-->Apocalyptic Music Manipulation
The power to manipulate apocalyptic music. Sub-power of Meta Music Manipulation. Variation of Music Manipulation. Opposite of Primordial Music Manipulation.
Also Called
Final/Apocalyptic Music Manipulation
Capabilities
The user is able to manipulate apocalyptic music. This music is capable of destabilizing the cosmic order or even existence itself, causing disasters on a cosmic level.
Applications
Absolute Destruction
Apocalyptic Force Manipulation
Cosmic Destruction Universe Destruction
Meta Disaster Manipulation
Associations
Apocalyptic Force Manipulation
Meta Music Manipulation
Music Manipulation
-->Archetype Combat
The ability to fuse physical combat with archetype manipulation. Technique of Archetype Manipulation. Variation of Combat Merging.
Also Called
Archetypal Combat
Capabilities
The user is able to infuse archetype manipulation with physical attacks, allowing one to summon archetypal figures to do battle or to assume the form of universally recognized motifs for combat.
Applications
Behaviour Manipulation
Enhanced Combat/Supernatural Combat
Subconscious Manifestation
True-Self Projection
Associations
Archetype Manipulation
Combat Merging Conceptual Combat
Psyche Manipulation
Limitations
May only be able to wield certain archetypal modes at a time.
Combat ability my be limited by archetype being wielded.
-->Archetype Creation
The power to create archetypes. Sub-power of Archetype Manipulation. Variation of Creation.
Also Called
Archetype Generation
Capabilities
The user can create/generate archetypes, either from nothing or by shaping/modifying existing archetypes. This can vary from manifestations of pre-existing archetypes to creating entirely new ones from scratch.
Applications
Ability Creation - manifest the powers and abilities associated with archetypes.
Archetype Combination - combine two or more archetypes into a new one.
Associations
Archetype Manipulation
Creation
Limitations
Cannot control generated archetypes.
-->Archetype Magic
The power to utilize archetype magic. Variation of Archetype Manipulation. Form of Magic.
Also Called
Archetype Sorcery/Witchcraft/Wizardry
Original Model Magic/Sorcery/Witchcraft
Universal Thought Pattern Magic/Sorcery/Witchcraft
Capabilities
The user is able to utilize a form of magic related to archetypes, allowing for mystical control over universal thought patterns. This can include spell-casting feats such as summoning archetypal figures.
Applications
Archetype Manipulation
Spell Casting
Associations
Magic Conceptual Magic
Reality Warping
Subconscious Manipulation
Limitations
Anti-Magic/Magic Destruction/Magic Negation/Magic Sealing/True-Self Deception
Magic may have a price.
Magic may be limited to a particular type of archetype.
Control, discipline, and restraint are extremely important. Unconscious, emotion-influenced, impulsive, or reckless use of this power can be catastrophic.
Without the knowledge or proper skill, the intended use of such magic can create unpredictable or potentially dangerous results.
May be limited to particular existential plane.
-->Archetype Manipulation
The power to manipulate archetypes.
Also Called
Archetype Control
Original Model Control/Manipulation
Universal Thought Pattern Control/Manipulation
Capabilities
The user is able to manipulate archetypes, universally accepted patterns, images or models that have been a part of human consciousness and culture since antiquity. Though the term has been in existence for centuries, the image-related nature of the term is most often connected to 20th century analytical psychologist, Carl Jung. Jung postulated that there are fundamentally instinctual models that are ingrained in humanity's collective unconscious. These images are apparently inherited from humanity's ancestors; though patterns and images may be altered according to an individual's personal nature and experiences, they generally conform to certain accepted designs and interpretations. There is an unlimited number of archetypes and their motifs greatly affect the mind and by extension, decisions and actions. Concerning the views of society, many archetypes are often displayed in mythological traditions and artistic ventures like literature, with entities like stock characters.
In being able to manipulate archetypes, one can potentially manifest a number of potent abilities capable of affecting various planes of existence. One could manifest motifs as solidified, actualized living manifestations (physical plane). One could control the way people understand certain archetypes, altering their interpretations and/or significance (mental plane). One could also control the collective unconscious and psyche of humanity (astral plane). This could even extend to controlling the collective memories of others in relation to images and patterns (causal plane).
Types
Though infinite in number, there are certain sets of archetypes that are more well-known than others.
(Major Jungian Archetypes)
Persona – This is the specialized camouflage individuals use for interacting in the world. The Persona, utilized as a "mask," creates an externalized, exaggerated face that is presented to society at large, while at the same time, concealing the internal true self.
Anima/Animus – These are innate gendered aspects of the human sexes. The Anima is the internalized set of female tendencies in the male psyche, while the Animus is the internalized set of male tendencies in the female psyche.
Shadow – This is the unconscious part of one's personality that is ignored or even forgotten. The Shadow represents undesirable traits like certain inclinations and instincts; though hidden, they seek to be acknowledged, often by being projected onto someone else.
