14.1 Party Finder?

In the world of games, one would expect that any self-respecting RPG would have you building some sort of party to help you kill the baddies. Whether it was a rotating roster or a static number of allies, all party members had some sort of niche that they alone could fill. Maybe one had overwhelming stopping power, maybe one was pretty much the god of utility. Having a distinct niche filled by one character ensured that they won't ever be completely useless depending on the player's needs. And if that one party member that rounded out your kit somehow disappeared without your consent, then I could only say that the dev pretty much wanted their players to suffer. After all, why make a single-player game that's only completable with actual competent allies if they'll just take them away from you?

"Guidance?"

"Yes?"

Then again, not all devs were expected to play a wide variety of games.

"Why does your single-player game play like an MMO?"