12

You bring up Electra's details on your smartphone, and press "dial."

Electra answers the phone. With a slight chuckle in her voice she says, "Please, Mr. ., you needn't be so hesitant. I have a guest with me, and I thought you might like a demonstration of what she's capable of doing. You can enter the meeting room; there's nothing to fear."

Feeling a little foolish, and quite annoyed with Electra, you step into the Nostradamus Room. The forest stretches out in all directions around you. Even knowing that Electra is in here somewhere, you have little idea of how, precisely, to find her.

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