the '1st' best game of the world

after receiving fierce sales in the first week of super mario 3, the red and white machine once again earned a wave of eyeballs.

at this time, the players can't say what kind of gameplay is fun, what is not fun, they only know what can bring them happiness.

so even what comes out of the survey now is basically unconferenced.

only after the real system of later generations, like the system of hollywood blockbusters, it is really possible to develop what can become popular and what will be unpopular.

super mario 3 sales in the second week: 73,424 copies.

super mario 3 sales in the third week: 52,342 copies.

super mario sold 200,000 copies in three weeks at a rapid pace.

no one wouldn't love such a rich game world.

and the programmers of suri electronics want to make the same scale as super mario 3, with the current game console performance is not good at all, at least have to upgrade another gear.

it's not that they can't create such games, but it's a bit possible to give them a year or two, but their boss only gives them a month.

a month's time simply could not create such a game.

that's not something that people can do at all.

you ask me how to make you do it?

i refused to answer the question.

the sales record of red and white machines has also reached 400,000 units, and it has begun to radiate to a small half of the city, and more and more stores selling red and white machines have begun to sell.

this is obviously a money-making opportunity in front of them, no one is willing to give up, and more and more electronic speaker store managers are beginning to compete for the authorization to sell red and white machines.

especially in this already depressed era, the red and white machine has become a cheap thing that can quickly get a refreshing feeling, which is far more economical than spending a lot of time eating and drinking.

when the time came to the third week after the super mario sales, the world's first third-party home console game was officially launched.

the game was developed by an independent production group cultivated by youxing electronic entertainment, in which the producer is kazuma takashi.

he was a man of little action, but when he first entered the world of creating games, he was happier than ever.

the whole team of six people are responsible for program development and planning, which was formed in the process of learning game production, and after more than a month to complete the first third-party game, and through the evaluation criteria of zhuyouxing, it was determined that it could log on to the red and white machine platform.

the name of the game is: ninja project.

ninjas are also an enduring topic in yukimoto, and the samurai together are almost the martial arts themes of yukimoto.

so just the word ninja has attracted a lot of people's interest.

the gameplay of the game is similar to that of contra, all of which are horizontal scrolls to pass the game, and the story content of the game is deliberately enhanced, roughly the traitor appeared in the ninja village, and the strongest ninja was sent in order to hunt down the traitor, that is, the player, and then constantly defeated the enemy along the way, taking off the traitor's head and returning to his life.

the price of this game is only three thousand, which is a low-priced game in the red and white machine, just by virtue of the low price, it has attracted the attention of many people, and the sales in the first week reached more than 20,000 yen, which suddenly brought more than 20 million yen to the team, and also proved that the efforts of the six people for more than a month were not in vain, and this is only the first week.

even if sales gradually decline in the future, their game production can be said to be a big success, and the small group of six people is also excited to hold a celebration party, and at the same time visit the door to thank the cultivation of the bamboo star and so on.

then they were ready to start the next game.

and this can also be truly called the world's 'first' good game.

the first good game made by the people of this world.

at the same time, this third-party game release is also just right to be used as a model for publicity.

look, only a few people to make a game, you can get a huge return, as long as you are creative, willing to invest in, even if you are very busy, as long as the work free time can also be, youxing electronic entertainment will help you, of course, we will collect some share from it.

all those who participate in the game development course will sign a contract whereby the game maker can enjoy all the rights to the game, but the first game must be released on the red and white machine, and if the game does not meet the release criteria of the red and white machine, then the agreement cannot be terminated until a sufficiently qualified game is produced.

with the first successful examples of independently developed games, the number of people participating in the game development courses of youxing electronic entertainment has also begun to increase significantly.

at this time, many people found that the original red and white machine is not just a product made by a company.

it's more like a platform, a platform for everyone to join in and make games as long as you have the ability, and then earn a reward.

and it seems that it only takes a few people to do it.

this is quite different from the general traditional film and television media industry.for a while, there was an endless stream of people who wanted to participate in the production of the game.

when super mario sales arrived a month later, youxing electronic entertainment released a brand new game on time.

This time it is a football game in the sports category, directly called Football Kid, which is jointly developed by the new third and fourth production teams.

because there is no soccer kid big empty wing comic in this world in this world, soccer in a short period of time has not brought much craze, takeyuki star to do this game is more to let the third and fourth two groups proficiency in the production process of the game, while occupying a football category pit, later said that it will be a little useful.

since there is no soccer market, sales are significantly inferior to the first week of the super baseball tournament, which is also a sports category, and the soccer kid only has more than 14,000 copies in the first week.

although there are only more than 10,000 copies, the reviews on the internet are all good, and some people seem to be enthusiastic fans of football, and they also praise the professionalism of the football boy game, of course, this is only compared with that era.

although the sales are low, but the evaluation is very good, coupled with the encouragement of takeyuki, which also makes the third and fourth game development team feel that the effort is not in vain, at least there are many people who support praise, just the work of practicing hands there are not many bad reviews, which is already very good, and the sales are secondary.

immediately after that, the two groups separated and officially entered the process of game development.

with four game development teams, the first game development team is now set to develop a game for one year.

the other three groups' game production time was stretched to a game of three months.

the production cycle of future games must be longer and longer, and finally stabilized in a conventional studio for an average of one to three years to produce a game, which is the normal game output, the kind that can be guaranteed in quality and quantity, and the good games in the past life are also counted, it is impossible to squeeze infinitely, and people in this world have to create excellent games themselves.

the red and white machine is thriving

as for the game development department of suri electronics.

it's not that good now.