Meta Powers(part 27 THE END OF M'S and shooting through N and starting O's)

-->Mythic Energy Manipulation

The power to manipulate mythic energy. Sub-power of Mythic Force Manipulation. Variation of Energy Manipulation. Not to be Confused with Magical Energy Manipulation.

Also Called

Cryptid Energy Control/Manipulation

Metaphysical Force Control/Manipulation

Monsterous Energy Manipulation

Mythi-Ergokinesis

Supernatural Force Manipulation

Capabilities

The user can create, shape and manipulate mythic energy, sentient force of divine, demonic, spiritual, mystical, almighty, cryptic, outer and/or eldritch beings allowing for the transcendence of the natural laws of physics.

Applications

Astral Bridging

Container Manipulation

Corporealization

Channelling

Mode Borrowing

Mode Switching

Immaterial Manipulation

Boundary Manipulation

Energy Matter Manipulation

Lazarus Wave Manipulation

Beyondness Manipulation

Restoration Augmentation

Self-Resurrection

Ectoplasm Manipulation

Ectoplasm Magic

Mana Manipulation

Magic

Mediumship

Mystical Mutation

Mythic Manipulation

Upgrading Subordination

Realm Connection/Realm Closure

Sentient Energy Manipulation

Sealing Energy Manipulation

Spiritual Technology

Summon Energy Manipulation

Supernatural Detection

Transformation Energy Manipulation

Yokai Energy Manipulation

Techniques

Astral Trapping

Conversion Manipulation

Magical Particle Manipulation

Mythic Combat

Mythic Force Manipulation

Variations

Angelic Energy Manipulation

Demonic Energy Manipulation

Divine Energy Manipulation

Draconic Energy Manipulation

Eldritch Energy Manipulation

Magical Energy Manipulation

Associations

Angelic Force Manipulation

Astral Manipulation

Chaos Energy Manipulation

Demonic Force Manipulation

Draconic Energy Manipulation

Ectoplasm Manipulation

Fictional Energy Manipulation

Fictional Mimicry

Magical Energy Manipulation

Mystic Object

Mythic Lord Physiology

Mythic Technology

Mythical Plane Lordship

Order Energy Manipulation

Storybook Mimicry

Supernatural Manipulation

Limitations

Anti-Energy Manipulation can disrupt this power.

Takes tremendous amounts of energy to become a powerful monster.

Potentially vulnerable to Anti-Magic.

Many entities/substances may be uncontrollable.

Use of the power could invite more dangerous entities into the world.

Monster energies can be caustic, users may unintentionally monsterize their surroundings.

Power may take on a life of its own and consume its user.

-->Mythic Force Manipulation

The power to manipulate mythological power. Variation of Force Manipulation. Opposite of Extra-terrestrial Force Manipulation.

Also Called

Mythical Power/Force Manipulation

Religious/Mythological/Legendary Power/Force Manipulation

Capabilities

The user of this power possesses and is able to use strong mythological power. This ability not only grants the user great strength, abilities, and control over numerous variations of mythological energies, but also allows them to overwhelm weaker mythological beings as well as rival that of powerful mythical entities.

The user has control of anything that is symbolized as mythical and connected to mythological beings. They are able to manipulate sacred objects and relics that are connected to mythical entities and/or mythological power. With this, the user is completely considered worthy of mythical respect, allowing them to achieve feats that are impossible to be reached by normal standards.

Applications

Divine/Demonic Force Manipulation

Esoteric Element Manipulation

Esoteric Nature Manipulation

Legend Manipulation

Magical Force Manipulation: Limited to their type of creature and its subtypes

Mystical Soul

Mythical Beast Manipulation

Mythic Energy Manipulation

Mythic Location Manipulation

Mythic Magic

Mythic Magic Attacks

White Arts/Dark Arts

Mythic Manipulation

Mythic Matter Manipulation

Mythic Object Manipulation

Mythic Physiology/Mythical BestiarySuperior Mythic Physiology

Superior Mystic Creature Physiology

Transcendent Mythic Physiology

Mythological Creation

Mythological Manifestation

Superpower Manipulation

Techniques

Mystical Conversion

Mythic Combat

Mystic Empowerment

Mythic Morphing

Mythical Creature Empathy

Mythology Intuition

Mythic Arts

Variations

Dragon Force Manipulation

Esoteric Force Manipulation

Sacred Energy Manipulation

Yokai Force Manipulation

Associations

Force Manipulation

Mystic Embodiment

Mythic Arts

Mythic Lord Physiology

Mythic Technology

Transcendent Mythic Physiology

Limitations

Users who are not mythological beings may not possess all of the abilities.

May be weak against those with anti-mythological abilities.

-->Nature Derivation

The power to be the source of all nature. Source-power of Nature Embodiment. Variation of Derivation, Nature Unity, Nature Lordship and Omni-Element Manipulation. Not to be confused with just Nature Embodiment.

