Play the "Stone Tower" theme from Zelda: Majora's Mask.
Chapter 19: A Giant Reigns Over DunBroch
Dungeon 6: Heavenly Ruin
Mission: Rescue the last Giant somewhere in the ruin.
The inside of the temple didn't look any nicer than it did on the outside. It looked like an old, abandoned basement no one used anymore, that was torn down and left to gather dust. Almost everywhere you looked, something was broken. It was a surprise to them that there was a path that led through the first bit of ruin. They were brought to what looked like a more open, central area, with four crystal switches surrounding a mural on the floor, which was the same as the murals found on the Time Blocks. Cheren hit one of the crystal switches, but it went off in an instant. He tried to hit them all in a combo with the Bananarang, but they went off too quickly. Cheren and Merida BOTH tried to hit each crystal as fast as they could, but they quickly ran out of breath, unable to hit them fast enough.
They decided to head along the north path between some ruin, and entered a door to their first official room. They appeared atop a ledge over a floor with a turntable, similar to the one in the catacombs, where a Clear Chuchu, made of water clear enough to see through, roamed around mindlessly. The kids dropped down, and when the Chuchu tried to attack them, Cheren sliced it in half once, and it immediately collapsed into a puddle. Cheren then stuck his sword into the sword slot on the turntable, and began walking around it counterclockwise. There didn't appear to be anything the table connected to, as the north side of the room was a mere pile of ruin. As a result, the turntable was slowly rising out of the ground as Cheren turned it, but it eventually got so high that he couldn't reach the sword handle, forcing him to withdraw his sword.
At the same time, the Clear Chuchu formed back together, and Merida proceeded to slice it from behind as it tried to attack. Since Cheren couldn't reach the sword-slot from the ground now, he decided to get on the table and stick the sword in from there, but he wasn't able to turn it. That's when he decided to ask Fi for advice. "Master, judging by the height of this turntable, you will not be able to turn it from where you would normally stand." Cheren rolled his eyes. "At times like this, it is helpful to have a special foothold to boost your height. Perhaps you should find such a thing, Master."
Cheren sighed in slight frustration. He would think that meant Merida, but they were too heavy for each other, and if Cheren went in Kateenian form, he wouldn't have a sword. The only other thing in the room was the Clear Chuchu.
But that's when it hit him. As the watery Chuchu formed itself together again, he stopped Merida from attacking it for a moment while he got down and shot it with an Ice Arrow. Although the Chu was round-shaped, a rectangular ice cube formed over its body, forming a perfect block to stand on. He pushed the block beside the sword-slot and climbed on, getting equal height with the slot, then had Merida push the block around the table as Cheren turned it. It took a while, but when the table was finally turned all the way, it came out like a screw and fell onto the ground.
They unveiled the small hole that the lower part of the table stuck into. It was rather dark, but the two managed to squeeze in and climb down, finding a tiny room with a door. The door led to another narrow hall, which brought them to a rather cramped room filled with dust and junk. They dropped down a small ledge and turned around a crumbled wall, finding only a dead end. They searched around the dark room, but they couldn't find any clues despite that it was so cramped. They went back to the dead-end area, and Merida glanced up and tapped Cheren's shoulder, indicating the trickle of light pouring from a crack in the ceiling. It was too high to shoot a M.A.R.B.L.E., so Cheren tried to Youth Roll into the wall, but the rubble wouldn't come down. This time, Cheren and Merida Youth Rolled into BOTH sides of the room simultaneously, and the rubble came down, letting in a ray of light from above.
Considering the weather outside, it was a surprise to them to get sunlight in here. Cheren stood under so that the light would reflect off his Mirror Shield, but he kept it on his back as he looked around for something to shine it on. As he turned around in that same spot several times (making Merida flinch every time the light shined her way) he couldn't find anything, so he stood in place with his back facing the eastern wall. With his shield facing only the east wall, Merida watched as the wall was slowly starting to decay. She kept Cheren standing in that spot until the light caused the wall to decay completely, and a new hallway was revealed.
Don't understand the physics behind that, but, okay. Cheren thought. They entered a wider room with small holes in the ceiling, letting in tiny bits of sunlight. A large, neck-deep pool separated them and a slight higher platform, but Cheren shot Ice Arrows and made platforms in the water, allowing them easy access across. They climbed onto the platform, which seemed rather wide on top, and stared across another pool with another land on the opposite side, which held a sealed barred door. There were also two twin blue switches sitting parallel in front of the door; the kinds that needed to be held down. Along the left side of the ledge on their platform, there was a block with Majora's symbol, and they knew it could be used for one of the switches. However, the only way to get it across, it looked like, would be to move it along ice platforms.
Cheren froze the first three ice platforms in the water below the block, and had to keep them close together. He pushed the block down onto the first one, then jumped down behind it to pull it along the ice footholds. He had to keep stopping to freeze new platforms; but whenever he got more than three, the first of those three would disappear, so it was a very slow process. Not to mention, some areas in the water had ruins sticking up from the floor below, so he had to navigate around them. Eventually, Merida, who was casually swimming around the water and waiting, suggested that she could pull the block, while Cheren froze the platforms, and save himself the trouble of alternating between. He was sort of aggravated he didn't think of that.
With that, he climbed onto the platform (he didn't add THAT much extra weight to it) and let Merida pull it along while he froze a path behind her. They were able to reach the dry land, in which Cheren hopped off and helped Merida bring the block onto the right blue switch. Nothing seemed to happen, so they must've had to hold down the left switch. Cheren stepped on it, and a small platform on the left side of the foothold rose into a tall pillar, getting up beside an opening in the wall too high to reach. Cheren stepped off, and the platform came down. There were no blocks in the immediate area, so Cheren had Merida stand on the switch, while he ran onto the platform and allowed it to bring him up.
There was a door up there, and Cheren entered by himself. The door sealed with metal bars on the other side, and he was trapped in a small room with two skeleton clumps, both wearing armor. The bony warriors came to life, and their hands were apparently made out of round buzzsaws. The Stalsaws' blades spun to life, emitting their usual loud buzzing sound as the left skeleton launched its saw hand at Cheren, who dodged quickly to the right. The right skeleton launched his saw afterward, and Cheren ducked and ran between them. Cheren ran at the first one and swung his blade, but it swiftly defended with its buzzsaws before launching an arm at Cheren, who dodge-rolled away.
Cheren looked at the other one and ducked quickly before its saw-blade came. He ran to one end of the room and called Fi for help. "Target locked: Stalsaw. Warriors from ancient days who have had their arms removed and had chainsaws installed. Even in death, their bladed hands remain intact. Their buzzsaws are programmed to retract immediately to the arm after completed launch, usually in a straight path. Often, if a force were obstructing its return to base, it would cut through whatever was barricading it, depending on the force's strength."
"Hmmm." Cheren dodged another saw-blade, and felt like he had an idea. He looked at the first Stalsaw, and ran at it as it threw its blade. He dodged, and then rolled behind the Stalsaw, and when the skeleton turned, its saw-blade was still out, and it came and sliced him through the head. Cheren smirked, and dodged the other Stalsaw's chainsaw. Cheren got up when it retracted, then ran at him, and dodged when he launched, going behind so he would turn, and be sliced by his own chainsaw.
The metal bars opened (at least something still functions) and a giant chest appeared in the center of the room. Cheren opened it and endured a fancy, new-item lightshow, even if this was the sixth time he's gotten this item.
You got the Dungeon Map! Look, buddy, I dunno what to say! Ya've SEEN it before, ya should KNOW what it does by now! Even if it IS hundreds of years old! UUUUGHH!
