Techniques

The system showed Enopy a list containing everything known about the training facility.

List: a training facility is a place where people get trained to become magic knights; it is located overseas on an island; to get there, you have to go to the "sturdy dock" where flying ships are used to fly over the sea due to sea monsters. Lone cultivators are allowed at the training facility, but they need to be tested to get a chance to be trained.

"People volunteer to be trained at that place?" Enopy said as he read through the list and cut off pieces of meat, and placed them into the pot.

"I can still go to the training facility", Enopy said as he looked at the small map under the list, "but I need a disguise; maybe I can find a disguise technique in my loot," Enopy said as he looked at his space ring.

He took out all the techniques in his space ring.

"System scan the names of these items and list them to me," He commanded.

"Ok, it will take 1 hour to process all techniques," the system replied.

"Ok, start," Enopy commanded as he cut off more meat and threw it into a big pot.

Time passed as Enopy cleared the meat off the bone and got his various ingredients and spices.

"Techniques processed, would you like to see data" the system announced.

"Yes," Enopy said as he filled the meat-stuffed pot with water.

He was shown a list that had names and the purpose of the technique.

List:

Thief's hand: Stealing objects effortlessly (Dark aptitude) uses little to no energy.

Fear strike: instill fear in an opponent, range up to five people, affect allies duration: depends on opponents resistance (poison aptitude) uses little to no energy.

Tickle: make opponent laugh violently, range up to two people, affect allies, duration: depends on opponent's resistance (light aptitude) uses little to no energy.

Venom strike: strike opponent with a dangerous venom, venom has to be stored in the palm, any venom, range one person, could poison user if stored for too long, can store poison for five days without being affected (poison aptitude) uses little to no energy.

Rage: extreme anger can give faint power up or entirely stop feeling in all limbs, gives a boost of energy, affects the user's mind, unable to distinguish allies from an enemy. Duration: 10 minutes (fire aptitude ) uses a mild amount of energy and lifespan.

Gum: makes the ground sticky, making people stuck. user can get stuck, range: half a mile duration: 3 minutes for other aptitudes or depends on opponents resistance, for water aptitude 10 minutes (water aptitude) uses a mild amount of energy.

Drown: turns the ground into the water, user can change the ground from solid to the liquid, range: half a mile unable to differentiate from allies from an enemy. duration: until fragrance out if water aptitude, for other aptitudes 3 minutes (water aptitude) uses a great amount of energy.

Unknown: a disguise that makes people feel as if you are an unknown person or unfamiliar. Duration: depends on the user (darkness aptitude) and uses a great amount of energy.

Toxic gas: poison flows out of the hands and poisons the air, range until poison runs out if a nonpoison aptitude, for poison aptitude until fragrance runs out (poison aptitude) uses little energy.

Known: a disguise that makes people feel as if you are a known person or familiar (darkness aptitude) uses a great amount of energy, duration: depends on the user. uses a great amount of energy.

Clean: hygiene for user (light aptitude) range: one person uses little to no energy.

Undetected: be undetectable to people duration 3 hours (darkness aptitude) uses a mild amount of energy

Cover up: create illusions, used to hide (light aptitude) duration: 1 hour, uses a mild amount of energy.

The pool of fire: able to cover the body with fire and send it off in waves range: half a mile (fire aptitude) duration: 2 minutes uses a great amount of energy.

Combust: cover the body with fire and compress fire and make it explode, could injure user, unable to differentiate from allies from enemy's, range: 5 miles, (fire aptitude) uses a great amount of energy.

Burst: focus fire at feet and burst through the air. duration: 3 minutes could burn feet if used over long periods (fire aptitude) and uses a mild amount of energy.

Surge: compresses fire in muscles and gives a burst of power duration: 1 minute (fire aptitude) uses a mild amount of energy.

Heatwave: send a burst of heat distorting air, making it hard to see. Range: 1-mile duration: 3 minutes (fire aptitude) uses a great amount of energy.

Mirage: create illusionary copies of the user, range: half a mile (light aptitude) duration: 5 minutes, use a mild amount of energy.

Investigate: To quietly pursue a target in darkness without being sensed (dark aptitude) uses little to no energy.

Blind: shine a piercing light that blind the opponent could blind the user if used too frequently, range 3 miles, duration 3 minutes (light aptitude) uses a mild amount of energy.

Light: mild shine that uses little energy, duration: two days range:10 feet (light aptitude ) uses little to no energy.

Purification: purify stuff uses a little energy range of 2 feet (light aptitude).

Barrier: able to make a barrier out of wood only able to be used by a wood element or a wood environment, range: 5-mile duration: infinite if made out of the environment, if made out of fragrance, 3 hours (wood aptitude) uses a great amount of energy.

Building: able to make objects and slightly big structures out of wood (wood aptitude) uses a great amount of energy.

Strength enhancement: sucks in all types of energy particles and gives a boost of power will be weak after the duration of 5 minutes and uses a great amount of energy.

Last stand:a boost of power that uses life force will die after use or be extremely weak depending amount of time the technique is used.

"It seems most of these techniques use a great amount of energy, but I found what I am looking for," Enopy said as he glanced at the pot over the fire.

He threw a bunch of ingredients into the pot and said...

"I should use the training ground to test out these techniques," Enopy said as he turned and walked into a staircase that led down.

Soon his sight was filled with a large space.

"Let's get started."