Self – This is the unification of the conscious and the unconscious. The ego is the center of consciousness, and the self is in the centre of personality. Personality holds consciousness, ego and the unconscious mind. To create the Self, one must endure individuation, the integration of various personality aspects, with the ultimate goal being a totally, properly cohesive being.
(Other Jungian Archetypes) Father/Father God – This is the representation of a masculine, stern, powerful authority figure who acts intellectually and wilfully.
Mother/Mother Goddess – This is the representation of a feminine, comforting, nurturing figure associated with fertility and creation.
Trickster – This is the representation of a troublemaker who lies, deceives, manipulates and disrupts societal order (though they can also restore it if desired).
(Literary Archetypes) Lover – This is the representation of the sentimentalist, one who is guided by emotion and matters of the heart.
Outlaw – This is the representation of the rebel who acts outside of regular convention or methods, often playing by their own rules. (Potentially villainous).
Magician – This is the representation of the uniquely powerful individual who has access to supernatural abilities and knowledge.
Creator – This is the representation of the builder and maker, often marked by a significant creation that the world has not seen or desperately needs.
Innocent – This is the representation of the untainted, pure individual who often sees the world through "rose-colored glasses."
Explorer – This is the representation of the curious adventurer, driven to understand and map out the unknown.
Jester – This is the representation of a clown or comic relief, offering levity and entertainment, while also sometimes giving advice.
Everyman – This is the representation of the regular person who often has no unique significance and is relatable to any and all people.
Ruler – This is the representation of the monarch or overlord wielding power over others through different means.
Child/Inner child – This is the representation of the innocent youth, marked by unseen potential and seen as one's issues with growing up.
Sage/Wise Old Man/Wise Old Woman – This is the representation of the wise, experienced and helpful mentor offering guidance and direction.
Hero – This is the representation of the warrior imbued with strength and purpose, dedicated to making the world a better place, aiding the downtrodden, etc.
Villain – This is the representation of the malicious individual who seeks to accomplish some wicked end, often at the expense of others.
(Mythological Archetypes) Cosmic Man – The archetype of the cosmic entity, often a creator or figure associated with the world's inception. Often seen as a positive figure.
Folk Hero – The archetype of the special hero associated with the identity and/or consciousness of a specific nation and/or culture.
Hero's journey/Monomyth – The archetype of the quest a chosen one must undertake to fulfill their special task.
Legendary creature – The archetype of the supernatural animal or beast that often features specialized abilities.
Applications All Archetypal Powers
Archetype Combination
Archetype Creation
Behaviour Manipulation
Collective Memory
Comprehension Manipulation
Existential Plane Manipulation
Identity Manipulation
Image Summon
Imagination Manipulation
Instinct Inducement
Knowledge Manipulation
Literary Manipulation Literature Materialization
Memory Manipulation Memory Manifestation
Pattern Inducement
Personal Archetype
Perspective Manipulation
Subconscious Manifestation
True-Self Projection
True-Self Recognition
Techniques
Archetype Adaptation
Archetype Combat
Archetype Empowerment
Jungian Archetype Mimicry
Variations
Archetype Magic
Guardian Manipulation
Associations
Collective Unconscious
Concept Manipulation
Experience Manipulation
Instinct Manipulation
Mental Manipulation
Meta Memory Manipulation
Psyche Manipulation
Reality Warping
Record Manipulation
Subconscious Manipulation
Limitations
True-Self Deception
May only be able to control archetypes on a certain existential plane.
Manipulation may only be available if there is a general acceptance of universal images.
May only be able to control nature of specific archetype.
-->Audience Manipulation
The power to manipulate the audience. Sub-power of 4th Wall Manipulation.
Also Called
Listener Manipulation
Player Manipulation
Reader Manipulation
Capabilities
The user can manipulate the audience, a group of people who participate in a show or encounter a work of art, literature (in which they are called "readers"), theatre, music (in which they are called "listeners"), video games (in which they are called "players"), or academics in any medium. This can translate to communicating to said audience, directly interacting with them, or even pulling them into their fictional universe.
Applications
4th Wall Awareness
4th Wall Breaching
4th Wall Interaction
Associations
4th Wall Manipulation
Limitations
May be limited to either in-universe or out-of-universe audiences.
-->Authority Manipulation
The power to manipulate the authority of anything/everything. Ultimate version of Hierarchy Manipulation. Sub-power of Status Manipulation.
Also Called
Authority Control
Dominion Manipulation
Lordship Manipulation
Capabilities
The user can create, shape, and manipulate Authority, the power to enforce rules/laws, make decisions, and overall control/dominion of others. Allowing them to remove, change, or even create a new authority for anything/everything.
The user can remove all the authority/control of a location leading to total anarchy, or change the command structure so that common folk have the same power as the god or ruler.
