes easier for you.

You become very good at planning and strategizing.

You are also skilled at improvising and thinking on your feet.

You are capable of both seeing the big picture and focusing on details.

Determining others' capabilities & become an excellent ) judge of character comes much easier to you, but don't expect your assessments to always be completely accurate.

You are very good at subtlety and misdirection.

Determining others' capabilities & how they'll be of use to you comes much easier to you.

You become a masterful actor, able to play any role and present any personality you choose. You will instantly be aware of anyone attempting to read your mind or sense your emotions and can immediately create false thoughts, feelings and even memories that will show any mental scan exactly what you want them to see.

You become a master of the Hannibal lecture, you know how to remold them to your liking. You can break them with but a few words, you know how to tear down their ego, how to use cruel insults and sweet promises of relief to wear down even the most stubborn resistance.

You have full knowledge how these powers work & the best ways to use them and you won't be overwhelmed by the sheer number of powers you have.

You also activity control when your powers activate so you don't accidently give orders you don't desire.

Your powers can never be taken away, suppress, weaken, or copied in any way.

People who you bestow Geass' or Codes' upon cannot hurt or plot against you in any way and you can instantly recall back those powers whenever you want.

You are immune to the Geass of those you form contracts with.

If your contrctees overuse and/or have mental instability it can lead to an affliction known as "runaway Geass" that causes the user to become unable to control their Geass, making it become permanently active.

You receive the following items: Sky Fortress Damocles, the A141F5 Ikaruga Carrier, a Custom Knightmare Frame of your own design or choose one from the series. You can summon them to any location of your choosing.

Sky Fortress Damocles has regenerating supply of F.L.E.I.J.A. Warheads.

These items have functionally unlimited power source & requires no recharging.

If destroyed or lost it will simply reappear next time you try to summon them.

Essence of the Potential (Tenchi Muyo!) - By consuming this Essence, Godly Energy from a higher plane of existence will flow through you.

You receive three gems of unknown origin crafted from strange exotic matter upon receiving these gems they fuse with your being on a metaphysical level & are unable to be removed unless you recreate them with your wings. Each gem gives you a different ability.

The first gem gives you the ability to project Light Hawk Wings. Light Hawk Wings are our universe's manifestations of energy from a higher plane of existence, otherwise known as the life energy of the Chousin. They can also be used as an offensive weapon with vast results, but this is not their intended function. They're primarily used a defensive shield capable of repelling virtually any attack. They are a source of tremendous power.

Beings who can summon Light Hawk Wings have been shown to survive blackholes, merge universes, create force fields, control gravity, convert matter to energy and vice versa, survive in the vacuum of space, travel through time, survive galaxy destroying attacks, attacks from Chousin Avatars, and erase planets with a wave of their hand. Even when they are not using Light Hawk Wings, they are capable of these feats.

They can defend & attack from parallel timelines, universe, higher & lower dimensions even the future & past. As well as all forms of attacks whether that be physical, mental, spiritual or some other strange exotic vector. They also have the ability to completely cloak you from all forms of detection, (EM, magical, life force, etc. Even trying to view locations you've been to in the past will turn up nothing.) from beings up to the Chousins level. But that would require you manifesting ten wings.

You can shape how your wings appear when you manifest them.

You can create Light Hawk Wings without the assistance of a Royal Tree or the Chousin & as such doesn't require their godly power to manifest or sustain.

You're initially limited to one, but with training, you should be able to wield three wings by the end of the ten years. A single wing can defend against an infinite number of minor attacks from any direction, like bullets, blades or antipersonnel energy weapons. Attacks from vehicle or ship-mounted sources can break the wing under sustained fire, forcing you to concentrate for several seconds to restore it. To reach your full potential of ten wings will require centuries of training.

Alternatively, you may use the wings as energy-mass conversion devices, creating always useful armor or a bladed weapon. The wings and the weapons created by them have edges measured in Planck Lengths, though the wings will never cut anything you don't want them to.

Your wings will activate automatically to any threat coming at you whether you perceive it or not.

The generation of Light Hawk Wings requires a phenomenal amount of energy. But you don't need to worry about this problem. As you can generate them without issue.

You don't have a limit on the number of wings that he can generate, but all of 3-dimensional spacetime (our dimension) can only support a maximum number of 10 wings deployed before it is destroyed, (It takes a mere two LHW to merge universes together.)