Cheren left the room and jumped back down to join Merida. They weren't sure where to go next, but as Merida stood on the switch, she indicated over to the foothold in the middle of the pool, and they saw that two slots were open, revealing eye switches, likely open due to both switches being down. They exchanged nods and shot each switch simultaneously, and the door behind them opened.
The next room seemed small and rather dark, except for the blare of red coming from below. They stood on a small foothold and looked over an edge, seeing a deep chasm with several flamethrowers sprouting fires from the walls. On their right side was a locked door, so the only way now was down. Merida wrapped her arms around Cheren as he whipped out his Pirate Sail, and the two jumped off and carefully floated down. There was reasonable space between each set of firewalls; enough for the two and the puffy sail to pass through, so all they had to do was navigate around the fires, and know when to do so. When they were through with the fires, they were hovering several feet over a pit of lava, but there was a safe landing along their left, so they hovered that way and dropped.
The floor had plenty of space as they walked into the center, looking around for where to go next. In such a deep place underneath so much ruin, it was almost pitch-black, aside from the orange glow coming from the lava. (They questioned how a sky temple could even have lava, especially if it crashed on top of a lake.) There was a rumbling in the lava then, and they looked behind to see two tall, muscular stone beings, whom sort of bared a resemblance to Sprocket, with oven stomachs and flaming mouths, emerged from the lava, covered in fire. They backed away as the Stoviemons breathed a slow wave of fire, and Cheren aimed and launched an Ice Arrow at the one on his right.
The Ice Arrow seemed to work as the flames around its body were dispersed, but its stove-like chest was still alit. Cheren decided to shoot the left one and put out its flames, but as the monsters breathed fire at them, the ground itself was set on fire where they breathed. Cheren turned into Captain Slag and stepped through the flames, and used his superior robot form to grab the stove's hatch and yank it open. The Stoviemon smacked the robot-boy away, and once Cheren was safely out of the fire, he pulled off his mask and hurried away. He proceeded to shoot an Ice Arrow and dissipate the stove's flame, making the burning demon cool lifeless and fall down. The other monster had reignited his flames again, but Cheren shot and cooled it before turning back into Slag and stomping through its flames. He gripped the stove's hatch and yanked it, having to defend from its breath of fire. Cheren trudged away from the monster and reverted to human form, using the Ice Arrow to put out the flaming heart, and deactivate the demon.
A small chest dropped in the center of the floor, and inside was the Small Key. Now there was the matter of getting out of there. They looked across the pit of lava, and a Hidden Leaf symbol was stationed on the wall high above it. Cheren wrapped on his headband and became a ninja, making a stylish leap over the lava and latching the symbol. This seemed to pull open a small hatch, and Merida could see an eye switch appeared behind it. She aimed and launched an arrow at the eye, and they watched as a platform with a fan came out of the wall and floated to the center of the lava pit, along with another platform that floated between it and the safe land. The fan started to blow up through the chasm they came through, making a way back up.
Cheren leaped back over to Merida and changed back to human. But before they went up the draft, Cheren noticed something: they haven't found any Stray Fairies since they got there. When Merida asked what Stray Fairies were, he replied it's a thing they have to find. Cheren skimmed the room a little more, and found another Leaf symbol high up along the left wall. He changed back into a ninja and leaped to it, pulling the hatch open as a yellow Stray Fairy immediately flew out, going above the firewalls of the chasm.
Cheren jumped down to Merida and reverted to human to put on his Great Fairy Mask. But while the mask's hair glowed, the fairy didn't seem to come down on its own, and it sounded panicked when it flew out of the hatch. He figured they would have to grab it on the way back up, so they jumped to the platform, and Merida held onto Cheren as he used his Pirate Sail to make them drift up the fan's draft. They had to navigate around the fires again, only this time they were going upward, and it was a little harder to see. They managed to evade the fires safely, but they saw the Stray Fairy backed into a corner. They had to drift over quickly so Merida could catch it, and then fly out of the fires' range.
When they reached the safe foothold at the top, Cheren stuffed the fairy in his bottle, and they used the key to open the locked door. They were brought to a small room, in which most of it was covered with swamp water, and hungry piranhas roaming around. On their right, there was another locked door, and ahead of them, across the piranha pool, there was a door sealed with metal bars. On their left was a tunnel, which a river of the swamp water led into. Cheren figured they would go in the tunnel, so he shot an Ice Arrow and froze the first platform. But almost instantly, the piranhas circled around it and chewed the ice to bits. One of the piranhas stuck out of the water and said, "We don' like yer smelly tootsies, we don' like yoo coldin' up arr water neither."
Cheren stared in disbelief. "Shouldn't you guys be dead already?"
"Them birds fly in here ev'ry now an' agin." With that, he went back to swimming with his friends.
Cheren pinched his nasal bridge and tried to think of another way. He really hated these "no cheating" puzzles. He looked to the platform on the other side and saw a Leaf-Boat Plant was dangling over the water. The distance between them and the other foothold was actually small enough for the Pirate Sail to make it; with Cheren by himself, so the boy jumped off and whipped it open to hover across. He landed safely and used the S.Q.W.I.R.T. to make the Leaf-Boat grow and land in the water. Cheren got in and drifted over to allow Merida in the boat (she wasn't gonna bother to ask "What up with the super-squirter"), and they used the S.Q.W.I.R.T. to push their selves over through the tunnel. The riverway was littered with fallen fragments and dust, but it didn't intervene with their voyage as they took land on a small area; a hallway that was small in width and height, but long.
Before them was a tightrope that led over a pit of spiky ruins. Cheren told Merida that it looked too weak for their weight to cross, so he went over on his own, using the Kateenian Mask to lessen his weight. Along the way, he passed by several openings in the wall, which happened to hold Keese. One of the Keese woke up and spotted him, and alerted his friend.
"(Hey, hey, Jimmy! That's the kid who took out our cousin Marty, back in the jungle!)"
"(Huh? Huh?? Where??)"
"(Oh, f^&k.)"
Cheren flinched when the Keese were about to fly at him, but Merida used her bow to shoot the bats away. Cheren kept calmly crossing the tightrope, while bats tried to fly at him from both directions, only to be shot away by Merida. Near the end of the path, two Keese were flying at him at the same time, but Merida shot them both quickly, allowing Cheren to make it.
Cheren turned back into his human form and entered the door on the other side. This room was rather small and empty. The Dungeon Key was merely seated perfectly still in the middle of the room. Cheren looked left, right, and upward, but there didn't appear to be anything else. Just a totally unsuspicious key, waiting to be picked up to serve its one, simple purpose. With these thoughts in mind, Cheren shrugged and walked over to pick it up. But, as fate would have it, getting a key is not that easy. Immediately, a big, greyish, blob-like creature sprouted from the ground and caught Cheren in its vacuum-like mouth. The Like-Like sucked tenderly on Cheren's form (Oh my God, I just realized why they're called that XD), and the Uno boy frantically tried to shake away. Finally, the Like-Like spat Cheren out of its mouth. The moment he got up, he realized that the Like-Like had taken his shield and glasses.
Without his glasses, the world became really blurry around him, but he could make out the blurry grey image of the Like-Like. The Like-Like seemed to be moving closer, and Cheren hurried away as it aimed its vacuum-mouth, and began to suck him in. Cheren crouched and held tight to the ground, and was able to withstand the Like-Like's sucking. When it ceased, Cheren got back up and ran away, using his hands to feel around the walls. He turned around and squinted his eyes for a look at the Like-Like. He felt around for his bow and aimed with a Fire Arrow, launching at the grey blur and setting it to flames. He heard the Like-Like screech with pain as it turned into a flaring red blur, and he launched one more Fire Arrow to finish the sucker off.