Applications
Absolute Command
Advantage Manipulation
Almighty Ascension
Authority
Authority Bestowal
Deity Manipulation
Difference Manipulation
Efficacy Manipulation
Grand Design Construction Cosmic Order Manipulation
Domain Manipulation
Normalcy Manipulation
Physical Law Manipulation
Influence Manipulation
Limit Manipulation
Meta Fate Manipulation Judgement Manipulation
Meta Variable Manipulation Attribute Manipulation
Plot Control
Power Bestowal
Power Borrowing
Purpose Manipulation
Subordination Manipulation Consciousness Grounding
Control Manipulation
Supernatural Dominion Authority
Territory Manipulation
Usurp Worth
Techniques
Boundless Influence
Meta Army Manipulation
Variations
Authority Embodiment
Associations
Absolute Change
Absolute Law Manipulation
Domination
Hierarchy Manipulation
Omniarch
Origin Manipulation
Status Manipulation
Limitations
Users of Rule Transcendence may be immune.
Users of Omniarch may be immune.
Users of Conceptual Anchoring are immune.
Cannot affect users of Author Authority.
-->Autopotence
The power to be omnipotent over oneself. Personalized version of Omnipotence. Not to be confused with Personal Mastery. Absolute version of Self-Existence Manipulation.
Also Called Absolute/Almighty/Total Self-Existence Manipulation
Aseity
I Am that I Am (Bible)
Omnipotence Physiology
Personal Omnipotence
Self-Omnipotence/Remaking
Capabilities
The users are all-powerful over themselves, including their existence. They can make their existence ineffable and defiant of all laws and logic, also rewriting themselves on absolutely all levels, including structure, origin, conclusion, and many more. With absolute control over themselves, they can essentially do anything as long as it stems from their own existence, like granting oneself all powers/abilities, becoming one with everything, attaining true perfection, etc.
Applications (General)
Omnipotence (Own Existence)
Applications (Detail)
Absolute Condition Absolute Attack
Absolute Combat
Absolute Defence
Absolute Immortality
Absolute Intelligence
Absolute Perception
Absolute Speed
Absolute Strength
Absolute Will
Author Authority Destiny Manipulation
Future Manipulation
Identity Manipulation
Mental Manipulation
Past Manipulation
Present Manipulation
Samsara Manipulation
Soul Manipulation
Omnifarious Almighty Absorbing Replication
Body Recreation
Mindshifting
Selective Unity
Self-Belief Dependent Physiology
Self-Particle Manipulation
Self-Status Manipulation
Soul Recreation
Species-Shifting
Self-Omnipotence Access to absolutely any power/ability. All Absolute Powers
All Almighty Powers
All Enhancements
All Manipulations
All Mental Powers
All Mimicries
All Personal Physical Powers
All Superpowers
Access to brand new abilities.
Absolute Invincibility
Absolute Transcendence
Boundary Manipulation (on a personal level).
Complete customization of abilities.
Complete evasion of all laws.
Complete Invulnerability
Complete Immutability
Cosmic Otherness
Infinite Inner Power
Eternal Transcendence
Flawless Indestructibility
Meta Power Immunity
Metapotence
Meta Teleportation
Omniarch
Omnicompetence
Omnilock
Omni-Manipulation
Omnipresence
Omniscience
Perfection
Perfection Embodiment
Perfectly adapt to any situation.
Personal Mastery
Personal Probability Manipulation
Power Refining
Selective Transcendence
Self-Existence Manipulation
Self Origin Manipulation Life Determination
Survive absolutely anything.
Tetralogy
Possess Limitless Power and Potential.
Unity Totality Embodiment
Techniques
Aspect Manipulation
Associations
Attribute Manipulation
Conceptual Transcendence when it comes to their existence.
Causa Sui Physiology
Non-Created Physiology
Solipsistic Manipulation
-->Avatar Manipulation
The power to manipulate avatars. Sub-power of Author Authority and Non-Physical Interaction. Not to be confused with Embodiment Manipulation. Not to be confused with Doppelgänger Manipulation.
Also Called
Avatar Control
Personification Control/Manipulation
Capabilities
User can manipulate avatars/embodiments (people and things that embody something), thus changing what a person or thing embodies, thus potentially altering their personality as well. Though usually based around concepts (as well as emotions and elemental forces), not all concepts that can be embodied are extremely powerful, and even places and other things can be embodied.
Applications
Affinity Inducement
Avatar Creation
Avatar Negation
Avatar Replication
Avatar Symbiosis
Concept-Dependent Immortality Inducement
Domain Warping
Embodiment Creation
Entity Lordship
Personal Avatar
Personality Alteration
Physical Manifestation Creation
Techniques
Avatar Physiology
Body Recreation
Associations
Aspect Manifestation
Author Authority
Concept Creation
Concept Destruction
Concept Empowerment
Concept Manipulation
Conceptual Lordship
Elemental Manipulation
Emotion Manipulation
Environment Manipulation
Existential Manifestations
Meta-Concept Manipulation
Immaterial Manipulation
Object Manipulation
Power Manifestation
Principle Manipulation
Symbolic Power Manifestation
Limitations
Users of Meta Power Immunity/Omnilock are immune.
May manipulate only certain types of avatars.
May not work on some people who are resistant to change in their avatars.
Only works on people and things that embody something.