This rule doesn't really apply to you, the ones you manifest don't count towards this limit. It does apply to potentials you create however.

The seconds gems give you intelligence equal to the Greatest Scientific Genius in the Universe, Washu Hakubi. Your brilliance is such that you can build amazing inventions to solve all kinds of problems, easily building items that would be considered supertech by sufficiently advance species. You can create wonders, past mere conveniences into legitimately useful things like advanced starships, ray guns and miraculous devices. You also gain any technology created by her, (Not to include Ryo-Ohki or Ryoko Hakubi). More importantly however, you gain an absolute certainty in your work. But beware that intelligence does not equal wisdom, there can be consequence to your scientific curiosity.

Through understanding the secrets of fifth through twelve dimensional technology and manipulation, you can create subdimensional spaces & spacefolding technology. Fit big things inside small spaces arrange doorways to lead across interstellar distances! This effect is limited to the ascending dimensions like exploiting Tesseracts or Square Circles. You can create as many spaces as your imagination allows with sheer math. These internal spaces can be empty, or be filled with naturally occurring elements like breathable atmosphere, randomly generated planets and celestial bodies, and so on. Such things are raw materials from which you can perform great works of science. You may also bring objects or places from normal space into a folded zone, but be mindful of folding space around things that affect other things, like black holes or suns. Lastly, you may use these folded realms to escape from higher powers like the Chousin or stranger beings, at least temporarily. You cannot run forever, however. As long as you are conscious, you may open a portal to your own folded spaces at any time.

You also gain access to the Database , the sum total of all knowledge of all existence of the Tenchi-Verse. Absolutely everything is known there, even though most couldn't comprehend it all. This database syncs & downloads the data of any library or database you interact with, (IE: The Domain (Halo), the Snowflake (Xeelee Sequence), & even some versions of Akashic Records). It helps when your system admin is an omnipotent deity that help create the multiverse. It's been keyed so that only you or those you allow can use it. You meaning no clones, temporal duplicates, alternate universe selves, mirror versions, etc.

Additionally you receive the powers, abilities, & body structure similar to that of the Dreaded Space Pirate, Ryoko Hakubi after her merging with Zero. Her powers include but not limited to passing through solid objects, walking on water, breathing underwater, shape-shifting, become invisible, levitation, energy control (including firing energy beams, summoning energy and forming energy into a weapon), firing lasers, summoning spirits, flight, heal grievous wounds, make physical duplicates of herself, take control of objects, teleportation, survive in space, force fields, super strength, super speed, limited control over water, telepathy, control over computers & many more. You do not require Washu's gems to unleash your true potential, (after fusing with Ryo-Ohki.)

Finally with the third gem, you receive a fully customizable First Generation Jurai Royal Tree-Ship. They are the children of the Choushin Tsunami in 3-dimensional space, and each are granted access to a small fraction of her power although yours draws it power directly from an unknown source... As such it exist independently of her line. Your Tree-Ship can produce seeds just like any tree can. Those seeds can be planted to produce powerful offspring trees or be fused with other types of technology allowing you to channel your power through them. Those trees can produce seeds that create less powerful offspring. This process can continue on and on. First generation trees are extremely powerful and very rare. 1st-gen trees can only produce 3 Light Hawk Wing's, but this is more than enough for their purposes. They draw their power directly from you. First-generation tree's offspring are 2nd-generation trees. Since they draw their power through the 1st-generation trees, they are one-step removed from you and thus less powerful. 2nd-gen trees can still produce 3 Light Hawk Wing's, but offensive use requires the override by a 1st generation tree or its master key. The 3rd-generation trees are the offspring of the 2nd-gen trees and because they are two-steps removed from Tsunami, they are even less powerful. They can only produce 1 Light Hawk Wing when they synchronize with another 3rd-generation tree. Despite being weaker, 3rd-gen trees still have the power to destroy a planet. The first three generation of Royal Tree's are all sentient beings. Thus they have their own will and are not slaves but partners. Starting with the 4th-generation trees, they are not sentient, and thus act as a normal power unit/computer unit. With each succeeding generation, the trees have less power, but still provide an important function. Your Tree's personality is a composite of yours & that of caring parent.

It's completely loyal, unable to rebel, work or act out negatively against you but will try to steer you on a positive path & keep you healthy mind, body, & soul.

You can summon them to your being from anywhere by willing it. If destroyed, damaged, or lost it'll automatically be recreated when you next summon it.