As the Like-Like shriveled to a puddle, and poofed into nothingness, Cheren's glasses, shield, and the key dropped out. Cheren immediately went to put on his glasses, and smiled once his vision returned.
You got your glasses back! Now you'll be able to see clearly again! …Dork. ;D
Next, he went to pick up his shield.
You got your Mirror Shield back! This is a precious item, so don't lose it to fake keys again. -_-
And finally, he went to retrieve the Small Key.
You got a Small Key! Wait, why're we telling you this now?
Cheren left the room and reverted to his Kateenian form to cross the tightrope again. More Keese were flying at him again, so Merida had to shoot them down with her arrows. When Cheren made it back over, he reverted to his human form and they got in the Leaf-Boat, using it to sail over to the foothold with the locked door. They went inside, and came to another room with a turntable, and the huge wheel it (supposedly) connected to stationed along the northern wall; between two parallel walls. There was a Clear Chuchu roaming around casually, so they had a feeling what to expect from this room. There was also a ruined door across from them, and a locked door on the left side.
Cheren decided to slice the Chuchu and knock it out for now. Afterwards, he stuck his sword in the turntable's slot and began walking around it counterclockwise. As they expected, the table began to slowly rise out of the floor like a screw, coming higher and higher as Cheren kept turning. As was also expected, the table soon got too high, and they would need a foothold. The water Chuchu formed back into a blob, and Cheren immediately froze it with an Ice Arrow before it got close. The Chu turned into a block of ice, and Cheren climbed on as he stuck the sword into the slot, and had Merida push him around.
Merida was struggling to have to push the heavyweight Cheren and ice around, but the redheaded princess kept at it until the table was loose. However, the table soon got too high for Cheren again, and it STILL didn't come loose. Merida decided to slump down and catch her breath, and Cheren climbed down to join her and think about this. The water Chuchu unfroze from the ice, and Cheren froze it again so it wouldn't annoy them. He then proceeded to look around the room for another solution. Behind the wall on the right side of the wheel was a wooden pillar with a Majora block on top. Cheren moved the Chuchu ice-block beside the pillar and used it as a stepping stone to get atop the pillar.
From there, he pushed the Majora block onto the ice-block, and immediately knew how to reach the top of the turntable. He tried to pull them back over, but their combined weight made them too heavy. He had to turn into Captain Slag to pull the stacked blocks, but the Chuchu suddenly unfroze, and was crushed under the Majora block. Slag Cheren put on a look of annoyance and changed back into a human. They waited annoyedly for the Chu to reform, but once it did, they had to get it onto the block. The watery block came back together and started to jump at Cheren, and the Uno boy lured it onto the Majora block and quickly shot it with an Ice Arrow. With the ice block safely atop the Majora block, Cheren turned into Slag and moved it beside where the sword-slot was. Of course, since Merida couldn't push it, she would have to be on top. But there was no room to step onto the Majora block, then climb to the ice block.
Thankfully, a Hookshot target was stationed above the turntable. Cheren launched the Hookshot and pulled himself up, then launched it down to pull Merida up. He then dropped back down, but before they began turning, the Chuchu unfroze yet again, so Cheren had to freeze it back. Afterwards, he turned into Slag, and Merida stood on the stacked blocks and stuck her sword in the slot, as Slag Cheren pushed the stack counterclockwise, allowing them to turn the table. At long last, the turntable finally popped out like a screw. They were able to climb into the dark hole it led to, and enter the new door.
It was another near-pitch-dark hallway, made up of nothing but ruins. The hall went a little straight at first, but then made a turn toward the left. They went down a mini staircase and came to what felt like huge piles of dust. Cheren had to go in his wolf form to start digging around the mounds of dust, eventually clearing enough to go through. But first, Cheren suspected a Stray Fairy to be hidden within the mounds, so he kept digging around until they were all clear. Strangely, there were no Stray Fairies, but Cheren did notice a small gap in between some ruins. Cheren peeked through, and he could see the neon glow of the Stray Fairy's bubble. He changed back to human and shot an arrow through to pop it, then used the Fairy Mask to call the Stray Fairy out.
They went up the small stairway behind the cleared path and came to a new door on the left side of the hall. This next room featured a wide pit of spikes, with a series of rows of walls and chains on the ceiling. A teeter-totter was stationed in the middle of the ledge before the spikes, and was aimed at the center chain. Cheren turned into Sackboy and had Merida sit on the down end of the seesaw, then he used Sackboy's hammer to smash the upper end, and send Merida flying to the first chain. She grappled on tight with her arms and legs, looking nervously at the spike pit below. She looked to the next chain, on her left, and gained enough momentum before she was able to swing over and grab on. The next chain was right in front of her, so she easily swung forward and took hold.
However, the next chain was far away to her right, and the only way to get through, it looked like, would be to Wall Jump between the parallel sets of walls. Each set had gaps in between, so Merida had to aim her jumps carefully as she proceeded to bounce through. She was able to grab the chain, and saw the next opening was over to the left. She wall-kicked her way over safely, but when she reached the opening, she saw there was no chain, only a view of the next wall. She kept Wall Jumping in place to get her bearings (THAT must be difficult to do), and once she timed it right, she kicked over, and just barely kicked the bottom of the wall to kick off the other side of the previous wall, and then kept kicking along to the right. She reached and grabbed a chain in the middle, using it to swing over to the safe foothold.
From Merida's view, she could see an eye switch stationed on one of the walls of the closest row. She took aim and loosed an arrow at the eye, and the operatives flinched when many chunks of the contraption fell down with a tremendous quake onto the spiky floor, eyes shut tight and their bodies stiff from the impeccably loud and sudden shaking in this otherwise stiff, quiet ruin. The two shook it off and saw that several platforms were made for Cheren to cross. He changed back to a human and began to hop across; but he checked all the openings where the chunks came from and found a Stray Fairy in a bubble in one of them. He shot the bubble with an arrow and called it down with the Fairy Mask.
He finally joined with Merida as they entered the new door. The floor was pretty clean at the start of this next room, but the rest of it seemed completely covered with ruin. There was a chasm below them, it seemed like, and a very narrow trench made of ruined fragments. Along some of the ruins, there were Hidden Leaf symbols, indicating the need of the ninja. They were worried that Merida couldn't come with Cheren, but they noticed the Swap Pad on the right of their small area, so Cheren told her not to worry. The ninja-boy began leaping his away across the trench of ruins, having to make several turns and get slightly higher, with a piece of ruin always falling from above him, and threatening to knock him down had he not moved.
He soon reached a safe foothold with a slightly wider clearing, and a huge door along the wall. There was the other Swap Pad on the left side, so Cheren got on to switch places with Merida, who was already standing on the first one. Merida was up where he was, and Cheren had to jump his way through the ruined trench again to join her. Considering the rather cramped style of the room, there didn't appear to be anything else of interest, so they decided to head in the large door. They were a little confused at the sight of the door, being so big; and there was a small pile of ruin in front of it, which included some rusty chains. They decided to bypass this and go inside, entering a rather wide, circular room. (Pause music.)
They stood over a ledge over a dirty floor down below, and the grey, gloomy sky was widely exposed to them. When they dropped down to the floor, the ground was rather soft; almost like it didn't belong to the temple, but rather the actual earth. When they stepped a little toward the middle, a small rock suddenly landed in front of them. They stopped and looked up, seeing a purple-cloaked figure, with a skinny, golden head, and two tiny black eyes, standing atop the open sunroof, its cloak blowing in the wind. "Houh-houh-haaaah-hahaha." The strange being leapt down and landing softly on his feet. He pulled out two dual-swords, both alit with deadly pink flames, as the terrifying Garo scraped them against the other, eyes fixed on the operatives. (Play Mini-boss Theme from Majora's Mask.)
