The Start of Persephone, and Hel Later...

Freyja found herself next to the wall of Orario, where her adventure would start. She was excited to have a new adventure! So she was also exacted with the latest adventures she could experience.

After all her old world, she did everything she could do. She surpassed the limits of a mortal. In this world, there are heroes, but in her old life, she would rival even the greatest heroes with spirits.

She now has another race, a supreme spirit that wasn't a part of her old life. The spirit life force inside her helps her be one with her element. The God of Death knew she was special, so he decided to give her a blessing. Little did she know that blessing was mighty.

After all, it would give her the nickname Orario of Banshee, but that wouldn't be her level nickname. She would be called Persephone as her nickname once she beats the King in an all-out physical war, but that will be later.

With everything in place, she was ready to set out before she started. We should give some background on what that new blessing did.

Besides helping her improve, it did a lot more. Freyja already reached the max for a mortal in this world when transmigrating.

After all, a mortal body needs to get used to the soul of the human being, and Freyja's soul was so fast and so strong it required a bonus to even stay at level one. In her old world, her soul was the weakest as in all mortals. Her soul, though, was the strongest when it came to mortals.

With new information, let's start with other authors' notes. In Orario, the most crucial thing is attributes and mastery over a specific element. Little did people in Orario know, but elves were at a disadvantage as magical races, not an advantage. They have too many magical frequencies. They can control a lot of elements. The issue is one person can counter them with a single element if the attribute and mastery are high enough.

Author Note: Element Mastery Rankings

Coatings: 20%

Manipulation: 50%

Element Mastery: 80%

Complete Mastery: 100%

Authors Note: Element Attributes

Elemental Magic: Air, Earth, Fire, Water, Poison

Regular Magic: Bone, Diamond, Mercury, Thunder, Lightning, Ice

Advanced: Time, Gravity, Dark, Light, Gravity, Star, Space, Moon, Sun, Blood

Heavenly Magic: Death, Life, Chaos, Creation, Destruction, Order

For example, if, let's say, the elves, this is usually valid, can use all essential attributes, wouldn't that mean their magic attributes aren't unique? It means that they need more hard work, not just in there, so racial elements they would need to focus on that element. It would mean they are more of a racial benefit than a practice or hard work element. That is correct. They are separated unless you are very gifted and practice magic every day of your life. It's why Freyja's Magic becomes so dangerous when needed.

Same Elves due have more magic than that. That being, of course, having higher tiers, but that won't matter. High Elves are the only difference, but they are still a race focused on primary magic, so they lack combat power. A level six typical elf could be more potent than a level nine high elf when in combat power. That's why specializing in two magics attributes that are similar is very deadly but imagine if you focused on one divine attribute. That's why elves aren't very combat-focused. They are mages due to nature.

For example, some races affect magic, and some don't. High Humans were once a proud race on top of the world until the other races felt jealous. Different races have decimated their race so long ago that no elves' leaders remember them. With that in mind, her is her actual status.

[Name: Freyja Suzuki

Class: One with Death

Race: Half-High Human, Half Supreme Spirit of Death.

HP: 100,000/100,000

MP: 50,000/50,000

Level: 1

Danmachi Level: 0

STR: 50 (Max)

END: 50 (Max)

DEX: 50 (Max)

AGL: 50 (Max)

MAG: 75 (Max)

Skills: Death Magic, Soul View, Scythewomanship, Magic Storage, Embodiment of Death.

Magic Mastery: Death Magic 50%

Magic Attributes: Death Magic: 100,000

Usually, supreme spirit blood can't be inside a human, but it is possible when they are a high human. Due to this, she is on an extreme adventure just starting. She didn't even have her level awaken, which increases her stats further. After all, she is level 0.

With this, she is happy, and she decides to get in finally, and with her death magic mastery being at 50%, she is delighted. After all, she ended her life at 55%, which is the highest a mortal can do without any help—that's with even limit breaking it.

Authors Note the Last thing before we finally start. A High Elf Level 6 Attributes with four essential elements would be this.

High Elf Level 6

Magic Mastery: Wind Magic 35% Fire Magic 35% Earth Magic 35% Water Magic 35%

Magic Attributes: Wind Magic: 20,000 Fire Magic: 20,000 Earth Magic: 20,000 Water Magic: 20,000

Of course, they have other elements; from getting 30% or higher in essential attributes, you would get the subcategories for standard features: Lightning Ice, Thunder.

With even that, her magic is so potent that even elves can feel it from far away. Elves are very sensitive to spells, and due to their race and her mastery over them, she is powerful for a level one.

Of course, Freyja decided to apply to the Loki Familia even though they weren't doing tryouts until one month later. They decided to test her, and immediately she got accepted. Just being the elves saw how potent her magic was as a level one.

With her being in the guild, she finally got her falna from Loki. Of course, Loki, the god of mischief, tried to be a pervert that was a little too nice and failed due to her not being an average level 0 adventure. With her falna gave, she felt a very sudden increase. After all, due to specific changes in her strength, she says softly that no one notices and says status mentally.

[Name: Freyja Suzuki

Class: One with Death

Race: Half-High Human, Half Supreme Spirit of Death.

HP: 100,000/100,000

MP: 50,000/50,000

Level: 1

Danmachi Level: 1

STR: 100

END: 100

DEX: 100

AGL: 100

MAG: 150

Skills: Death Magic, Soul View, Scythewomanship, Magic Storage, Embodiment of Death.

Magic Mastery: Death Magic 55%

Magic Attributes: Death Magic: 120,000

What surprised her the most was her stats were comparable to a level one. Of course, she asked the mental system question, is this normal.

DING! Due to awakening, all adventures start where they should be when they increase by 1.5. Still, you increased by double in combat presence, and magic related by attacks raised more than double.

With everything out the way, I see my accurate stats in Danmachi because I was curious what they would be.

Danmachi System Status:

[Name: Freyja Suzuki

Race: Half-Spirit

Level: 1

STR: I-0

END: I-0

DEX: I-0

AGL: I-0

MAG: I-0

Skills: Death Magic, Soul View, Sythewomanship, Magic Storage, Embodiment of Death, Grensbreuk

Question system why I am level one, but with 0 stats.

DING! You will be a level ahead of everyone due to the awakening of every adventure being significantly stronger for you.

I'm a level two with the starting increase, but with abilities that rival the best.

Question system what is the skill Grensbreuk

DING! You have gained the skill called Grensbreuk.

Are you ready for the adventure of a lifetime with that in mind? Of course, I said HELL YES?

There isn't a god of death in this world and a god of wind. A tragic war happened in the realm of gods when they fought each other the sisters of death and wind died. Those gods are Coatlicue and Yuuki. At the time of the war, they were pregnant with Persephone and Hel. Hel was going to be the new goddess of wind and death. Her central element is wind, and the subcategory element is death. Hel has her main element being death, the subcategory element being wind.