The Tree cannot be successfully corrupted or subverted by another force unless you build or modify it to possess such a weakness.

The creator of these gems is currently unknown. All that is known is that they came from the Hyperdimension of the Chousin, but energy signatures correspond to none of the Three Sisters. The reading definitely indicate that they were created or will be created by a Chousin level entity. Perhaps your future self is lending you a hand or maybe someone is running an experiment to create more Chousin?

You have full knowledge how these powers work & the best ways to use them and you won't be overwhelmed by the sheer number of powers you have.

Your powers cannot be suppressed, copied, altered, nullified or affected negatively against your will & will not malfunction or have control loss of. These abilities function as is regardless of what universe you're in or their laws, concepts, etc.

You are capable of creating Potentials people who can control Light Hawk Wings without the need of a Royal Tree.

Potentials whom you create, cannot hurt with the abilities you've given them and you can instantly recall back those powers whenever you want. Trees on the other hand stay loyal to those they've bonded with, the most you can do is block access to you power.

Essence of the Deathly Hallows (Harry Potter) - By consuming this essence, you have obtain and bonded with the three Deathly Hallows.

The Deathly Hallows are three highly powerful magical objects supposedly created by Death and given to each of three brothers in the Peverell family. The one who unites all three gains the title of "Master of Death."

These item will always appear by your side, will never be damage or broken in any way, and can only be interacted with by you.

You have full knowledge how these items work & the best ways to use them.

The first is, the Elder Wand, an immensely powerful wand that was considered the most powerful wand that has ever existed, able to perform feats of magic that would normally be impossible even for the most skilled wizards, such as mending another wand damaged beyond normal magical repair. Its owner could have used it to cast spells more powerful than any believed to be magically possible. The Elder Wand's core is the tail hair of a Thestral, a potent yet tricky substance to master; only one who is capable of accepting death can do so, since only by them can a Thestral hair even be seen.

However, there does exist limitations in the Elder Wand's power, appearing to merely able to improve pre-existing spells to perform the seemingly impossible but not actually able to perform the impossible.

The wand cannot harm or kill its master nor those under sacrificial protection. But since you're the only one who can use it the former is irrelevant.

Next is, the Resurrection Stone, a stone which could summon the spirits of the dead, activating when turned three times in the user's hand. These shades are more physically solid than a ghost but less so than a living body. They remained visible only as long as the stone was held. People summoned using this method are capable of producing a Patronus-like effect. This Resurrection Stone however is special. With several new abilities not possessed by the old one.

It's capable of creating an endless army of Inferi to serve the wielder. Inferni are a dead body, reanimated by a Dark Wizard's spell. They are similar, but intrinsically distinct from a zombie. They're completely loyal, unable to rebel or work against you.

When combined with the other two Hallows it is capable of resurrecting the dead completely.

Finally, the Cloak of Invisibility, which, as its name suggests, renders the user completely invisible. It's the only known Invisibility Cloak that would not fade with age and would provide everlasting protection to the wearer. It is resistant to jinxes, hexes, and other spells which would normally damage or otherwise render a normal Invisibility cloak ineffective.

Although powerful, the Cloak of Invisibility is not infallible. While the Cloak itself resists spell damage, it does not shield the wearer from spells used against them personally.

The cloak also shields you from all forms of magical detection, such as Alastor Moody's Magic Eye, the Marauder's Map and the Human-presence-revealing spell. It will also shield you from creatures able to sense location by methods other than primarily sight, such as Dementors and Nagini.

The cloak grows with your size, meaning you don't have to worry about outgrowing it.

Master of Death truly accepts their own mortality, the fact that death is inevitable, and that there are other things much worse than death. But in this case does you do gain a form of immortality. You are regressed to your physical prime, rendered ageless immortal & undying, requiring neither food nor water or any other thing needed by regular creatures to survive, instead relying on your own innate energies.

You have been given the ability to use magic, the supernatural force that changes aspects of the world at fundamental levels as well as inherent & intuitive knowledge of all spells that exist. While magic is able to defy the known laws of science, it does follow its own set of rules.

You do not need a wand to cast your spells.

While the rules of immortality & resurrection are pointless before you the other limits on magic are in full effect.

You also receive Immunity to the Unforgivable Curses. The Killing Curse (Avada Kedavra) which causes instant and painless death, The Cruciatus Curse (Crucio) which inflicts excruciating pain on the recipient, & The Imperius Curse (Imperio) which causes the victim to perform the unquestioned bidding of the caster.

