-->Meta Space-Time Manipulation
The ability to manipulate the space-time continuum of every reality. Form/Expression of Nigh-Omnipotence. Combination of Meta Space Manipulation and Meta Time Manipulation. Perfect version of Space-Time Manipulation.
Also Called
Absolute/Ultimate Space-Time Manipulation
Meta Continuum Control/Manipulation
Meta Spatial-Temporal Control/Manipulation
Meta Time-Space Manipulation/Warping
Meta 4-D Control/Manipulation
Capabilities
The user can manipulate the space-time continuum of every reality, whether it be a higher dimension, a parallel universe, a dream world, etc. They are able to bend, distort, and alter the very fabric of existence anywhere and everywhere to their desire, even locations where time and space may not even exist.
This includes the boundaries that separate the differing worlds and planes from one another, which can be utilized to reach cosmic endeavors. Such as combining timelines, merging worlds and locations, even switching/replacing things between dimensions. In essence, the user is able to exploit anything within the confines of the Multiverse (or even the Omniverse) for their benefit.
Application (Essential)
All Spatial Powers
All Temporal Powers
Meta Space Manipulation
Meta Time Manipulation
Diverse Interface
Existence Manipulation
Meta Space-Time Absorption
Reality Magic
Reality Interface
Omnipresence
Space-Time Phenomenon Inducement
Space-Time Phenomenon Manipulation
Applications (Detail)
Boundary Manipulation (limited to Space-Time)Removal/Restoration
Creation/Destruction or Omnificence/Absolute Destruction
Infinite Supply
Dimensional Manipulation
Planeswalking/Alternate Reality Traveling
Fundamental Forces Manipulation
Gravity/Electromagnetic/Weak/Strong Force Manipulation
Meta Gravity/Electromagnetic Warping
Meta Event Manipulation
Negation/Rearrangement
Meta Teleportation
Planeswalking
Spatial-Temporal Warping
Subjective Reality
Variations
Higher-Dimensional Manipulation
Higher-Dimensional Abomination Physiology
Higher-Spatial Manipulation
Higher-Temporal Manipulation
Associations
Causality Manipulation
Coexistence Manipulation
Multiversal Manipulation
Reality Warping
Space-Time Embodiment
Space-Time Manipulation
Spatial-Temporal Transcendence
-->Meta Summoning
The ability to summon absolutely anything/everything under your control. Perfect version of Summoning and Entity Creation. Opposite to Meta Banishment. Not to be confused with Inner Conjuring.
Also Called
Boundless Summoning
Meta Conjuration
Capabilities
User can summon any and every kind of object or entity, with any traits and abilities of any level from anywhere/everywhere. The entities may enter in symbiosis with the user to assist as advisers, guardians or power-sources, or emerge into existence to carry out more tangible tasks.
They may have a will of their own or act as extensions of the user, their minds are usually connected to better serve them. All summons share an absolute and unbreakable loyalty towards the user, being fundamentally incapable of disobeying their orders or turning against them.
Applications (Basics)
All Summoning Powers
Limitless Summoning
Absolute Character/Life Creation (all kinds and varieties)
Empathic Summoning (extensions of yourself)
Meta Ability Creation (skills/powers)
Meta Banishment (once you're done)
Past Manipulation (background)
Powers via Object (equipment)
Summoning Manipulation (control)
Undying Loyalty (completely loyal beings)
Variable Manipulation (attributes)
Spiritual Symbiosis
Entity Aura
Living Conduit
Magical/Divine Empowerment
Mode Switching
Multiple/Materialized Guardian
Soul-Bound Entity
Soul Morph
Summoning Mimicry
Unity
Applications (Examples)
Entity Lordship (limited to summons)Boundless Influence
Companion Allegiance
Empathic Conversion
Meta Army Manipulation
Upgrading Subordination
Weapon Arsenal (myriads of living weapons)Empathic Weaponry
Enhanced Weaponry
Sentient Weaponry
Soul-Bound Weapon
Spiritual Weaponry
Power Suit (sentient armors)
Adaptive Armor
Enchanted Armor
Entity Exoskeleton
High-Tech Exoskeleton
Symbiotic Costume
Power Summoning
Sentient Power
Transformation
Mode Switching
Fictional Mimicry
Class System
Uncertainty Manipulation (grasping from the impossible)Conceptual Materialization
Reality Selection
Associations
Conceptual Lordship
Entity Conjuration
Fictional Summoning
Inner Conjuring
Origin Manipulation
-->Meta Teleportation
The ability to teleport anything to any location and time. Absolute version of Teleportation. Not to be confused with Nigh-Omnipresence.