Sub-boss: Garo Master
The purple-clad ninja leaped at the operatives with both its flaming swords, and while the kids jumped back, the tips of the blades gave them a light, burning scratch. The ninja tap-danced as it faced Cheren, and the boy raised his shield expecting another strike. But when the ninja came, he suddenly vanished, and Cheren became distracted in confusion while the ninja dropped behind him from above and slashed him with both blades. Merida leapt at the ninja, aiming to strike, but the Garo held his blades behind him and blocked, then swiftly spun-slid behind Merida and knocked her beside Cheren. They looked up to see the Garo tap-dancing again, and quickly got on their feet to block his swords-strike with their own swords. Cheren blocked his right sword while Merida blocked his left. The Garo tried to swipe his blade around Cheren's, but he was able to change position quickly and defend. However, Merida was not so fortunate, and their hold was lost on the Garo as he jumped. This could either be because Merida wasn't quick enough, or the player had a hard time swiping two fingers across the Wii U Gamepad.
Merida recovered from the burns (ain't easy to kill them, is it?), and the Garo launched at them again. The two blocked with their blades, and both were quickly able to change positions in response to the Garo's movements. After a short round of blocks, Cheren was finally able to lay a hit on him, stunning him as Cheren and Merida dealt a round of blows. The Garo shot into the air upon recovery, coming down and swiping his swords to both of them, but they back-flipped just in time. The Garo Master danced around and started to throw fireballs from his swords, the kids dodging quickly as Cheren ran in to try and land a blow. Garo Master leapt and hopped off Cheren's sword, flying to the air and coming down with his swords aimed at Cheren, the boy dodging away.
The Garo Master shot at Cheren and swung, but Cheren raised his shield in defense, only for the Garo to flip over his shield as his blades came in impact, and then sliced Cheren from behind. Cheren got up weakly, keeping a firm hold on his sword, and blocked as the Garo slashed more fireballs their way. The Garo Master shot over again, and Merida ran beside Cheren as they both blocked an individual sword. Once again, they both had to keep switching sword positions as the Garo did so, continuing to block his strikes. At the end of his combo, however, he swung BOTH blades at the same time, and both operatives were knocked away.
The Garo hopped behind Cheren and immediately started slashing more flames, but the Uno boy got back up and hit them away with his shield. As he threw the last flame, the Garo shot at them again, and both operatives swung against a blade and started blocking. Thankfully, the Garo Master repeated his same patterns, so they were able to block pretty easily. After blocking the double-strike, Cheren landed a hit on him, and he and Merida dealt a round of strikes during his moment of weakness. The Garo Master shot to the air upon recovery, so Cheren and Merida dodged before he came down and struck.
The Garo Master danced a few feet away, and two clones of him suddenly appeared around the duo as they leaped overhead, touched, and spiraled into a spinning flame as they shot down attempting to strike. Cheren and Merida managed to avoid it, the ninjas making a small shockwave of fire before the clones vanished. Garo Master hopped away and faced Cheren, looking like it was about to do the double-strike, but instead, it swung its swords wildly in an "X" fashion, making an 'X' of fire as the two operatives dodged to the side. Garo Master hopped back up and faced Cheren again, jumping back, indicating he was about to do the double-strike, but as he shot forward, his two clones appeared again and knocked Cheren down as they came.
Merida ran over to help her friend up, facing the Garo as he was about to do the attack again. Both kids pulled out their bows, and as the Garo came, his clones by his sides, they shot the doubles and made them vanish in an instant, and THEN the operatives engaged him in a blocking combo. The Garo Master switched his blades faster than ever, forcing the duo to pay close attention to his movements. They were switching positions so fast, they were hoping he would drop his guard soon. Finally, the Garo stopped, but Cheren and Merida still pushed their blades against his. The ninja being was taking a moment to catch his breath, awaiting the perfect chance to surprise them. After about five seconds of waiting, the Garo lashed BOTH blades, but Cheren and Merida saw this coming and defended, afterwards swiping at the Garo's legs and making him fall on his back.
With the Garo weakened, Cheren and Merida exchanged nodding smirks. They flipped high above the purple-cladded ninja and impaled him with both blades. "HUHUHA-A-A-A-HUHUHU!" was apparently his scream indicating he's beaten. (End song.)
They flipped off the Garo as he got back up, and fell to his rear, panting in exhaust. "Regrettable! Although, my rival, you are spectacular. I shall take my bow by opening my heart and revealing my wisdom. As this temple is now, there is no way in the world to rescue the spirit that dwells here. Nor is there a way to restore this temple to its rightful state. If it cannot be saved now, you must save it beforehand. If you perform the song engraved here, your very history will be recorded, from that moment, 'til when you play again. Use this history, and you will find this temple's history. Belief or disbelief rests with you. To die without leaving a corpse…" The Garo Master stood up and began to fix himself a sandwich with ketchup and mustard. When he finished, he stuck a bomb with a lit fuse inside, and leisurely gobbled away. He stood, munching on the tasty sandwich for a few seconds, until his body exploded, covering Cheren and Merida in blood. "THAT is the way of us Garo."
As the two tried to brush the blood off, Cheren asked, "Wait, don't the Jedi do that?" (Replay "Stone Tower" theme.)
A ladder suddenly appeared out of nowhere, allowing them access out of the small pit. Just as well, another ladder appeared on the upper level, gaining them access to a new doorway. But before going up, a stone tablet emerged from the center of the dirt pit. Cheren and Merida approached it, and saw that a song was inscribed on it. The order of the notes was apparently the third-highest, second-highest, third-highest, third-lowest, third-highest, highest, and then second-highest.
Doooo-DOoo-dooo-do-Do-DOOO-Dooooooo!
Immediately, there was a roaring sound as Cheren's body flashed, and his body began to glow with a dim light, and he studied himself curiously. "Hmmmm… what happened?"
"Didn't he say something about playing it again?" Merida asked.
"Hmmm. Well, let's try." Doooo-DOoo-dooo-do-Do-DOOO-Dooooooo! He played the song again. Cheren flashed again, but this time, he saw a pair of holographic arms sticking out of him. "Waaah!" Cheren jumped away in fright, and both stared with wonder at a holographic clone of Cheren, staring at his arms in the same fashion Cheren was just doing.
Fi emerged from Cheren's sword to clarify this. "Master Cheren, I have new information for you. The song you just played, the Elegy of Emptiness, holds properties that are similar to the timebending technique, Time Recordance. When you perform the song, the actions you've made at anytime between then, to when you perform the song again, will be recorded using holographic illusions of yourself. My scans show that you can make up to three clones of yourself, Master. I'd suggest you keep track of your movements whenever you've played the song." With that said, Fi went back in the sword.
You've learned the Elegy of Emptiness! Use this song to create holographic clones of yourself! While these clones are intangible, any actions they make are as physical as if YOU were doing them! Which you did! ;D When these clones finish their sequence, they start over again! Just make sure you keep track of them. To disable all your clones, either leave the room or deactivate them yourself.
Cheren and Merida climbed the ladder out of the pit, and then climbed the new ladder to the upper doorway. They were brought to a slightly wide room, in which a small pit separated them and the next path. Granted, it was a fair distance for the Pirate Sail, except that a huge fence ALSO obstructed the parallel ledge. But along their ledge were two crystal switches; too far apart for a spin attack, but Cheren and Merida did like usual and struck them both simultaneously. Despite this, nothing at all seemed to happen, and the switches' lights went off about a millisecond later.
