Madness.

(more of the massive Info dump never again I am never doing this. Again, my fingers hurt from doing it.)

"wow this is still going. It was an hour. " He glance at having only gotten 7 before moving onto the 8th.

8 [Arachnid queen]

[Grade: Apatite]

[Description: The Arachnid queen is 1 of the most influential creature within the monster world or was until the collapse. producing millions of Kin daily. The spider queen allows her kin to be trained and taught. Having a lifespan similar to a horse, they are a useful mount. ]

[ Trait 1: brood nexus. She is the beating heart of the Arachnid race and 1 of the most respected creature of the world. ]

[ Trait 2: Teather. She can tether a portion of herself to another of her kin to evolve them into a queen. Lower than herself, it expands her control over her Kin. ]

[ Trait 3: Domain. as Queen of the beast races. She possesses her own power domain that feeds off her mana. The domain can spread out miles around here. Allowing her to assert herself completely over an area. ]

[ Trait 4: Tactical professional. A professional in the field of strategy, she is capable of turning the tide of a national war. ]

[ Trait 5:Queens instinct: Having the ingrained genes of a queen, she can not allow her people to die, starve or suffer pointlessly under her reign. This was 1 of the thing preventing her from being the most powerful nation. ]

[ Trait 6: atomic immunity. A trait gained because of advanced human use of Nuclear arms, she will not die in the blast and power of a nuke; however, refused to allow her subordinates to die pointlessly. ]

[ Trait 7: Arachnophobia. being an Arachnid she can natural evoke the phobia her species completely suppression specific beings from this phobia. ]

[ Trait 8: Tyrannical durability. The spider queen is effectively immune to most armaments except for high-powered railgun and more super weapons, the only other being atomic immunity working naturally. Her carapace and joints are impossible to pierce through.

[ I.R.T 1: hyperintelligence. The queen of the Arachnid are hyperintelligence comparable to a computer calculation and is capable of seeing which action will benefit their nation and which won't. As well as acting in perfection. ]

[ I.R.T 2: Mountainous manoeuvrable. The queen of the Arachnid has an unfathomable mobility capable of quickly breaking past the sound barrier with her speed. She can stop at will and use the prior force in her attacks. ]

[ I.R.T 3: spider mobility. she can climb any surface as long as it is solid matter. ]

[ I.R.T 4: rapid reproduction. Her Reproduction is beyond even the prior Arachnid queens capable of producing billions of kin as long as there is space for it. ]

[ I.R.T 5: genetic variable. having 49 pairs of chromosomes, she can produce a variety of kin with those random pairs. Each 1 of her kin is effectively different from the other. And might be even more if another male Arachnid breeds with her adding another 21 to 25 to her 49. ]

[ I.R.T 6: hivemind. All Arachnid queens possession 2 additional brains within their body. This brain processes the hivemind of all her kin is directly linked to them. First, however, all information is stored and shared between the 2, allowing for complex commands for individual legions of spiders. ]

[ I.R.T 7: Steel whim. The whim of an Arachnid queen are considered foresight and taken as an emergency whim are rare. ]

[ Bloodline 1: Arachne Arachnid. Lacking any human features, this name primarily comes from its human like sentience. as Arachnid queens are really enormous spiders with massive Nest that can span for kilometres under a mountain. ]

"how the fuck is this monster just apatite? Then again, platinum is like titans." He Glances through the rest of them.

'I am never opening an Opal chest again.' cursing himself, he sighs, teleporting them into the nexus fortress.

[Ding the nexus fortresses has absorbed the Opal Chest sent to its area and has gained. 108 Recruitments] he drops his coffee the glass shatters across the ground. "IT CAN FUCKING DO THAT!"

he cheers, "I DON'T HAVE TO GO THROUGH THIS BORING SHIT" Sonia looks at the excited Akiyama snicker into a Laugh.

He glances at her, the Mellowing dulcet laughter musical to his ears. "I didn't know you could laugh," he mumbles. She covers her mouth, embarrassed".