Also Called
Absolute/Almighty/Omni/Ultimate/Boundless/Perfect Geo-Leaping/Phase-Jumping/Spatial Movement/Translocation/Teleportation/Tele-Transportation
Alibi Block (Medaka Box)
Meta Geo-Leaping/Phase-Jumping/Spatial Movement/Translocation/Tele-Transportation
Capabilities
The user can teleport absolutely anything to literally anywhere: any place and time they desire, including physical locations such as: in a locked room, in Space, in Heaven, or in Hell, as well as metaphysical places such as: inside a dream, inside a heart, inside thoughts, and even inside people or yourself.
This power also allows its users to teleport concepts into the physical world, like memories and thoughts, and bring anything into reality.
Not to be confused with Omnipresence, which is the ability to be present everywhere and nowhere at once, this power can only allow things to be present in a single location and time.
Applications
All Teleportation powers
All Transportation powers
Absolute Access: teleport to any place, location or time.
Alternate Matter Materialization; teleporting foreign matter or imagined matter into reality.
Astral Projection: teleport one's soul into the astral realm.
Afterlife Traveling: teleport into and from the afterlife.
Consciousness Transferal: as a last resort, teleport one's own soul into another body to escape a dying body.
Dream Walking/Oneiric Teleportation: teleport into one's dreams.
Conscious Spatial Awareness; Be aware of the location in space you want to teleport to
Dimensional Storage
Imperceptibility
Intangibility; Teleporting your physical body into a state where you can't be harmed
Mental Manipulation: teleport mental conditions into one's mind.
Memory Manipulation; By teleporting a victim's memory into one's mind to mold.
Psychological Manipulation
Subconscious Manipulation
Mind Reading: teleport into one's mind or teleport one's mind to the users to experience their thoughts.
Empathy: teleport into one's heart or teleport one's heart to the users to know what they are feeling.
Meta Banishment; Teleport the ones you unfavoured to any chaotic/destructive spatial areas
Meta Summoning; Teleport your favourite characters into your reality and any entity.
Nexus Manipulation/Creation: create and manipulate a point that borders everywhere/anywhere
Nothingness Manipulation: teleport things into nothingness.
Omnilock: teleport to outside of everything.
Planeswalking: traverse anywhere, even across separate planes of existence or alternate eras.
Alternate Reality Traveling
Dimensional Travel
Reality Shifting; Teleport between any layers of reality
Subspace Travel
Time Travel/Temporal Teleportation; Teleport to any point in time
Spatial Displacement; Teleport a portion of space to somewhere
Spatial Slicing: teleport a section of space into oblivion.
Subjective Reality: teleport your desires into the physical realm and unwanted damage into illusion.
Teleportation; Just be anywhere you want
Totality Connection; Be unbound to any omniverse
Event Teleportation; Any event of time you want to visit
Fiction Travel; Teleport into any work of fiction
Marking Teleportation
Matter Substitution; Teleport the said target and replace it with another
Possessive Teleportation: send oneself into one's desired vessel.
Resurrection: teleport the targeted souls into potential vessels.
Tracking Teleportation
Variations
Fantasy Travelling; Teleport to any fantasy you desire
Levels
Basic Level: User is capable of teleporting short distances, from one side of a room to another, or a few blocks away. User can only teleport themselves and very limited amount of mass, equal to what they are wearing/carrying.
Advanced Level: User is capable of teleporting large distances, from one side of a field to another, or a few kilometres or so. User can teleport limited mass, equal to several people/heavy household appliances.
Expert Level: User is capable of teleporting thousands of kilometres, on a continental scale. User can teleport mass equal to a bus/industrial machine.
Master Level: User is capable of teleporting on a planetary scale, moving anywhere on the planet or possibly to the closest satellite such as the Moon. User can teleport mass equal to buildings.
