Greed

"You have one month to get the game into a releasable state."

That moment had stayed in my head for a month, my eyes had been burning for days, and the headaches had become an everyday nuisance. But finally, I was one click away from submitting the last changes to the version control for the game to be production-ready.

I looked to the side and said, "Jun, the changes are up. We should make it on time."

"We should," he replied behind me, "though two hours won't be enough to test the build thoroughly."

"Just upload it directly to the depot. There's nothing else we can do."

That was what I had been telling myself to feel better, but I didn't know if it helped or if it made it worse.