The two looked around after a while and saw another crystal switch on the ceiling. Obviously, they couldn't hit all three at the same time, so Cheren had to try out his new ability: he strummed the Elegy of Emptiness, and when his body started to glow, he took aim and shot an arrow at the ceiling switch. He played the song again, and at the same time his clone shot the switch, Cheren and Merida both struck a switch, and the fence fell down to make a bridge to the other path. There also happened to be another small hole, leading into that same pit. They saw there was ground below there, specifically a small staircase, so they decided to hop down.
They were now underneath the fallen fence, and they saw there was a an opening in the wall below the ledge they were just on. Cheren launched his Hookshot to the bottom of the fence and pulled himself on, giving him a view of the small chest inside the opening. The slope before it looked slippery, so that would probably prevent them from dropping in there beforehand. Now that he was on the fence, he could Hookshot over to the chest and stand on the stable foothold. Inside the chest was another Stray Fairy, and once they had it, they used the small stairway to jump back onto the parallel ledge (they figured those stairs were deactivated beforehand).
They made a left turn down the passage, and saw their way was blocked by a very long Majora block, made of steel. Cheren turned into Slag and tried to push the huge block, but it was apparently too heavy for him. Cheren turned back to a human and played the Elegy of Emptiness, then reverted to Slag's form to begin pushing the block. Afterward, he changed back and played the Elegy again, changing back to Slag so that he and a Slag clone could push the block together. Their combined strength was enough to push it into the hole ahead, allowing them entry into the exit.
They arrived at another room that was filled to the brim with swamp water. The room was very dark, but they could vaguely see other parts of the room below the water. Still, there wasn't any way to get down with all the piranhas, so they watered the Leaf-Boat Plant beside them with the S.Q.W.I.R.T. and used it to float across. Along their way, Lockjaw piranhas were leaping out of the water, munching their sharp teeth rapidly, so Merida had to shoot them with arrows while Cheren moved the boat along with the S.Q.W.I.R.T.. They were able to get to the safe land and leave out the door, coming to a very thin pathway.
They went down a small staircase to an outside area, which was a series of narrow paths through a field of rubble piles. They made their way through to the right, coming to a clearer area, but found that the door was sealed with metal bars. They went back into the maze and made their way beyond the doorway, coming to more disheveled parts of the maze. In one of the dead-ends, they found a crystal switch, but when Cheren hit it, it went off a millisecond later. Cheren suspected there were multiple switches, so he played the Elegy of Emptiness, hit the switch, and then played it again. His clone began to whack the switch over and over again, so Cheren and Merida went off to find the next one.
They found the second switch on a left corner, up on the wall, so Cheren shot it with an arrow (at the same time he heard the other clone hit his in the distance) and played the Elegy again. HOWEVER, since he was just wandering through that maze beforehand, after he had already activated the previous clone, his second clone was following in his tracks. Cheren face-palmed and shot the switch with an arrow before making a THIRD clone; but he had to shoot the switch when he heard the ringing from the first clone's switch. With that, the duo made their way across the maze and eventually found the third switch in the corner of some rubble. Cheren couldn't make any more clones, so he hoped this was the last one. When each of his clones struck their switch, Cheren immediately struck his at the same time. His switch stayed alit, so he figured that all the others were lit as well.
They heard the metal bars opening in the distance, so they hurried through the maze as quick as they could. The door brought them to a small ledge that was over the room with the parallel-sided pools; where they pulled the Majora block across using ice. They passed through the passage to the junked room, and from there, they climbed the ladder up through where the turntable was, and soon reached the starting room again.
With the Elegy of Emptiness, Cheren proceeded to hit the first of the four switches, then played the song again before walking to the second switch, and striking at the same time as his clone. He played the song again (he was gonna be out of breath by the end of this dungeon), and both clones were hitting their switch at the same time. Since there were only two more, Cheren and Merida struck the remaining two by their selves, and with all four crystals hit simultaneously, they all alit as the central floor flipped over, revealing a Time Block on the other end. They wondered where the Timeshift Orb could be found, but Merida indicated a small platform in the northwest portion of the area. It was short enough to jump onto, so Cheren hopped up and found the Timeshift Orb.
The Uno boy picked it up and threw it in the Time Block as it began to glow. They stood before the Time Block as Cheren performed the Song of Time. (End song.)
Doo-doooo, doo-DOO-doooo, do, do-do-DOO-Doo, do-do-DO, do, do-do-dooooo.
The operatives shielded their eyes as the Block of Time swallowed them in a column of blue light. However this temple was in the past was about to be unveiled to them.
Heavenly Ruin; 800 years in the past
The brightening blue light faded away, and Cheren and Merida stared around in confusion. The sky looked the same as it did before… but when Cheren took a few steps forward, he found himself suddenly wobbling on the edge of the temple. "Whoooaa-whoooa-WHOOOAA!" His heart filled with fear and panic as he fell, his eyes fixed wide on the endless chasm of clouds that lay below him.
"GOTcha!" Merida dashed and fell to her front as she gripped Cheren's right hand in both of hers. Cheren looked up at the Scottish girl's face with extreme gratitude and relief as she hauled him back up onto safe ground. She got up and helped Cheren to stand, the boy brushing himself before they both stared over the heavens. Their eyes widened with amazement. Before them lay a vast realm of gray, glum clouds, below them, to the side of them, and high above them. The Heavenly Ruin was hovering high above the heavens. (Play "Stone Tower Temple (Inverted)" from Majora's Mask.)
"Whoooa…" Merida still couldn't believe her eyes. "The temple really DID use to hang in the heavens. …Have ya ever seen anything LIKE this, Cheren??"
"Ehh. Kind of. In my world, there's a place called Skypia. It's where all these angel people live on floating, solid clouds, and they grow plants there and everything. ...If this temple didn't end up on the ground, I would assume it's made out of Island Cloud."
With the temple arisen from the ground (or never having been ON the ground), it was a lot more clean and rubble-free, and there were also a few more floors to it. Their first destination was a room to the west of there, since it wasn't a pile of rubble any more. They went in the door, and were immediately sealed in with metal bars. The small room only had a simple Death Armos, except this one had an extra eye on its side. Cheren got around its left side and played the Elegy of Emptiness before shooting the Armos' side eye. He played the song again so that his clone would keep shooting the side eye, but it only angered the Armos as it tried to smash Cheren.
Cheren led the Armos away, then had to get it to turn so that the clone was shooting the eye. He stood in front of the Armos while Merida got behind, and all three managed to hit the eyes at the same time. The Armos exploded and the door opened as a chest appeared in the middle. It was a big chest, so Cheren expected the fancy lightshow and the item that would come after.
You got the Compass! Blah blah BLAAH, for the one hundredth TIIIME, use it to find STUUUUFF, can I go home now?
They left the room and headed north of the center, returning to the first turntable room. The northern area of the room was free of the pile of rubble, and the huge turnwheel was clear in their view. The wheel was also stationed over a bottomless pit. Cheren stuck his sword in the table and turned counterclockwise, and the interconnected wheel was turning with it. Of course, this meant that they couldn't take the secret passage underneath the turntable.