Essence of the All-Father (Marvel) - By consuming this essence, you have obtain and bonded with the Odin-Force.

You gain the vast amounts of magical energy that is the Odin-Force. This power is represented as Odin at the height of his power. Odin's power is such, that it has stated that at his peak, it is equal to the likes of Galactus & was capable of battling the conceptual entity Infinity, who large enough that it could crush planets in its grip as if they were pebbles, his mere limbs stretched as far as galaxies. Odin's battle with Infinity destroyed entire galaxies and countless worlds. When awoken from his trance by Thor, Odin swiftly got rid of Infinity and with one simple act was powerful enough to restore all the damage Infinity had caused across the Universe in moments.

The Odin Force is capable of a number of feats including:

Creating a galaxy and then destroying it.

Create Uru weapons to empower champions.

Resurrect the dead.

Fight on several planes of existence simultaneously.

Transporting the entire human race to an alternate dimension.

Casting foes into deep space with a thought.

Read minds from across even dimensions.

Manipulate matter for a number of purposes, erecting nigh impenetrable force fields, barriers which can shield entire cities.

Stop time itself, and allow one to travel through time.

Even the ability to grant human beings the gift of immortality.

Placing multiple permanent enchantments on items, liker Mjolnir, lasting until he himself cancels them or they are overpowered by a superior enchantment.

You can rename it to your own name if you like.

Your physiology is changed to that of an Asgardian. Which includes the following abilities.

Superhuman strength capable of lifting around 90 tons without supplementing your strength with other powers.

Superhuman speed capable of running and moving at speeds much greater than even the finest human athlete, enabling you to run 111-115 mph.

Superhuman agility, reflexes, balance, and bodily coordination, have been conditioned to levels that are far superior to the natural physical limits of even the finest human athlete.

Superhuman stamina, highly advanced musculature produces considerably less fatigue toxins during physical activity than the musculature of a human, enabling you to sustain almost indefinitely. As a result, you possesses superhuman stamina in all physical activities. You could exert yourself at peak capacity for months before fatigue would begin to impair you.

Superhuman durability, your skin, muscle, and bone tissues are about 3 times as dense as those of a human beings. Allowing you capable of withstanding great impact forces, exposure to temperature and pressure extremes, falls from great heights, and powerful energy blasts from cosmic level beings without sustaining injury, however, though to what extent is unknown. As well as immunity to all known Earthly diseases and infections.

A regenerative healing factor capable of regenerating massive tissue damage or loss to a degree far beyond that of most other Asgardians, even of being able to regenerate missing limbs and organs, faster and with much more efficiency.

You are immortal and undying, requiring neither food nor water or any other thing needed mortals to survive. Even if completely reduce to atoms, have your existence completely erased, or zero summed you'll merely reform in your realm.

Completely fluency in the Allspeak, a universal language in which what you say is understood by every species in their own native language. This allows you to speak every language including dead ones, eldritch ones, or even in computer code. Everyone will hear you in a way they were accustomed to & with the right accent, whether that be concise and to the point, a lewd Englishman, and a total thug.

An Asgardian weapon as a Symbol of Office. This weapon can be of any design of your choosing, (IE: Sword, Hammer, Spear, Axe). The artifact is made of the mystical metal Uru, that capable of channeling your personal energies, though possessing no abilities of its own. You can manipulate energy for various effects, including projection of concussive force, creation of force shields, levitation, molecular manipulation of matter, matter-energy conversion, illusion-casting, and inter-dimensional teleportation. You commands the life energies of the entire Asgardian race, and can absorb any and all of their life energies into your person at will, even to the point of restoring life to a dying Asgardian.

If destroyed or lost they are automatically recreated in your realm.

A set of Destroyer Armor. A mystic armor made of Uru that could contain vast amounts of Godly energies. You can cast your essence & that of those whom you empower into the suit to increase its size & power.

It can be switched to autonomous mode still retaining all its abilities as though someone were piloting it.

Only you & those you designate can pilot the armor without losing their minds to the violence.

It's completely loyal, unable to rebel or work against you regardless of who's piloting it.

If destroyed or lost they are automatically recreated in your realm.

The ability to create a portal from anywhere to an complete model of the Realm of Asgard. Asgard is not a sphere like the Earth, but a relatively flat landmass suspended in space.

