Chapter 261 John's Determination

The operation of a role in a computer game, using the devices, was the same in a VR game.

For example, rolling, flying in the air, and flying with the sword were no longer dreams in the game, and they no longer gave people a strong sense of disobedience.

On the contrary, all these feelings would be more real, to meet the game requirements of the players.

Moreover, with the help of this device, the VR game could give the players more real feelings.

With the help of this device, the player would get some feedback about everything he did in the VR game.

For example, when a player held a sword or grabbed something in the game, he could even feel the feedback created by the device when he touched the game item.

What was more, even when a player was doing something in the game, these devices would imitate the gravity that the player was enduring according to his movements.

These seemingly trivial and inconspicuous details would greatly improve the player's experience and reality.