Chapter 34.5 Gamer System!

As always, Giliath demands your power stones!

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My experience points...

Seriously though. I should go into the topic of experience points, and the concept of the Gamer System as a whole. I haven't done so yet, so I figured now's as good a time as any to do so. Basically, this system turns you into a game-like character!

You defeat targets. You gain experience points. Then you level up. And once you level up, you grow stronger!

The Gamer System addition brings in various external factors, such as Quests, to further help you grow. Once that progress begins, you'll be able to form Skills, or in this case, Crafts. It has created a few Skills already that aren't Crafts too. There are Passive Skills, such as Rapier Mastery I, and Active Skills, such as my Vermillion Eyes. There are what's called "Conditions" to create these Skills.

These Conditions can range from a simple action by just holding a sword for the first time, to something complex like leveling an existing Skill to MAX, and see if it evolves or not. And in very special scenarios, some Skills you obtain from birth. That was the case for my Vermillion Eyes.

Overall, the basis of the Gamer System circles around Experience Points. You can gain Experience Points by doing a variety of actions. Defeating monsters or targets. Completing Quests. Training skill proficiency, so on and so on. This happens in just about any role-playing game you'd come across. It is much more prevalent in the Trailsverse.

As far as I know, the max level inside the Trailsverse is 250. I haven't seen any game go beyond that level. It truly is a shame I didn't experience Daybreak before crossing over into Zemuria. I could potentially use my Vermillion Eyes now to recall scenes and see if the level cap goes beyond that limit, but that'll remain to be seen. I barely have any EP right now to use Distant Flame on a regular basis. I can only recall one short memory at most currently.

Now for the reason why I complained about the loss of those experience points. Simply really. Father was the one to deliver the "last blow" onto those monsters. Essentially, those experience points went to him. But Father doesn't have the Gamer System, I do. So basically nothing happened. No drop items, no experience points, nothing.

But therein lies the beauty of the Gamer System. The Gamer System's concept changes things up compared to your other typical fantasy or eastern-style story. Most people end up trying to hide the existence of their system, revealing nothing to no one. Only themselves. That isn't the case for the Gamer System. Quite the opposite, actually.

You see, the Gamer System contains various "Functions". Status Window. Inventory. Skills, and Equipment. Depending on what story you're brought into, your Functions may vary. In my case, Equipment expanded into Combat Orbment. And I received a new function altogether, Favorability. It just really depends on what happens to you.

There is one key Function the Gamer System currently lacks. I have a feeling it will unlock in due time, and this particular Function is what separates the Gamer System from other systems. It has the ability to create a Party!

You know what that means, right?

I am not alone, as far as my Gamer System goes. Once I unlock Party, I will be able to invite anyone I please into it. Their bodies will become game-like bodies, just like me! That is why I'm not really pushing it as to whether I should hide this system of mine. I won't outright spell it out, though. I'll simply call it one of my "abilities". It's designed like this to help collectively promote growth with said individuals. If I grow close to certain people in the future, I could consider inviting them into the Party, granted I have the Function unlocked by then. I didn't receive it initially, so it's likely locked behind some Quest, or Skill that I have. I have a few years in the bag to test things out before things get real, so hopefully I'll get this Function by doing so.

That was the one point I wanted to make, having a Gamer System won't make me feel alone in this world. I know a lot of stories tend to have their own desires. It isn't like a system where it forces you to do missions with bad consequences. An example of this is the system given in Solo Leveling. The Quests I receive, however, don't have any downsides. I could refuse to ignore it, and nothing happens. I could skip out a day on my current Daily Quest V1, and nothing will happen. I just won't get to see what happens in Daily Quest V2, cause I would have skipped a day. These "Quests" are solely there to improve my growth, and when applicable, extend this growth to others. That's an extension of the Party function, Party Quests!

I'd be lying to say that was the gist of the Gamer System, but it isn't. It offers a wide, wide variety of functions and facilities to use however I please. I just have to unlock them first. The only ones you receive off the bat are the Status Window, Inventory, Equipment, and Skill List. The rest will have to be explored, typically by completing Quests as I previously stated. The Trailsverse has many, many characters to interact with, so I'm sure there will be a plethora of Quests to complete in this new life of mine. I will likely do most of them, unless I get wrapped in something which won't allow me to.

I'll end things off with something to potentially look forward to. The Gamer System has the ability to produce its own dungeons! Not only that, it could turn existing spaces into Dungeons! It'll be dependent on the time and place. Hell, even the entirety of the upcoming Hundred Days War could turn into a Dungeon.

Now wait a minute. I could be onto something here...

Still, how in Aidios's name could I make this happen in the first place?