Asgard does not rotate about its axis, nor does it revolve around a sun. Asgard does have intervals of night and day, so some object or force functions as a sun. There is no evidence of changing seasons, however portions of Asgard are in perpetual winter while others are in perpetual summer.

While Asgard's gravity is roughly analogous to Earth's, common matter is considerably denser on average. For instance, a chair made of Asgardian wood is heavier and stronger than a chair made of Earthly wood. Rock, water, flesh, bone, steel: all matter is denser and thus more durable.

If anything should happen to disable you can subconsciously recall yourself to your realm.

You have complete control of everything in this realm. From the flow of time to the color of the sky.

Only you & those you designate can enter this place.

This realm cannot be destroyed, corrupted, or sealed.

You become a Master Tactician capable of the following.

Your planning skills will be greatly increased. Expect most plans you make and execute to largely go your way, or at least in a way that is favorable to you.

Making and sustaining alliances becomes easier for you.

You become very good at planning and strategizing.

You are also skilled at improvising and thinking on your feet.

You are capable of both seeing the big picture and focusing on details.

Determining others' capabilities & become an excellent ) judge of character comes much easier to you, but don't expect your assessments to always be completely accurate.

You are very good at subtlety and misdirection.

Determining others' capabilities & how they'll be of use to you comes much easier to you.

You receive inherent & intuitive knowledge on every form of combat with every kind of weapon in existence be they medieval weapons or futuristic technology.

Gain practically infinite trains of thought and ability to multitask.

You gain perfect/ infinite memory storage & processing power with instant recall, indexing creativity & learning capability.

You have full knowledge how these powers work & the best ways to use them.

Your powers can never be taken away, suppress, weaken, or copied in any way.

People who you bestow powers upon cannot hurt or plot against you in any way and you can instantly recall back those powers whenever you want.

You won't be forced to enter the Odin-Sleep from constant use of your power. You can rest at any time to regenerate your power.

Essence of the Shrike (Hyperion Cantos) - Consuming this Spiky Metallic Essence will give you several boons.

You gain the knowledge, power, skills & abilities of the Lord of Pain, the Avatar of the Machine Ultimate Intelligence, the Shrike.

You can choose to adopt the body & physique of the Shrike if you desire or design a form of your own choosing. The one thing you cannot change is that the form you create must have the signature claws.

You no longer exist in accordance with the linear flow of time, you exist throughout time. Meaning even if you're destroyed at one point in time, you can simply appear from other points in time. Whether that be through temporal clones, alternate timelines, or simply summoning a version of yourself from earlier points in time where you weren't destroyed in the first place. This renders you incredibly difficult to kill. You move through time more easily than humans move through space.

You now gain complete control & understanding of the Shrike spacetime manipulation powers. Which includes the following abilities.

A Phase Shift Field that places you in a state of "No Time." Which means causes you to become displaced in spacetime. Allowing you to fight at quadrillions of times faster than light & appear enveloped in a reflective layer resembling chrome steel. This greatly boosts your speed, reaction time, strength & durability, (such as surviving being hit by an 80 gigawatt laser for several seconds, & getting immersed in molten lava rock for 4 years unharmed.. In this state, you'll have limited metamorphic abilities, being able to create bladed edges on your extremities.

While phase shifted you're able to enter "fast time" allowing you to travel at near-instantaneous speeds and pull off complex maneuvers within nanoseconds or less. This ability also allow you to travel through time. Even EM waves appear to be frozen in midair.

It takes less than a microsecond to enter phase shift.

While phase shifted they can walk on water.

You can still move fast without the field but without the effects of phase shift you could easily turn shatter everything within kilometer of your position or a planet's atmosphere into plasma.

The ability to Freecast, which is for all intents & purposes simply a very long range instantaneous teleportation that can be used to create portals to anywhere within time and space, & can move itself and others through these portals. They are of sufficient size to contain large spaceships.

Gets into a room with no entrances.

Moves the Tree Ship Yggdrasill (which is kilometer long) over 274 years into the past.

Temporal cloning.

You can summon copies of yourself from other points in time. Each of these copies are also able to summon copies, potentially ad infinitum. Even if the your body is destroyed, it can still return through use of this technique.

Your senses are also augmented to include the following.

Infrared vision, light amplification, sonar space finding, deep radar which can map kilometers of tunnels in a single pulse & Telescopic vision.