Also Called

Elemental Derivation/Force/Source

Nature Force/Source

The Force/Source of All Nature

Capabilities

The user is the source of absolute/perfect/primordial nature in every living being everywhere, directly to cosmic/universal scales. Users being the binding existence together by the force/energy of nature. Giving the users instant and total dominion over all the powers of nature, the environment and the elements. As long as they exist all that is nature and everything connected to it does as well.

If the possibility exists that user ever were to die or be killed, then everything about nature would cease to exist alongside the user, making all life incapable of sustaining life, everywhere.

Applications

Dependable Existence/Concept-Dependent Immortality

Eternal Soul (if the user possess a soul)

Nature Embodiment

All Environmental Powers (their source)

All Nature Powers (their source)

All Elemental Powers (Excluding Artificial Elements)

Beast Lordship and Nature Lordship

Ecoscience

Nature Perception

Ecological Empathy

Nature Awareness

Nature Communication

Elemental Embodiment

Elemental Connection

Omni-Elemental Manipulation

Classical Element Manipulation

Esoteric Element Manipulation

Periodic Element Manipulation

Environmental Perfection

Nature Manipulation

Disaster Manipulation

Meta Environment Manipulation

Meta Nature Manipulation

Nature Magic

Esoteric Nature Manipulation

Nature Channelling

Nature Spirit Physiology/Cosmic Entity Physiology

Nature Unity

Season Embodiment

World Connection

Variations

Chaos/Order Derivation

Life/Death Derivation

Light/Darkness Derivation

Associations

Cosmic Entity Physiology

Elemental Deity Physiology

Elemental Embodiment

Mother Goddess Physiology

Mother Nature Physiology

Nature Demon Physiology

Nature Spirit Physiology

Beast Lordship

Nature Embodiment

Nature Lordship

Season Deity Physiology

Season Embodiment

Virtues Angel Physiology

Limitations

Eternal Bond and Power Inheritance The user cannot escape being the source of all nature without passing it to another, as their must always be a Nature.

If the user were to die or manage to be killed, all nature in the cosmos would stop and the user would die/vanish. Mass depression would run through the universe without end. With no nature living thing beings would be unable to sustain life everywhere, effecting killing Life Derivation with it.

Nature Forsaken

Pollution Manipulation

Causes great irritation to the user but doesn't actually kill the user.

-->Nigh-Complete Arsenal

The ability to possess almost all powers in existence. Form/Expression of Nigh-Omnipotence. Lesser version of Complete Arsenal.

Also Called

Almost All Abilities/Powers

Incomplete Arsenal

Nigh-Complete Powers/Abilities

Nigh Omni-Power/Ability

Nigh-Omnipotent Powers/Abilities

Nigh-Power Legion

Nigh/Semi-Complete Ability/Power Collection

Semi-Complete Arsenal

Capabilities

The user possesses most powers, but not all of them. The user might be able to have all the known powers based on their particular nature or classification. Or the user simply possesses almost a 'Complete Arsenal' of powers but not all of them.

Applications

Almost all powers on this wiki:

Most Absolute Powers

Most Almighty Powers

Most Empowerments

Most Enhancements

Most Infinite Powers

Most Inducements

Most Manipulations

Most Mental Powers

Most Mind-Based Powers

Most Meta Powers

Most Mimicries

Most Nigh Powers

Most Omni Powers

Most Personal Physical Powers

Most Physiologies

Most Psychic Powers

Most Supernatural Powers

Most Superpower Manipulation

Most Transcendent Powers

Variations

Thoughtless Complete Arsenal

Associations

Complete Arsenal

Meta Ability Creation

Nigh Omnipotence

Power Buying

Limitations

All of the powers they would possibly possess may still have limitations.

The user may not be able to use all of the powers they possess at the same time.

The user does not possess certain powers.

Users are susceptible to users of Superpower Manipulation/Meta Power Manipulation.

Trivia

If Nigh-Complete Arsenal was combined with Personal Domain, this may result in the creation of Nigh-Omnipotence.

If the user has Meta Ability Creation, their power collection can still increase.

-->Non-existent Object Manipulation

The ability to create/materialize, interact with, and manipulate objects that fully or partially don't exist.

Also Called

Inexistent Object Manipulation

Capabilities

The user is capable of either creating, materializing, or otherwise obtaining objects that don't exist and interacting with them in some way and/or controlling them. The user has partial or complete control over any object created this way's status of existence, and they can cause it to become existent or partially existent at will, as well as returning it to the state of nonexistence. The user can control the level of how much objects are existent or non-existent:

Physical Nonexistence: The object is not physically present, rendering others (and possibly the user) incapable of interacting with it. Individual aspects of the object may exist while others do not, allowing it to interact with the world in odd ways.

Perceptive Nonexistence: The object maintains its physicality and all aspects of itself, but all traces of its existence are absent or hidden from other entities.

Complete Nonexistence: The object is rendered completely non-existent in both physical form and perception by other beings.