Ultimate Level: User is capable of teleporting on light years distances, on a cosmic scale. User can teleport mass equal to planets.
Absolute Level: User is capable of teleporting anywhere, including from illusion to reality, into one's mind, even conceptual things such as teleporting wounds and diseases off of a body. User can effectively teleport an infinite amount of mass.
Associations
Movement Transcendence
Nigh Omnipresence
Omnipresence
Reality Warping
Meta Space-Time Manipulation
Totality Connection
-->Meta Time Manipulation
The power to manipulate time in all realities. Sub-power of Meta Space-Time Manipulation. Perfect version of Time Manipulation.
Also Called
Meta/Omni Temporal Manipulation
Meta/Omni Time Control
Omni Time Manipulation
Capabilities
User can manipulate time of any/all realities, dimensions and universes, whether they are physical locations, such as higher dimensions, heaven or hell, or metaphysical locations such as the dream world.
They can create temporal effects that can even affect incorporeal and metaphysical life forms who are normally at an alternate plane of existence, such as dream sprites, ghosts, and deities.
Applications
All Temporal Powers
Accelerate, slow and/or stop time to others while being able to move freely.
Temporal Looping
Loop the time to gain Infinite Supply.
Temporal Rewind
Temporal Reload
Temporal Restarting
Time Travel
Remote Time Travel
Time Frame Creation
Meta Event Manipulation
Future Manipulation
Past Manipulation
Higher-Temporal Manipulation
Meta Time Travel
Parachronal Cognition
Perceive both past and future.
Alternate Future Display
Chrono Vision
Omnichronal Perception
Temporal Awareness
Temporal Bypassing
Temporal Cognition
Temporal Duplication
Temporal Erasure
Temporal Matter Selection
Temporal Phase Manipulation
Temporal Phenomenon Inducement
Temporal Protection
Temporal Trapping
Time Attacks
Time Collapse
Time Compression
Chronokinetic Constructs
Time Energy Manipulation
Time Portal Creation
Time-Window Alteration
Timestream Shift
Techniques
Event Negation
Event Randomization
Event Recreation
Event Teleportation
Temporal Warping
Associations
Meta Space Manipulation
Meta Space-Time Manipulation
Reality Warping
Temporal Lock
Temporal Lordship
Temporal Presence
Time Embodiment
Time Physiology
-->Meta Time Travel
The ability to move through timelines that existed before/after the current one. Sub-power of Meta Time Manipulation and Universal Lineage Manipulation
Also Called
Absolute Chronoportation
Absolute Time Travel
Meta Temporal Relocation/Travel
Meta Time Jump/Jumping/Traveling
Capabilities
User can travel and/or send others not only to the future or past, but to past and future universes/timelines that were recreated/yet to be recreated before the universe/timeline the user resides in. This literally allows for traveling through a cycle of destroyed and recreated universes/timelines, even the moments between the creation and destruction of the universes.
Applications
Alternate Reality Creation
Alternate Reality Traveling
Alternate Timeline Creation
Alternate Timeline Traveling
Flash-Forward
Future Interaction
Past Interaction
Remote Time Travel
Temporal Rewind
Temporal Trapping
Time Travel
Associations
Cycle Manipulation
Dimensional Travel
Meta Time Manipulation
Planeswalking
Recreation
Spatial-Temporal Lock
Space-Time Manipulation
Temporal Displacement
Temporal Presence
Time Manipulation
Time-Window Creation
Universal Lineage Manipulation
Limitations
May be unable to move to a different location spatially, and instead just end up in the same location in a different timeline.
May separate the user from space, which would leave them entrapped within time, rendering them biologically immortal, intentional or not.
May be unable to interfere in certain matters concerning the flow of time and space.
May distort the space-time continuum in exchange for traveling.
May only be able to go either backward and forward in time and between universes.
Cannot escape users of Temporal Presence.
Cannot travel to a point where time does not exist yet/anymore.
May not be able to travel back to their own universe.
Traveling to past universes and doing things in them may affect future universes.
-->Meta Trapping
The power to trap or catch anything. Ultimate version of Trapping Intuition. Not to be confused with Absolute Storage.