You receive a set of infinitely sharp claws that can be retracted at will. They're frictionless & are precise enough to manipulate a human's brain without them feeling any pain while the host is alive & consciousness.

Destroys a Cruciform Parasite without killing the host. Cruciform Parasites spread tendrils throughout the host's body & can grow back from even the tiniest sample.

A pocket dimension contain the Tree of Pain. While at the same time being the organic/metal tree where people are physically pined to its branches, it is also a datasphere where people pined to the tree are actually only there in their minds.

Like you it's not properly in the flow of time as the current version can be viewed from the past & future it does not really have a present state.

You gain access to all the knowledge, powers, skills & abilities of anyone you place on the Tree of Pain.

Only you & those you designate can access this dimension & you can revoke access at any point in time.

You can inflict someone with Merlin's Sickness with a touch. Once affected, the target will age backwards, one day at a time, until they cease to exist. It would take 20 years for someone who was 20 years old to disappear, and so on for any other age. While this happens, they lose their memories one day at a time. You can choose whom you want to infect & stop this at any point.

You can also infect someone with the Cruciform Parasite. After the death of the host, the parasite is able to recreate the host's body and mind, not only repairing bodily damage but being able to completely reconstruct all bodily tissues and parts, thus resurrecting the individual. Only the tiniest fragments of host tissue and cruciform matter remains are required to regenerate both host and cruciform.

This is the perfected Cruciform that the Technocore later develops & as such it doesn't suffer from the same flaws that the Hyperion Cruciform has. Memory & mental capabilities won't be lost or diminished with each consecutive resurrection, neither will the host suffer the physical deformities. This can be of course changed by you.

It still has the function of allowing the host brain to be used as biological computer processors.

You gain access to all the knowledge, powers, skills & abilities of anyone you infect with a Cruciform.

People whom you empower are completely loyal, unable to rebel or work against you.

You have full knowledge how these powers work & the best ways to use them and you won't be overwhelmed by the sheer number of powers you have.

Your powers cannot be suppressed, copied, altered, nullified or affected negatively against your will & will not malfunction or have control loss of.

You also have a limited Connection to the Machine Ultimate Intelligence. It grants you several additional benefits.

You gains a complete database of all the tech used in the Hyperion Cantos.

Perfect/infinite memory storage & processing power with instant recall, indexing, learning capability.

Gain practically infinite trains of thought & ability to multitask. When creating temporal duplicates you're capable of networking your computing abilities together with you at its head.

Essence of the Nexus (Beyond the Impossible) - Drinking this Essence causes you to receive access to all the information shared by the collective consciousness of a planet's population & an immense boost to your intellect.

A metallic Drylon Device shaped like the Infinity symbol called the Nexus is implanted inside you head. The Nexus is permanently connected to your brain at the quantum level & will mutate it considerably, making it unrecognizable from a normal human brain.

The Nexus fuses with your brain on a metaphysical level. The Nexus is unable to be removed or even interacted by anyone except by you. It'll never be damaged, broken in any way.

The Nexus cannot be suppressed, copied, altered, nullified or affected negatively against your will & will not malfunction or have control loss of.

You'll have full knowledge of how it works & the best way to use it.

You have access to all human knowledge & can retrieve any information or skill instantly required. Your Worldmind is connected to the Collective Unconsciousness, giving you access to the sum total of human knowledge that has existed until now. This ability only works on planets however it you cannot access the Worldmind from space or alternate dimensions that's not planetside. But once you've landed on the planet you can access that data from anywhere regardless of the location.

This database updates from any Earth in the multiverse that you visit be it Marvel Earth, DC Earth, Xeelee Earth, etc.

It's not limited to Earth & can access the Worldmind any habited planet that you visit whether it be human or alien.

You'll gain the following mental abilities.

The ability to perceive exactly which variables in a complex system need to be adjusted & how they should be adjusted, to result in an outcome that you find desirable & perform them accurately.

The ability to perceive & comprehend patterns, connections, & multi-variable processes to a degree far beyond the ability of human minds. Using Oversight, you can easily detect patterns in seemingly random images or unrelated events, & perceive and understand the operations & interrelationships of even exceedingly large & complex processes.

Hyper-creativity. It refers to the ability to continuously engage in creative leaps with no apparent intermediate steps.

Turing Oracle- A method for determining whether a given program ever halts. Access to a Turing Oracle is near-godlike computing power. Allows efficient ways of finding solutions to NP-complete problems.

