"We need to play conscientious games and become the industry's model, letting the players all over the world play our games."
It was just a bluff and a slogan. Someone believed it.
What made him feel more ridiculous and unexpected was that after so many years, this person did not let go of this point.
After all, what he said was almost true now.
Now, their company had developed so far, and people were playing their games all over the world.
At the same time, there were also a group of loyal players protecting them.
And every game they created was praised by some players as a kind game for charity.
Now that they had made it, their company had been pursued by many media and become the model of the game industry. What else could they be dissatisfied with?
Feeling the quality of the game was not good enough to be called conscience?
In the game industry, it's not up to them to decide whether to be kind or not. It's up to the players.