Also Called
Meta Catching
Absolute Trap/Catching
Capabilities
The user can trap or catch anything conceivable without fail
Applications
Binding
Trap Manipulation
Trapping Combat
Associations
Absolute Storage
Camouflage
Eternal Binding
Taming
Trapping Intuition
-->Meta Variable Manipulation
The ability to manipulate any type of variable to the metaphysical level. Ascended version of Variable Manipulation.
Also Called
Absolute Variable Manipulation
Capabilities
User can manipulate and alter any variables, including those nonphysical and more abnormal in nature. Allowing the users influence and control beyond those that only exist in the physical realm.
Examples of those in the more abnormal and nonphysical category includes, but not limited to: theoretical laws, philosophical ideas, and other notions of similar nature, to which users are allowed to enable/disable/modify/rewrite and in turn, can cause a tangible effect on reality in a potentially higher magnitude than just altering those of the physical existence.
That said, there are a couple flaws, for one example, the user may accidentally cause an irreversible change if not careful, potentially causing massive damage to the variable, the world, or both. However, if used properly, many wonders can be achieved with this power, and with the world being the testing ground.
Applications
Main Abilities
Absolute Change
Aspect Manipulation
Variable Manipulation
Reality Warping
Logic Manipulation
Customization Manipulation
Examples
Powers
Conceptual Attacks
Difficulty Manipulation
Power Augmentation
Power Negation
Omni-Customization
Manipulations
Absolute Vector Manipulation
Attribute Manipulation
Absolute Vector Manipulation
Absolute Psionics
Status Manipulation
Concept Manipulation
Difference Manipulation
Infinity Manipulation
Existence Manipulation
Meta Probability Manipulation
Mathematics Manipulation
Number Empowerment
Meta Power Manipulation
Omni-Physics Manipulation
Meta Gravity Manipulation
Meta Space-Time Manipulation
Quantum Foam Manipulation
Transition Manipulation
Specials
Infinite Energy
Invulnerability
Immutability
Meta Power Immunity
Rule Transcendence
Omnilock
Techniques
Reality Interface
Variations
Aspect Manipulation
Associations
Meta Probability Manipulation
Variable Manipulation
Virtual Warping
-->Meta-Concept Manipulation
The power to manipulate any/every incomprehensible or abnormal concept. Sub-power of Conceptual Lordship and Pataphysics Manipulation. Variation of Concept Manipulation
Also Called
Alien Idea/Abstract Manipulation
Foreign Concept Manipulation
Unknown Abstraction Manipulation
Unorthodox Notion Manipulation
Beyond Illogical/Illogical Transcendence
Alien Geometrics/Concepts
Capabilities
The user has the capabilities to create and assume control of concepts that aren't of a general mind-scape. The insane, illogical, contradictory and irrational to name a few. These ideas are capable of infinite diversity as there are more things alien than there are that are well known or known at all. The concepts can vary from point to point so examples can include; an irrational form of causality, probabilities that can surpass and go beyond one hundred percent or below zero percent, beyond absolute fire or lower than absolute zero, going beyond boundaries and infinity, or even just making them non-existent, creating an infinite hierarchy of infinites. In basic terms, the user transcends all normal understanding.
These "ideas", if they can even be called that anymore, are by default, inconceivable. This could mean a lot of things: it could possibly interfere with other concepts, or it could reside outside of the Omega Omnisphere (it's possible but not probable) and even more. We can't fully understand it even if we tried, as it is alien and it won't be anymore if we were able to understand it. To the user, however, it is normal, probably along with everything else. So it is more so being alien to everyone but the user that makes the concept labelled as such. Since these are alien concepts, they may need to filter the concepts they use, for other's sake.
Unlike normal Concept Manipulation, which generally requires newly created concepts to be consistent with pre-existing concepts, this power has no such limitation, and can create concepts that are completely contradictory to already existing ones, potentially interfering with or even outright replacing normal concepts (potentially with disastrous results). For example, a normal Concept Manipulator could make use of Causality Reversal by warping the normal concept of Causality to flip causal relations. A Meta-Concept Manipulator, on the other hand, could simply create an entirely new form of causality in which the event designated as the 'effect' precedes the event designated as the 'cause', meaning that once the initial event - the 'effect' - has occurred, the second event - the 'cause' - is inevitable and unstoppable. They could then enforce that new form of causality onto their actions, completely replacing normal causality, and rendering all of their actions unstoppable. Due to the alien nature of this new concept, it would be completely beyond the scope of a normal Concept Manipulator, hence why Concept Manipulation is considered to be weak to Meta-Concept Manipulation.
