Even though Sebastian and John had a cold shoulder at the game launch yesterday, the two of them still didn't care.
In the final analysis, it was also because, in their eyes, the quality of the game was always better than the reputation.
No matter how popular and highly praised a game was, it was boasted by many players.
However, compared with those "masterpieces" that were exquisite and online in all aspects of the game, they were not enough.
Even if those players boasted about the game at that time, they would give up playing the original game without hesitation once they found other games with higher quality that they liked.
Therefore, even if some games were very popular at that time, it was impossible to maintain this heat and flow all the time.
When a large number of players got tired of this game and began to feel bored, this game would go downhill.
In the same way, compared with this kind of hypocritical work with high heat and quality.