Selective Nonexistence: The object only exists, either physically or perceptually, to certain beings specified by the user.

The user is partially or fully immune to these states of nonexistence, allowing them to interact with and perceive these objects.

Applications

Attribute Manipulation over non-existent objects.

Creation (Some users may be able to create non-existent objects.)

Existence Inducement

Non-Physical Interaction

Nonexistence via restoring non-existent objects to the state of nonexistence.

Nothingness Manipulation via controlling that which isn't there.

Nothingness Attacks via attacking using that which isn't there.

Object Manipulation

Partial Existence Inducement

Perception Removal by rendering an object perceptively non-existent.

Resurrection via returning non-existent beings to existence.

Associations

Selective Elimination

Limitations

Users of Nothingness Manipulation may be able to control non-existent objects, possibly negating or overruling the user's control.

Non-existent objects may be incapable of interacting with reality.

Since this is a reality-altering ability, it can be neutralized by Reality Alteration Negation and Reality Perception.

The user may not be able to manipulate the state of a non-existent object and only interact with them.

The user may only be able to manipulate the state of an object's existence and not actually be able to interact with it while it is non-existent.

Non-existent objects may lack some functionality even when made fully existent.

User may be limited to controlling only objects that previously existed and were made non-existent.

User may only be able to manipulate certain non-existent objects.

-->Normalcy Immunity

The ability to be immune to normalcy. Sub-power of Normalcy Manipulation. Variation of Selective Invulnerability.

Also Called

Normalcy Invulnerability

Capabilities

The user can be immune to anything that is considered normal, including energy, matter, events, people, situations, physics, anything that can be considered normal.

Applications

Elemental Immunity

Energy Immunity

Physical Force Immunity

Precondition Bypassing

Truth Denial

Associations

Being Manipulation

Existence Manipulation

Invulnerability

Normalcy Inducement

Normalcy Manipulation

Plot Control

Probability Manipulation

Reality Immunity

Reality Warping

Selective Invulnerability

Society Manipulation

Truth Manipulation

Limitations

User is vulnerable to anything that is not considered normal, which, in most universes, means almost every superpower.

May only be immune to certain normal things.

May not last forever.

-->Omega Reality

The power to create and manipulate the conclusion of all realities. Sub-power of Alpha Reality and Conclusion Dominance

Also Called

End/Final Point

Omega Point

Ultimate Omega Creation

Capabilities

User can create, shape and manipulate with absolute authority the Omega Reality, the one encompassing the conclusion/finale to all realities and where all concepts end. Meaning they decide what happens to them all, such as whether or not they cease to exist, become something entirely new, where things all end up, where conflicts are all resolved, and etc.

If the Alpha Reality is the origin for all realities and where they start from, then Omega Reality is where they all end up after their purpose has been served.

Applications

Anti-World

Apocalypse Aspect Manifestation

Apocalypse Inducement

Big Rip Inducement

Certainty Inducement

Concept Manipulation

Concept Destruction

Connection Removal

Entropy Manipulation

Entropy Acceleration

Era Manipulation

Etherius Warping

Existence Declaration

Judgement Manipulation

Logic Manipulation

Neverness Manipulation

Nonexistence

Obsolescence

Omni-Removal

Perspective Manipulation

Progression

Reality Selection

Total Conversion

Total Event Collapse

Variable Collapse

Variations

Absolute Death Manipulation

Associations

Anti-God

Apocalyptic Force Manipulation

Conclusion Dominance

Conclusion Embodiment

Difference Manipulation

Last Entity Physiology

Meta Event Manipulation

Non-existent Realm Creation

Omniverse Manipulation

Omniverse Destruction

Reality Warping

Reality Level Manipulation

Omni-Manipulation

Stability Manipulation

-->Omni Corruption Inducement

The power to induce corruption in anything & everything. Sub-power of Corruption Manipulation. Ultimate version of Corruption Inducement. Opposite to Omni Purification.

Also Called

Absolute/Almighty/Meta/Pata/Ultimate/Unlimited/Boundless/Divine/Godly/Total/Complete Corruption Inducement

Capabilities

User can induce corruption in totally anything & everything, including natural forces, abstract/conceptual properties, people with pure hearts and souls, users of Purification, even things that are by their definitions are immune to or shouldn't even be able to be corrupted (such as the air or wind) would be affected, and etc.

Due to the nature of the corruption/corruptive influence, all attempts at trying to purify the target would either fail or lead to an eternal stalemate.

Applications

Benevolence Nullification

Corrupting Madness

Corruption Augmentation

Inhibition Release

Inner Darkness Externalization

Insanity Inducement

Malevolence Release

Morality Manipulation

Sentient Control

Taint Generation

Associations

Corruption Embodiment

Corruption Inducement

Corruption Magic

Corruption Manipulation

Eternal Sin Inducement

Evil Sense

Ontopathogenesis

Temptation Embodiment

Vice Inducement