Chapter 11: Gearing up for battle.

//??Black armoured back hare breastplate??//

strength: +2.

Defence: +8.

speed: +3.

''yes'' , I shouted in joy still gawking at the benefit the system endowed on me, in haste I got to work on picking the best armour and weapon by starting with the only full set of armour left behind by Enoch.

//?? Black snake armour full set??//

strength: +10.

Defence: + 20.

speed: + 20.

Active skill:

Noir velocity stand: The ability to absorb velocity based on impact or touch of body reducing damage received.

cool down period: -------------.

Noir revolt: save up some velocity from attacks received and discharge as powerful shockwaves - three(3) shoots or one concentrated explosion.

cool down period: One hour.

passive skill:

strengthening: The more damage the armour receives the stronger it gets.

wow, this certainly seems really good for an armour.

Ding.

//?? compulsory mission??//

inspect all available gear within possession for a rewards.

regen overload: for the during of two minute the host cannot be killed due to super regeneration.

restriction: Damage to the head or Heart can still lead to death.

skill instant cooling *1: A rare gift, to only be used after a required skill is in "cool down period", Selected skill is instantly out of the "cool down period" and re - available for use.

seeing the wonderful gift the system had for the mission, he felt, he could be more than other sought him to be and what he wanted to be. without style or class Herman went for the gear within reach.

//?? phantom clothed sloth jacket ??//

strength: +05.

endurance: +30.

active skill:

phantom hands: extendable hands are projected from the jackets at will as an extension of the wearer.

Accessory: Jacket can be worn over armour without falling apart and hindrance.

"Oh, yeah!" said Herman after seeing the benefit this clothing granted.

//?? Jagged crustation pincer gauntlet ??//

strength: +15.

Defence: +30.

damage: +5.

special skill:

Fast arms: once activated the weilder receives a speed boost for five minutes in the arms and increased cognitive ability, processing and faster reaction.

//?? wolverine claw dagger??//.

strength: 10.

Damage: +40.

//?? Billy Goat hoofed boots??//

added stats none.

active skill:

spring: once on a unrestrained sprint, user gets half their original speed added to their speed.

fast perception:

an hyped sense can be used twice before going into cool down.

cool down: 5 minutes.

jumping rocket: jump with a gust shockwave as a boost.

cool down per use: Three minutes.

note: skill can only be used three times daily.

while Herman was busy with the task of gearing up for battle, a monster within the dark that had been stocking him launched itself at him thinking it was a easy prey.

sadly, the moment the monster entered Herman's range, Herman reacted instantly by launching himself at the monster and with the blade in his hand, he split it in two vertically with the last gear to inspect.

//?? inspect??//.

lynx blade short sword.

strength: 25.

Damage: +75.

passive skill:

Rebound: for every three successful damage infliction the weilder will get a sprint boost for an attack.

note: sprint boost is optional for weilder and cannot be racked up.

cool down period:----------------.

Herman smiles seeing the last gear inspect skill.

ding.

//?? mission completed ??//.

//?? Rewards available ??//.