Cheren stopped turning as they approached the ledge and saw the sword-slot on the lowest left area of the wheel. On the upper-left area, there was a cube-shaped slot. Beside them was a teeter-totter for the Sackboy's hammer, so Cheren had Merida sit on while he turned into Sackboy and slammed the other end. Merida went flying at the wheel, smashing flat against the top-right corner. Her body peeled off, and she flailed her arms frantically as she was about to fall in the clouds. Cheren panickingly changed back to a human and pulled her back with the Hookshot. Angered, Merida smacked the boy hard across the face, saying she hopes boys aren't dumb like that in the future.
Cheren climbed back up to turn the turntable again so that the sword-slot was facing the upper-right direction. Merida got on the seesaw again so that Cheren could fling her over, and she quickly stuck her sword in the slot and hung on. She saw that the top-right side had an opening with a blue switch and decided to hop off and stand on the switch. A door that was by the left side opened, but when she got off, the metal bars sealed it again. Merida stuck her sword in the wheel so that Cheren could turn her to the left side, where a small box sat beside the barred door. Cheren turned the wheel some more so that Merida could stick it in the cube-shaped slot on the wheel, then turned so that Merida could stick her sword back in the sword-slot.
He turned to let Merida off by the switch, then turned to let Merida grab the box. She placed the box on the blue switch and kept it down so the door would open. Cheren was going to turn Merida beside the door, but he checked his map and saw there was a Stray Fairy in the southern part of the room. He turned around and saw there was a wooden panel high up on the wall, and the catapult was apparently facing it. He grabbed Merida down with the Hookshot and had her sit on the opposite side of the catapult and launched her over, successfully breaking her through the wood into a small chamber where a treasure chest sat. She opened the chest and retrieved the Stray Fairy inside, going back down to join Cheren.
Cheren turned the wheel to launch her to the sword-slot again, and let her off beside the left opening before using his Pirate Sail to float himself beside her (but looking back, he could've used the Sail for BOTH of them). They went in the door and saw they were on a ledge over the two-sided pool room again; along the right wall. But now that they were in the sky, the pools were gone, and it was just a bottomless chasm of clouds. Before they jumped down, Cheren looked on his map and saw there was a Stray Fairy in the hidden passage; below the turntable. They jumped down to the starting ledge of the room, but the hidden passage was sealed in this time. Cheren banged his sword against the wall, but it remained solid, blocking their entry. Cheren pinched his nasal bridge in annoyance and told Merida to wait there. The ledge where they just came from had a Hookshot target; which was apparently crumbled in Cheren's time, and he used it to get back up as he made his way to the Time Block.
Cheren traveled back to the future by himself and got to the passage below the unscrewed turntable. The Stray Fairy was located under the small platform at the beginning of the room; but all that was under there was rubble. Cheren used a M.A.R.B.L.E. to blow the rubble away, and a chest was unveiled underneath. Cheren retrieved the Stray Fairy inside and aggravatingly returned to the past where Merida waited.
Cheren pulled the girl back onto the ledge with the Hookshot so the two could float safely to the middle platform using the Sail. From there, they used the Hookshot to latch onto the target over the opening on the parallel wall, and entered the door that would lead to the rubble pile maze. In this time, however, the rubble was long gone, and they were between towering walls in an expansive field overflowing with monsters; Stalfos and Fatblin standing guard at posts, with Bulblin waiting atop the wooden pillars. There were so many enemies in the room, and so many other obstructions, they wondered if they could handle them all.
But seated a few feet away, in front of some crates, there was a small chest. They expected it to be either a Stray Fairy or a Small Key, but instead, it was a Rumble Ball. Cheren exchanged a wondered look with Merida as he stuck the ball in his Giant's Mask. Merida immediately hurried to the back corner as Cheren stuck the mask on, watching as the boy grew into a tremendous giant once again.
The transformation dizzied Cheren again, and it was still hard to comprehend being so big. The wide-open outside area was so small, and the enemies looked like little ants. At his size, he was surprised he didn't make the whole temple collapse all on his own. …He felt like he was actually BIGGER than the temple. The sounds of tiny, panicky screams were caught in his humongous ears, and below him, the Bulblin were firing fire arrows at his pants—they were MUCH too small to set them on fire—and itty-bitty Stalfos trying to pierce his rubber shoes. Cheren smirked, feeling an immense surge of power in his bigger form, as he happily started to stomp his feet and squish any little demon he saw.
Taking down simple enemies was easy enough as it is, but it never felt more fun. Cheren was wiping out hordes of them in seconds, and all it took were the bottoms of his soles. He was stomping on all of the blockades as well, so by the time he was done, the room should be more clear for travel. When he was done stomping all the demons, the mask seemed to have a bit more power inside it, but there was nothing left to stomp. However, when he looked above to his right, he saw there was a tiny platform hovering several hundred feet above the walls. It was too high for him to see what was on it, but Cheren figured he could lift Merida up there.
He saw the tiny princess pressed against the corner, not wanting to be caught in his stomping spree, and bent down to hold his pinky finger beside her. Even though the finger was little, it was huge at Merida's height, and there was enough space for her to stand on his nail. Cheren gently lifted the princess up and held her beside the platform, where she opened a treasure chest containing a fairy. He let Merida onto his finger and carefully let her off by the ground, just in time for the Giant's Mask to wear off. Once Cheren shrunk back to his normal form, he was filled with disappointment at not being able to squish anything. Merida gave him a comforting pat, but she looked like she was happy to see him in his powerless form. Before they walked on, they took notice of a strange pattern that was lined up on the east wall. It was the symbol of a sun, a moon, a cloud, and a lightning bolt. They weren't sure what it was about, but they noted the pattern just in case.
With that done, they went up the small staircase to the room that was filled with piranha water. The water was gone now, so they were open to a lower area of the room, with the bottomless chasm looming underneath. They headed down a staircase and saw that their only way through was a locked door along the right side. They observed the room a little more and saw an eye switch was stationed alongside the platform the staircase led down to. Cheren shot the eye, and a Hookshot target appeared above the ledge where they first came into that room. Cheren launched the Hookshot and pulled them up, and they entered the door to the post-mini-boss room.
They were on the opposite side of the long Majora block, which hadn't been pushed down yet since they were back in time. They had a view of the pit it was pushed into, and there was another opening in the wall with a chest inside. Cheren hopped into the opening and retrieved the Stray Fairy inside the chest. He then hopped back to Merida as they went back in the room with the locked door.
Since they couldn't find anywhere else to go, they decided to return to the room with the (nonexistent) parallel pools. They jumped to the central platform to study the map, and saw that there was another part of the temple far behind and underneath the southern part of this room. Merida held on Cheren as they glided down using the Pirates' Sail taking land on a small ledge where a door sat. They entered a room with a few Fire Keese flying around, and a muscular, floating stone creature, colored a fiery yellow, with a triangle-shaped head and grinning, freaky face, guarding an opening with a treasure chest in the middle.
Cheren first shot down the Fire Keese, but when he tried to approach the Fouch, the grinning monster sent him flying back with a fist of fire. There was a huge icicle hanging above the Fouch, so Cheren shot it down with an arrow. It stuck over the monster's head as it looked around confusedly, but when Cheren tried to approach, it knocked the boy back and smashed the icicle on its head. Another one respawned over the Fouch, but Cheren knew it wouldn't work that easy. He saw the icicle was attached to a round contraption, and another icicle was frozen at the top part, facing upward.
They knew there had to be a turntable somewhere. There was a ledge above the room's entrance, and a square-shaped tile on the floor below it; similar to what lifted Cheren to the Dungeon Map. In the right corner of the room, there was a Hookshot target at the bottom of a part that stuck out. Cheren latched himself to the target, and it was pulled down, causing the floor tile to lift up. He let go of the target so the platform would lower, letting Merida get on as he latched the target and raised the platform again. Merida stuck her sword in the turntable that was up there, and the device that held the icicles turned as well.
