Josh has his head low. His eyes open wide, and his lip opened. The girl looked at her, and even though it's reality, she can somehow see an animated smoke fuming out of Josh's head.
...
"Do you need to go to the clinic?"
"…"
"Hey?"
"…"
The girl slightly bumped him on his side with her shoulder.
"O-oh? What you said?"
"Are you alright?"
"Ah yes I am, I am very right, look I'm in your right, right? Wait… But, I'm on the left if you look at front…"
"…"
'He's done for.'
...
The instructor, Luigi, is in the middle of explaining about skippers.
"Skippers are just like their name, they skipped. They have an innate element with any of the three from the fusion elements namely, plant, wind, and magma."
"Skippers have the advantage of a sure way to get to evolve after enough training. But, they will also take time. That is why for skippers, we let them graduate when they have evolved to their corresponding progressions."
"In the new batch, we have 3 skippers and even in different elements, plant, magma, and wind. Which means that they will leave the school with evolved elements which are healing, gravity, and space, respectively."
"Being a skipper has its advantage and its disadvantages."
"A magician learns two spells from every awakening. How? You'll learn that on training. That's how it has been seen before and when history was written. So, on their progression, those who took from the basic element up until fusion will have a total of 6 spells."
"These spells are from their first, second, and fusion element. Since they are not yet guaranteed to evolve."
"The disadvantage of skippers is that they only have two spells, at least until they reach evolution. But their advantage is they will surely evolve even without using any treasures or evolved beast cores. They will get to evolve much earlier. And evolve element's spells are VERY STRONG."
...
Luigi then paused for a while to drink. Then, he changed the slides.
"Lastly are unique elements. There are only two unique elements known: darkness and holiness."
--------------------
Darkness: orb emits black
Holiness: orb emits white
--------------------
"As far as I know, these elements don't have progressions. The magicians of these elements are granted by the creator of elements a spell at a time. And they naturally get another one when they mastered their preceding spell. It's like they are already evolved."
"Holiness element is good in healing. Its healing powers are a fourth of that of the healing element."
"Darkness element is good for maneuvering and decay. Its damage is a tenth of the magma element. Its maneuvering efficiency is half that of wind element."
"The most terrifying about these elements is that they NATURALLY BOOST their magician's body!"
"Holiness wielder are like angels in the presence of light. They are tough and very strong!"
"While Darkness wielders are like grim reapers at the absence of light."
"There are only six known with unique elements. And they are no one in this city nor in this concentration country."
"Five of them are S-class adventurers, while one is a personal guard of The Emperor. That's just how strong they are!"
...
After some while,
"I think I covered them all? Oh! I forgot, but this is very very less likely, rarer than getting a unique element. That is awakening the same element at your second awakening. It has only one case, water. After that, the magician received what she called ocean element."
"She classified it as an evolved one since she gets two per mastery. I believe she's a four-star ocean element magician. So, she should have a total of 10 spells on her arsenal. She is in another concentration country."