His eyes widen. "wait it absorbed all 9" he collapses, tears streaming from his eyes. "Now I can't Multiply it," he jumps up. "RIGHT I CAN JUST UPGRADE"

He sighs. "I still have to go through the rest of these, though."

9 [Inquisitor lord.]

[Grade: Gold]

[ Trait 1: Natural mentor. The inquisitor lord is a natural mentor for any school and innate good at finding corruption before it occurs. ]

[ Trait 2: gun mastery. The inquisitorial Lord has a mastery over guns of any type, primarily preferring duel wielding pistols. ]

[ Trait 3: Commanders aura. Having years of experience, the inquisitor lord can lead entire armies without a problem. ]

[ Trait 4: elemental Expert. An expert in elemental manipulation, Inquisitor lords can teach and use Magic of elements effectively. ]

[ Trait 5: rule dominion. An Inquisitor lord has dominion over 1 rule of the planet and can use that rule according to its purpose. ]

[ Blessing 1: Holy right. Members of the inquisitorial academy within the netherworld possess the same right as a holy family member. ]

[ blessing 2: purity. The inquisitors and lords alike have the ability to make an area pure of corruption around them and unconsciously manipulate the rule they have dominion over. ]

[ Blessing 3: Omnilingualism. The Inquisitor can understand the language of any creature or entity, including all even dead human languages. ]

10 [ Knight ].

[grade: white].

[Description: A mail armoured knight equipped with a tower shield and short spear to stab in front of their tower shields. deploy commonly in large legion shield walls. ]

11[ Druid ].

[ Grade: Bronze ]

[ Description: The Druid is capable of communion with the trees, spirits, and animals within the woods. often clothed in living clothing they never have too changes as the clothing is in a symbiotic relationship with the druid. They never stink. ]

[ Trait 1: language of nature. In most cases, the Druid can commune with any form of nature and have a distaste for human areas. Sometimes even talking to the planet will. ]

[ Trait 2: bond. A druid can have a maximum of 5 bonds and often bond with a wolf pack or multiple long range animals. ]

[ Trait 3: Natural psychologist. Druids are amazing psychologists. They release calming auras and their experiences frequently help those mentally traumatized. ]

[Blessing 1: world Aura. The Aura of the world is prominent around Druids increasing plant productivity. And natural recovery of the environment. ]

12 [Outpost Nexus]

[Grade Opal.]

[Description: The Outpost nexus allows the establishment of a moving mechanical Outpost that is equipped with a great variety of weaponry these Outposts can hold or teleport troops. ]

[ Trait 1: fortress shielding. The Outpost possesses 2 shields: a field shield and a body shield. This protects crucial points of the body ].

[ Trait 2: walking factory. The outpost can e equipped to produce anything within its walls having a higher rate when dug in. ]

[ Trait 3: Teleporter. The outpost is equipped with teleport functions. to quickly reinforce positions. ]

[ Trait 4: heavy armament. The outpost is equipped with heavy amounts of weapons, primarily Kinetic the ammunition required. It is automatically supplied by the outpost itself or the warehouse stocks of the empire. ]

[ Trait 5: advanced movement. The fortress itself moves on legs. These highly advanced and heavy legs. primarily immune to damage because of the shielding. ]

[Trait 6: Automatic Repair. The Outpost when outside combat and dug in, can repair any damage afflicted against it.]

[ Innate magic 1. Void shields. The shielding of the outpost drains no energy as it is connected to the void and can be deployed on friendly to its vicinity. ]

[ innate magic 2: constructed. The outpost can construct soulless entity such as iron golems and other types of mechanical entity allowing for large-scale invasions of mechanical forces. ]

[Rune socket 1: empty]

[Rune socket 2: empty]

[Rune socket 3: empty]

[Rune socket 4: empty]

[Rune socket 5: empty]

[Rune socket 6: empty]

He glances at this. "Now I'm concerned. If they had this kind of stuff, what the hell beat them? It couldn't have just been zombies, corruption, or something else." ]

"and I seriously need to find runes." he sighs, glancing at Sonia. "I'm done. It only took bloody forever. but we need runes." Sonia nods.

"but what are runes?" he nods at the question the system having never answered it yet and him never having gotten 1.