Cheren shot the first icicle down on Fouch's head, and Merida turned it quickly so he could shoot down the second one. The second icicle pushed the first through Fouch's body and destroyed him, allowing Cheren to get the Small Key in the chest. They went outside the room, standing once more on the small ledge over the abyss of clouds. There was a patch of dirt with a small plant beside them, and Cheren watered it with the S.Q.W.I.R.T. to make the Peahat grow. Cheren and Merida latched on the floating plant with the Hookshot so it could carry them back to the central platform in the pool room.
They hurried back to the former-piranha room and went in the locked door, coming to a small, dark hallway with several strange black holes along the floor. They were a little worried at the sight of the holes. Cheren quietly stepped forward, having his sword ready in case a monster would come out, but when he was just inches away, nothing popped out. He shrugged toward Merida, who shrugged back as they walked through the hall with no problems. They had to make a left turn before reaching the door, but it was sealed with metal bars, with a blue switch beside it. They returned to the start of the room, and saw there was a crate placed beside the door.
The minute Cheren picked it up, a long, shadowy hand, with a purple outline, rose from each of the holes. Merida walked out first and defended Cheren as the Holemasters tried to swipe the box. One of the shadowy hands managed to grab her blade as she tried to yank away, but she was able to flip over and slice the top of the hand, swiftly zipping back and forth to cut the other hands away from Cheren. They were able to reach the switch as Cheren put the box down, opening the door.
This door led to the first piranha room they came to; with the tunnel, but they were on the floor that used to be under the water. A trio of Like-Likes roamed around this floor, but the duo easily shot them away with arrows. A Hookshot target sat on the left ledge's wall, so they latched their selves on and got up. They entered the south door on that ledge and came to the room with the second turntable. As expected, the wheel along the wall turned as well when Cheren turned the table. All the wheel had was an open spot, revealing strange symbols that were aligned around the wheel.
As they turned and studied the symbols, they noticed that two of them were a sun and a moon. They recalled the pattern outside; sun, moon, cloud, bolt, so Cheren had Merida shoot each of those in order as he turned. After shooting them in the right pattern, the barred door on the east side of the room came open. They went in and came out on an outside area, standing on a pathway over the cloudy abyss. They stood on a small ledge beside a grappable ledge; with Snapdragons below and under it, like usual, except there was only one portion of ledge, while the rest was a gap.
There was a turntable in the middle of their ledge, and when Cheren turned it, the cliff portion moved toward the right. He moved it back and let Merida grab on first, moving the ledge slowly so she would stop by the Snapdragon. She sliced the Snapdragon when it popped out, and did so with the others as Cheren moved her along. She dropped off over the next foothold, where another turntable sat, and Merida used it to move the ledge back over to Cheren. The Uno boy grabbed on and let Merida bring him over; it was easier since the Snapdragons were already gone.
Another chasm separated them and the next foothold, but there were two pointed branches sticking out from the wall. Beneath their foothold was a small ledge with a Rearrangement Pad. Cheren turned into Sackboy and knelt down to get an overview of the area. On the roof of the temple, there were two plums, so all Cheren had to do was stick them onto the branches, and they were able to jump across. Next, there was another turntable and a small grappable ledge, except this one had more room, but it still had to be moved. There were also several Security Beamos facing the ledge from different directions.
Cheren decided to get on first and have Merida move him. The first laser came from the wall, so Cheren hung on to the front of the ledge and passed by undetected. The second laser came from above the front, so Cheren climbed around to the side and got past. The next one was also from the wall, so Cheren held the front again, but the fourth laser was also close by, and pointed down at the front; the space between the two was as long as the grabbing ledge. Merida had to move the ledge slightly, giving Cheren enough space to climb to the side, without touching the previous laser. He managed to slip past, and took land on the foothold. Once again, there was another turntable, and Cheren had to repeat the process with Merida.
They entered the door at the end and came out on a ledge above the spike floor room. They jumped down and saw that the rows of walls and chains were now moving sideways along the ceiling, slipping into slots on the parallel walls. They didn't quite understand how the contraption worked, but regardless, Cheren had Merida sit on the teeter-totter and turned into Sackboy. They waited until a chain was about to come in the middle, and Cheren launched Merida quickly so she could grab ahold when it came. As the walls were moving along, she had to swing to the next chain quickly, and then had to Wall Jump her way down the next set of moving walls.
When the gap was clear, she kicked over and narrowly kicked off the bottom of the next row, then managed to reach the chain and swing off onto the safe foothold. From there, she saw the eye switch moving with walls and shot it. Rather than collapse onto the ground, all of the rows lowered their selves, as well as some platforms for Cheren to get over. Cheren had to swing and Wall Jump across himself now, but was able to make it to Merida.
They came to the room that was previously flooded with rubble, where Cheren had to use the ninja to leap his way through. Now it was a lot more wide open, with most of it being the endless chasm, and the only footholds being the one they started on and the parallel foothold with the Warp Gate and big door. There were a few Hidden Leaf symbols around the room, too. Cheren leaped to the one over the edge on the right, and from there he hopped to the one below the upper foothold and climbed on.
It turned out, the big door they had entered the mini-boss room was the Boss Door. He didn't understand at all how the Boss Door of all doors had its lock rusted, but he didn't push it. Parallel to the Boss Door, there was a barred door. Cheren decided to look for clues and hopped down to the Leaf symbol by the lower ledge. To his slight shock, the symbol opened a compartment when he grabbed on, and he struggled to look above and behind it to notice there was a crystal switch. He decided to check out the others; the one under the upper ledge had nothing, but the one near the ceiling above the first foothold opened to reveal an eye switch, and the one in the western corner had an eye switch, too.
He hopped down beside Merida and played the Elegy of Emptiness in his human form, then changed back to hop over and hold open the first hatch. He held for a few seconds and hopped back, played the Elegy again, then hopped to the Leaf symbol in the corner. While he held it down, he had a perfect view of the crystal switch unveiled by his first clone, and proceeded to throw a shuriken and strike the switch; of course it went off instantly like usual. He hopped back beside Merida and played the song a third time, then hopped to hold down the symbol above the entrance.
When he finished, he played the song for the last time, and all three clones were holding open a hatch, and the second clone was striking the crystal switch. Cheren leaped back to the upper foothold and switched places with Merida with the Warp Pad. With Merida on the higher floor, she had a view of the eye switch above the entrance. Cheren reverted to human and aimed at the corner eye switch, and both loosed an arrow at their switches at the same time as the second clone struck the crystal switch.
The barred door opened, and Cheren hopped up beside Merida as they went in. It was just a long, narrow column going downward via ladder; but instead of the ladder, they just dropped down and used the Pirate Sail. They then entered another door, which sealed with metal bars behind them, trapping them on a skinny, fenced bridge with an Eyegore on the other side. The Eyegore awakened and stomped toward the kids, shooting lasers that Cheren bounced away with the Mirror Shield. There was no room to run behind it, but there were Hidden Leaf symbols on the ceiling.
Cheren changed back to ninja and grabbed hold of the barred ceiling, easily climbing over the monster and dropping behind. Merida shot his eye, making its butt-mouth pop open, and Cheren shot a M.A.R.B.L.E. inside to destroy the monster. The barred doors on both ends opened, and Cheren and Merida entered the next room. (Pause song.)