Sherlock Scan: The ability to extrapolate an incredible amount of inference from the smallest trace of data. Such as determining someone's PIN from the way they dress. You'll need to have some information about the target to be begin with & your enhanced intuition fills in the gaps in your knowledge, allowing you to crack computer passwords, profiles, get a cold read on people around you & by combing this with the Hannibal Lecture allows you to blackmail enemies by revealing their secrets & weaknesses & make predictions about the most likely outcome of a given situation among other things. It isn't perfect though: you're still capable of drawing wrong conclusions & the chances of doing so increase the farther the leaps in logic you make. Furthermore, if you start from false information, you'll of course draw false conclusion based on it.

Awesome by Analysis: Capable of calm analysis of conditions such as stress points, fracture planes or weaknesses physical or psychological in persons or objects around you even when in danger & deduce an appropriate course of action after considering all possibilities to escape from a predicament. Need to make a million-to-one shot to stop the Doomsday Device from exploding the world, but have never even fired a gun? Just run off some mental calculations about your gun's firing speed, friction, gravity, and the slightly-off-kilter scope, & it's a done deal. Need to defeat a jujitsu master? Logically anticipate where his next strike will come from and remain one step ahead. So long as there's even a 1% chance of a comeback.

Hyper Awareness: You make lightning-fast deductions based on only the slightest clue, pattern, or scrap of memory resident in your mind. You can make reasonable statements about a person, place, or object, seemingly from very little knowledge. However, your knowledge is in fact the result of a rigorously logical process that you force your mind to undertake, digging up and correlating every possible piece of knowledge bearing on the topic. The nature of the knowledge you gain concerning the subject of your analysis might include the answer to a riddle, the way out of a maze, stray bits of information about a person, legends about a place or an object, or even a conclusion concerning a dilemma that your conscious mind is unable to arrive at.

You become fully aware of their environment in minute detail, limited only by the type and range of their available sensory apparatus. They also convert information on their surroundings into patterns, but this process occurs millions of times faster under normal conditions and may happen hundreds of millions of times faster if overclocking is used.

You'll know how many people are in the area, what they are doing, which ones are important to the plot & what would be the best exit without attracting attention. You can identify every illicit affair at a high society event through scent. Discern someone's lifegoals & Berserk Buttons just by looking at them, or knowing how everyone in a group relates to each other person. Pick out a single person standing on top of a skyscraper while being on the ground. Pick out single people in perfect detail from kilometers away, & can instantly identify & discern all details of crafted objects that instinctively lets you know how something is broken, where it is broken and how to fix it just by touch or through a cursory glance.

You gain the ability to memorize any technique that you witness a person performing down to the finest detail. This also allows the user to pick up on subtle details, enabling them to read lip movements or mimic something like pencil movements.

Tasks can be mastered after merely observing them being performed, even if no effort at teaching is being made.

Comprehensible information or skill set can be learned and applied perfectly after a single lesson.

Mental Self-Modification: Modify your mental state and structure almost at will. This can range from adjusting their emotions and personality (e.g., making yourself more patient, more or less empathetic, etc.) to how you perceive sensory input (e.g., tasting sounds or smelling colors) to incorporating and combining the mental structures and outlook of up to hundreds of millions of (sometimes radically) different life forms, both human & alien, if circumstances warrant it.

You can analyze and even dissect their own thinking processes and routinely employ parallel streams of thought - thinking about thousands or millions of different things at the same time. Any changes that occur in their thinking process are assimilated almost instantly. You may routinely observe their own thought processes from multiple internal points of view.

You can focus its entire attention on a single subject or repetitive task without getting bored or distracted, or spread its awareness across anything up to billions of different activities, locations, sensors, and bodies at will. This number can be increased even further if a lower level of processing is devoted to some or all foci of attention or reduced if a greater level of processing is used for some or all foci. Much like its senses, you can shift its attention from place to place, focusing and diffusing it, at will and in an instant.

You can not only divide their attention and awareness across billions of inputs, but also their perception of time. You might speed up its perception of the passage of time in one part of its mind, taking subjective hours to watch the fall of a single drop of rain, while slowing down another portion of its mind to observe the growth of a tree over a period of subjective minutes or seconds. At any given moment, you can might be operating hundreds of millions of points of attention at customized time rates for one reason or another.