Applications (General)
All Almighty Powers
All Conceptual Powers
All Enhancements
All Manipulations
All Mental Powers
All Personal Physical Powers
All Superpower Manipulation
Applications (Examples)
The user would be able to take abnormal concepts with similar fundamentals to achieve these capabilities.
Rational Abilities
Attribute Manipulation
Causality Manipulation
Change Embodiment
Elemental Manipulation
Energy Manipulation
Foreign Material Manipulation
Metaphysics Manipulation
Space-Time Manipulation
Meta Probability Manipulation
Psionic Bio-Tech
Omnifarious
Selective Elimination
Selective Transcendence
Tetralogy
Truth Manipulation
Variable Manipulation
Vector Manipulation
Virtual Warping
Irrational Abilities
Absolute Existence
Absolute Will
Absolute Restoration
Boundary Manipulation
Conceptual Infringement
Conceptual Transcendence
Cosmic Otherness
Eternal Transcendence
Incomprehensible Manipulation
Logic Manipulation
Meta LuckLuck
Plot Control
Meta Magic
Meta Science
Non Created Physiology
Numerical Transcendence
Omnilock
Omnipresence
Origin Manipulation
Self Origin Manipulation
Pataphysics Manipulation
Meta Perspective Manipulation
Meta Variable Manipulation
Phenomenon Manipulation
Psionic Godhood
Subjective Reality
Meta Power Manipulation
Meta Summoning
Meta Ability Creation
Uncertainty Creation
Uncertainty Manipulation
Unity
Above All
Absolute Transcendence
Absolute Wish
Causa Sui Physiology
Conceptual Lordship
Indeterminacy
Metapotence
Omniarch
Omnificence
Omniscience
Totality Embodiment
Ultipotence
Levels
Low: The users at this stage are limited and/or unstable with their current capabilities. They have very little grasp on the alien concepts they are able to control, and are likely only able to use them at full force or at all when under emotional stress. Also, if they tap into more powerful unorthodox concepts, they will have major drawbacks and the repercussions won't be trivial. They also may not be able to create refined concepts either, or even interfere with normal ones. These users have little power, potentially only being capable of using their powers for highly mundane applications, and may not be able to interfere with normal concepts. However, they can learn, and that is a driving force of this power.
Middle: At this stage, the user most likely has a good comprehension of the concepts they use, and are even more likely stable. They are able to control stronger abnormal concepts, the drawbacks are reduced, even if by only a bit, and they can do a bit more than the prior mundane applications, likely being able to interrupt in earthly concepts. They can also create less crude concepts that are more usable. These people do have combat potential, though there is still room for improvement and a need to learn more.
High: This is where the users have far fewer limits and, not to mention, have a impressive comprehension over the alien concepts being thrown around. They can assume control of some of the most abnormal concepts with near perfect stability, and distort earthly concepts even further to near the breaking point. The repercussions of the use of the power at this point are limited or trivial in comparison to lower tiers, and they can create impressive new alien concepts. While there is room for improvement and knowledge of use, it is little.
Absolute: This is the best of the best and the users can't improve any further. The user has perfect comprehension of all alien concepts, no limitation on what they are able to achieve, and are even capable of completely ending other concepts. They can perform any feat they wish, whether it be contradictory, illogical, abnormal - the list can go on and on. Repercussions are gone or so little as to be unnoticeable, and the user is capable of creating concepts incomprehensible to anyone but him/her self. There are no rules to this person, only a kingdom to rule.
Associations
Beyondness Manipulation
Meta Manipulation
Reality Warping
System Creation
Limitations
If the concepts require being "beyond understanding", rather than simply abnormal or irrational, it may be countered, or hindered in use, by those who can perceive & understand such concepts.
Alien Mind
Formless Mind
Logic Immunity users have no care for illogical concepts.