Shopping Spree!

What met me was something I could have never anticipated. The hallways that I was previously in were now a wide-open space, with the height of the cave domed out and had almost an atmosphere to it, it was so high up. I also spotted a few trees growing here and there, and some grass was growing all around my room. Or, what was supposed to be my room. when I look back at what I thought were my chambers, I found that they had disappeared, and an actual mansion took its place!

I don't know how it kicked me out of the hallway to the entrance of this massive manor, but I saw that it now looked like a miniature version of the original castle. Rushing back inside, I found that the entrance was the same, massive archway and double doors with the classic demon head as door knockers. Making my way through those doors, which were hard to push open, by the way, I found that it was just like what you would expect a castle to be like.

There was a large open foyer, a large staircase in the front, and twin staircases lining each wall, with hallway passages going under them. The hallways that split to the left and right of the foyer had about the same decoration as the rest of the castle, dark gray stone and little carvings of runes. The molding was a mix of lines and shapes, making it interesting. I started jumping up the stairs with a bounce that could be compared to a kangaroo.

The reason I was so happy is that the [Cave-Camouflage] was way more effective than I originally thought. Well, it was 16,000 Points, which seemed a bit excessive when I bought it. If what I think happened is correct, the whole castle has switched from going up to in floors, to descend into the depths of the world, which I think is pretty cool. Now that I am safe from the creatures up top, I have a lot of time to put in everything I need to buy.

Thus, I bought all of the products I need to set up the base foundation for a stable income. First, I need to buy the first layer levels, a.k.a floor one. This will stop the less powerful monsters from reaching the place where I am. It might also confuse the monsters as well. This will be done by exporting the [Infinite Labyrinth], which costs 3,000P. In its description, it says that It is an ever-changing labyrinth that can only be defeated by killing the summoned monster that chases the adventurers.

Of course, I could not have all the Adventurers that come through my dungeon die on the first level, right? Turns out that the labyrinth comes to a teleporter, sort of like a packaged deal. The teleporter in question can teleport you out at any time, but will only teleport you out with the loot that you collect if you beat the floor. for example, if I take most of the loot in the labyrinth that I could find, and try to teleport out, I would not be able to keep any of it, and I would be transported to the entrance like I had not even entered.

likewise, If I killed the boss monster in any of the challenges, I would have the choice to go to the next level or teleport out with the loot that I had already collected. The good thing about this is that it transports you to a white space right after you defeat the boss so that you can't just go around collecting as much loot as you can find without any danger, which would defeat the point of the dungeon itself!

After reading the description of the Infinite Labrinth and the Teleporter, it sounded like a perfect first-floor, as it would go perfectly with my second bought item, the [Loot Producer: Basic]. This is a cheaper producer than the other, but one that would produce low-grade Mana Crystals, armor, weapons, and materials. Although they are low grade, they are just enough to entice the adventurers that go into this dungeon to continue to farm, which would make the greed they have grow.

If I can integrate some propaganda that there are more floors with better loot, it would not matter the source or validity, only that there was something more valuable than they could plunder. A perfect trap. For the second floor, I was able to cut out a section of the wall to make a dungeon that locks the super zombie in permanently, creating a steady flow of Undead Spores. Anyways, for this floor, I need to put something that assures them that what I tell them is not false. That is where the [Loot Production: Intermediate] come into play and the [Traps: Intermediate] come in.

Although they are not as good as the advanced ones, they should suffice for the second one. I also bought some [Advanced Summons], which were about 2,000P each. While I had not planned on buying these, I had a different idea for the second floor than I did for the first one, which is a Choice. You can either choose left or right, and there will be a long hallway that has intermediate traps throughout it, no matter which one you choose.

The only thing that will be different in each choice is the types of summons. To make it even more interesting, I bought two machines that were called [Randomizers: Summons/ Randomizers: Traps], which cost about 2,000P each. They were so expensive because they randomized the subject that they are labeled with, which are Summons and Traps. I had to buy four of them because it would be too easy to pass my floors with the same traps and summons.

These Randomizers would switch up the type of summons and traps that would spawn each time someone entered either choice. Of course, I could not leave them without loot, so I checked what the summons did, and I figured out that the Advanced ones produced actual loot, like in video games, so I did not have to put in any of the prepaid products. With that floor done, it is time for the third floor, the one I used to be on.

Another purchase I did was three more floors, which each cost 5,000P each. Leaving me with almost nothing left, well, compared to what I had before, I only had one last thing I could do, which created a basic system that I had to put for all the rest of the, which was the advanced traps, which I bought a lot of ahead of time, and some intermediate and advanced loot production products, which was a bit of RNG to get good loot.

One last product that I bought was three [Teleportation Pills], which were these glowing, blue pills that were supposedly made to allow the consumer to enter any floor of this Dungeon anytime they want, and even go to the entrance, indefinitely. I was very surprised that these were only 400 each. Not wanting to overdo it, I only bought three for now, just so I did not lose them.