The Land of Seven Nations is a land of decay.
The edge of this region is surrounded by a massive rift chasm, from which terrifying decay energy erupts.
Moreover, there's a powerful magnetic field here that causes martial artists below the Saint Realm to lose the ability to fly.
Therefore, without a Saint Realm powerhouse leading the way, one cannot enter or exit the Land of Seven Nations alive.
Occasionally, some do manage to leave the Land of Seven Nations.
These people are mostly lucky individuals who encounter Saint Realm powerhouses traveling through the area.
In the four domains—east, west, south, and north—Saint Realm powerhouses are nothing unusual. Some may drop by the Land of Seven Nations, which isn't particularly surprising.
Some self-content, self-proclaimed high-minded hermits in the Saint Realm enjoy forging friendships with young individuals of potential.
After all, offering a small favor now might yield great returns in the future, so why not?