staging raiders

before that, takeyuki was only a collaborator.

but now he's a little bit of a well-known entrepreneur.

although it is still not comparable to that kind of large company.

but this is enough for daigo ikeda to take it very seriously.

in the phone call, zhu youxing said that the promotion method, he felt that it was also very confusing.

he felt that takeyuki seemed to have a talent for whimsy.

it is very unusual to create a completely new field of games, and he can come up with more pioneering ideas, which is not something that can be explained by a casual flash of luck, but really like a pioneer, far beyond the average talented person, respectable.

after entering, the two of them exchanged a polite look, and then takeyuki casually ordered a cup of coffee and directly handed the manuscript he had prepared to daigo ikeda.

"what i want to write about the game is this."

daigo ikeda immediately took over, then looked down at it seriously.

the content information prepared by takeyuki is the game guide of dragon quest.

it tells all the noteworthy details of the game from start to finish.

FOR EXAMPLE, WHERE THERE WILL BE POWERFUL WEAPONS, WHERE THERE WILL BE MYSTERIOUS TREASURES, WHERE THERE ARE NPCS THAT CAN HELP YOU GET THROUGH DIFFICULTIES, OR WHAT WEAKNESSES A BOSS HAS, AND WHAT WEAPONS OR MAGIC CAN BE USED TO DEFEAT THEM MORE EFFICIENTLY.

the content is detailed, and the strategies of the whole story of the dragon quest are described in detail.

at the same time, there are detailed guides in the manuscript, and the content of this guide alone has more than twenty pages, which is quite detailed.

daigo ikeda was a little surprised.

he played dragon quest.

after all, the authors of their comic magazines are drawing related comics.

or he matched.

naturally, he paid special attention to the dragon quest.

since it is the game of the same name, he must have a good experience even if he is the scalp.

when he experienced it for a while, he found that it was not bad, and the game was quite playable.

and if you feel tired, you can also pause the game at any time, and when you have time, you can open it again and start from the place where you saved.

these are experiential feelings that make people very comfortable.

in addition to these, there are enough interesting plot stories.

the brave saves the princess and defeats the dragon, which is still quite new in this era, making people linger, and he will indulge in it unconsciously.

his children are also very fond of dragon quest.

but what puzzled him was that it seemed that there were far fewer people talking about dragon quest on the internet and on the market so far than in other games.

obviously, this is a pretty good game.

he couldn't understand that.

of course, this involves the problem of the game audience and the excitement of the game, which has nothing to do with the raiders he is watching now.

it turned out that there was a sword with high attack power in this place, and he had walked countless times before and had not found it, if he had this sword, he could defeat the dragon in advance.

there are also a hundred gold coins hidden here, and with a hundred gold coins can be exchanged for ten bottles of recovery pills, and the endurance is greatly increased.

zhu youxing said at the side, "what i plan is that if these contents can be divided into ten issues and twenty issues, it should not be too much, you only need to occupy three or four pages of content in each issue, you can try to come up with about two or three issues first, try it first." "

the entire dragon quest raiders were divided into ten issues and twenty issues of the manga magazine, which is quite appetizing just thinking about it.

it is conceivable that if a player suddenly gets such a raider, it is as precious as getting a treasure, and they must be eager to get the raider.

it's almost like comics always want to see the next thing.

obviously, this is better than the so-called game recommendation, and there is no better way to promote it.

of course, this kind of strategy is also limited to gamers.

if there were only dragon quest players, i am afraid that not so many people would buy it.

by the way, how can it be limited to one game?

daigo ikeda raised his head and looked at takeyuki with glowing eyes.

"takeyu sang, since dragon quest has a relevant strategy, will other games also have it?"

"yes." takeyuki nodded, "every game will have a strategy, even if it is tetris backgammon, the game strategy will be more and more abundant with more and more games." "

daigo ikeda's eyes gradually brightened.

he already understood what takeyuki wanted to do.

however, this thing just feels good to think about now, but he is not sure whether it really has a good effect or not.

but this should increase the sales of comic magazines to some extent.

he was sure of that.

at least gamers who don't have much exposure to comics will consider buying some comics to take a look.

then when they find out that the magazine they bought is not just a game guide, but also a little bit of a two-eyed comic with the idea of not losing money.

once the comic content is attracted to it, it will once again increase the audience of comic readers.

it's just that there is actually a lot of overlap between gamers and comic book readers now, and presumably the number of readers will be relatively limited.

"takeyo sang, this is really a very good idea, far better than the game recommendation introduction i thought before, i think if i use this kind of project to find the editor-in-chief and the president to apply for an increase in the number of pages, i think the probability of passing will be very large!"

receiving a positive reply from daigo ikeda, takeyuki was also very happy.

The idea of a guide book he had for a long time, almost at the same time as he was making games, came up with it.

but the current game volume really does not need to make a book, using comic magazines to lead the recommendation, for both sides is a win-win situation.

daigo ikeda even wants to go back to the editor-in-chief immediately to talk about the details.

however, he remembered another purpose of his meeting with takeyu star.

"by the way, i almost forgot." daigo ikeda immediately put the two cardboard boxes on the table, and now he had sorted most of the letters.

"these are all letters received by mr. tsugaya in the last two weeks, and under normal circumstances, we will give the letters to mr. tsugani for ourselves to read in an average of two or three weeks to one month, of course, we will screen them before handing them over."

takeyuki was somewhat surprised to see the two boxes.

can a reader's letter be so crazy?

"are these already screened?" will there be so much more? "

"of course not, this is not yet screened, and usually not so much, it is because dragon quest has recently become more and more popular with readers, and readers' responses have begun to increase."

when he said this, daigo ikeda looked happy.

he was glad that mr. tsugaya could be welcomed again.

at that time, the reader's reaction was flat at the first episode, but the old readers all said that the beginning was good, and they felt that mr. tsugaya would continue to read it.

then, when the second and third words came out, sensei tsugaya seemed to be enlightened, and the level of painting did not change, but the picture storyboarding and story promotion suddenly rose a step.

i don't know what happened to make teacher togitani have an epiphany, but when he asked, sensei togitani still had a mysterious look on his face and didn't tell him, so that he hadn't even figured it out until now.