You remember with perfect detail everything you have witness or learned. Memories prior to drinking this Essence are much less clear & detailed.

Your brain is billions of times faster than a normal human's, giving you enhanced pattern solving, information retrieval & logical structuring. You can even hold multiple lines of thought simultaneously.

You mind operates like a hypercomputer, capable of rapidly & without mechanical aid perform an infinite number of unimaginable complex and simultaneous calculations, in your mind with minimal stimuli. You can quickly, simultaneously and perfectly analyze multiple information streams (e.g. threat assessment) & rapidly respond to changing tactical situations, by identifying the variables and quantum possibilities in any situation, & use this information to adjust the outcome to whichever is most favorable to you. Because your mind operates like a hypercomputer; you can process information quickly & this gives you a hyper-accelerated learning aptitude. You also possesses limitless information storage and retrieval, enhanced pattern solving/recognition, extremely high perception, and observational skills, perfect deductive/reasoning skills and investigative skills, superhuman strategic/tactical analytical skills, & an eidetic memory.

The Nexus gives you perfect/ infinite memory & processing power with instant recall, indexing creativity & learning capability.

Gain practically infinite trains of thought and ability to multitask.

The thing about super-human knowledge and intellect, is that often you don't get a super-human brain to put it in, and there's only so much room in there. As your brainpower goes up, your survival rate goes down. The Nexus takes care of all that, preventing a My Skull Runneth Over situation. Which would cause you to die either by hemorrhage, cranial explosion, or body strain from mental overload. It'll also protect you from non-fatal situations, such as madness, head-splitting migraines, overwriting of memories or knowledge, or permanent brain damage.

Rendered immune to memetic hazards, infohazards, psychic assaults, possession, being devoured by a hivemind, loss of identity/individuality, brainwashing, mental deterioration, mind control, insanity, lobotomy, split personality takeover, mind viruses, lotus eater machines, thought weapons, mind traps, self-aware ideas, basilisk hacks, having your mind sealed, interfered with, or affected negatively at all. Your mind is your own.

You're immune to having your memory destroyed, altered, erased, or otherwise tampered with, without your direct permission without duress.

You get a onetime change to the color of your eyes. They can be any color you desire either from the normal spectrum or even something more exotic such as rainbow, colorless, negative, or some eldritch color.

The Nexus provides you with the following abilities.

Self-powered brain: Your brain is powered independently from your body. You won't feel mental fatigue unless connecting to the Worldmind for extended periods and requires very little sleep, averaging less than one hour per day, though you can go for several days without sleep if required. Your brain unique physiology gives you immunity to the intoxicating effects of alcohol.

Eye flash: Your eyes are connected directly to the Nexus's power source, lighting up when you're accessing your superhuman intelligence or the Worldmind. This can be toggled at will. Sudden emotions, especially anger, can trigger the eye flash; it can also be activated consciously for intimidation. The more the brain is working, the brighter the flash. By overclocking your brain with random calculations, you can increase the brightness to blinding levels; it can be sustained for a very brief time without damaging the eyes.

Connection to the Blood: You have limited access to the Blood, a universal energy field that connects all biological matter. You can use the connection to communicate with other Blood users and has limited control over weapons created with Blood energy, although you can't create them on your own.

Soul resonance: Using the connection to the Blood, you can overcharge the Nexus and boost its power considerably, provided that you has an external power source. This has a heavy impact on the body.

You can create mental connections with other people to share knowledge, skills, & abilities with. This connection can be severed at any time.

Knowledge has to be shared by a thousand people minimum to be shared to your network.

People whom you connect with form a network hivemind capable of communicating with at any time. If properly applied, you could a society like that of the Helios Ending of Deus Ex.

People whom you form connection with cannot hurt or plot against you in any way.

Your Nexus won't cause the usual mental deterioration from sustained use of Drylon tech, such as anger management & the rise of alternate personalities. You won't be reliant on the Nexus for survival such as dying from it being damaged or removed. Electromagnetic pulses won't disable or destroy it & using it at peak performance for prolong periods won't cause it to overheat, causing neurological damage & potentially causing your head to explode.

You start off with all the inventions that Noriko Null has built in the series. From the Genius Gun, Ais, FTL drive, to Null Tower. You can summon them to any location of your choosing.

If destroyed or lost it will simply reappear next time you try to summon them.

You also receive complete blueprint for all Drylon Tech to appear in the series so far. Building & activating them is up to you.