Again, they were sealed inside by metal bars. The room was pretty vast, and rather dim, as they looked around and stepped forward quietly. They sensed a strange presence behind them, looking back and gasping in fright. A giant, smiling face stared at them from the wall, shutting its eyes as it moved down onto the floor in front of them. The face had no skin color of its own, as it seemed to be part of the room itself. It sported a creepy grin as they prepared to battle. (Play the "Mini-Boss" Theme from, guess which game by now.)
Sub-boss: Façade
The evil face began to move about the floor, coughing energy balls that homed in on the operatives. They were able to dodge them easily as Cheren ran over and shot a M.A.R.B.L.E. into the face's mouth. The smiling face munched on it for a few seconds before its eyes popped out upon its explosion. Cheren and Merida dealt a teamwork combo against the eyes to deal some damage before the face monster faded away. A few seconds passed before they saw that the monster appeared directly above them, on the ceiling, and was trying to suck them in. Cheren and Merida crouched tight to the ground as the monster tried to suck like a vacuum cleaner, but it failed to catch them and disappeared again.
Façade was now trying to avoid them when it appeared on the floor again, keeping a distance from the two as it spat more energy missiles. Since they couldn't catch it regularly, Cheren played the Elegy of Emptiness, then shot a M.A.R.B.L.E. forward before playing the song again. His clone began to shoot M.A.R.B.L.E.s in the same place as Cheren ran around and tried to chase the face the opposite way. The face was unknowingly approaching Cheren's clone, falling into his trap as the clone shot the M.A.R.B.L.E. into Façade's mouth. His eyes popped out once again, allowing Cheren and Merida to deal the round of blows.
This time, the face monster split up into two faces, so Cheren already knew where this was going. He deactivated his first clone and played the Elegy again, shot a M.A.R.B.L.E. in a random spot, and then played it AGAIN. He had Merida run over and lure the first face toward the clone while he went for the second, playing the Elegy again as he shot a M.A.R.B.L.E. forward. Merida was able to lead the monster over for the first clone to shoot a M.A.R.B.L.E. inside, but the effect wore off after a few seconds. Cheren led the second face over for the second clone, but it was difficult to get BOTH faces to swallow a bomb at the same time. Eventually, both faces took the pounding, and they fused into one face again.
Before they had a chance to attack, the monstrous face began moving along the walls. Its eyes were closed as it launched a series of energy missiles, which the operatives quickly had to avoid, as the monster opened its eyes when it was done firing. Merida shot the right eye, but he breezed it off as his left eye was okay, keeping his cocky smile as he spat more missiles at the duo. They managed to dodge just in time to shoot both eyes at once.
The monster began to weep as a result, its mouth dropping wide open as its tongue stuck out. Cheren hurried over and shot a combo of three M.A.R.B.L.E.s onto the tongue, and when it retracted, the monster's eyes widened as its face poofed, and popped into nothingness. (Replay "Stone Tower Inverted" theme.)
The metal bars on both parallel doors opened. Cheren immediately ran to the new door and entered the small chamber with the Boss Chest. Yet another lightshow display shone from the chest, but Cheren was able to retrieve his Boss Key.
You've got the Boss Key! It has absolutely NO differences, NO changed chest, NO changed name… so why on Earth do we keep telling you? Oh, wait! We're actually NOT on Earth!! GWWAAAH HAAAH HAAAH!
"Hm… that was disappointing." Cheren commented. With that, they proceeded out of the room and back to the bridge. Before heading to the Boss Door, they checked the map to check for Stray Fairies, and saw that the last one was directly above them. It was apparently in a chest on top of the bridge's cage. They hurried back to the pre-Boss Room (climbing the very long ladder), and Cheren decided to hop off the ledge and use the Pirate Sail to glide down onto the bridge. He was able to make it safely onto the bridge's cage, and the last Stray Fairy was as good as his.
Conveniently, a Peahat floated beside him, and it began to take him back up when he latched on. He excitedly joined Merida and said, "Swwweet! We're done!"
"We have ta fight this boss now, don't we?"
"Yeah. But we have to bring these to the Fairy Fountain first."
"Uuugh." Merida eye-rolled. "So we have ta make our way ALL the way back?"
"Nnnnot quite!" Cheren smirked. "I have something that can prevent all that!" With that, the Uno boy summoned Farore's Wind, and stationed it beside the Boss Door. "And since we're already in the past, we can warp to your town!" He then stood beside Merida and played the Song of Soaring, and they were went flying away. (End song.)
Outside the would-be Ruined Catacombs
Amongst the ruins beside the Lake DunBroch, they discovered an old cave that led to the Fairy's Fountain. A yellow aura surrounded the fountain as the yellow Stray Fairies fluttered about.
Cheren stepped forward and popped his bottle open, allowing the swarm of golden fairies to join with their friends. It wasn't anything new. The fairies spiraled around the fountain and merged, the operatives shielding their eyes from the flash of light. A portion of water arised from the center, forming a humanoid body, and eventually flashing as another fairy was formed. She wore white raggedy shorts and a white raggedy sleeveless shirt, brownish-gray sandals, and was wielding a bow. She smirked as she aimed a small, pointy arrow at Cheren, and the boy flinched as it launched at him at high speed, and glanced to his left to see it grazed his hair, and stuck into the wall.
The fairy stylishly twirled the bow in her hand, holding it by her hip. "It's all about aim. Am Ay right?" she spoke in a Scottish accent.
"VERY right." Merida nodded.
Cheren's heart was still racing after almost being pierced. "Ehh, heheheh." He merely chuckled nervously.
The fairy kept her smile as she approached the Uno boy, walking around him casually. "Ye've been to many places, Ay can feel. And yet, it feels as though you haven't been anywhere yet." She stopped in front of him and looked at him. "Ay'm Ira. …Like Ireland! But don't let it confuse ya, Ay'm Scottish."
"Eh heh!" Cheren smiled. "I get it!"
"Ay know. I can see a lot in yer mind." She smirked. "We fairies are good at that, ya know. Ya've been on many adventures. With friends, too. Ya've had happy times with 'em. Like with this little lass here."
Cheren and Merida exchanged slight glances, and blushed a little.
"But Ay can sense bad times, too. Ya've had with 'em, aye?"
"Um… aye." Cheren spoke, feeling upset about his latest moment with Alt. Sector V.
"It's reasonable ta feel with them at stuff. But ya must remember the good times, too. As years go by, nothin' lasts forever. Even this land, for example. One day, it will fall. Whether it be by the undead army, or natural extinction, a land comes to its end. But you shouldn't forget this land. Ye must remember it for what it was. And ye must remember yer friends, too. Remember what times ya had together. Because ye never know what may happen."
"Yeah…" This almost reminded Cheren of having to leave everyone behind to come here. Even though Panini ended up coming, there were a lot of people he was hoping to see again. …And he wanted to make up with the Alternate Sector V, too. Since he's been here, they've been his only friends, almost, and he felt bad about yelling at them.
He looked up when Ira rested an arm on his shoulder. "Don't feel bad. I'm sure they want ta be yer friend, too. But right now, Ay'm sure ye have business teh do." She said as she walked away. "But ta help ya along the way, Ay've concocted this for ya. Have at it." The fairy faced her eyes firm on Cheren as she made movements with her hands. Finally, she threw her arms toward him, clutching the air tight in her hands as Cheren felt a strange compression. He found himself surrounded in a blue, diamond shield, which shrunk down in front of him and encased an ocean-blue sphere. Cheren lightly held the diamond and stared at it in wonder.
You've got Nayru's Love! The love of the ancient goddess shall protect whoever wields this! Wear this over you, and you'll be invincible for a short time! But it can only be used once per battle.
Ira opened her eyes and smiled at Cheren again. "Never doubt your friendships with people. And always keep them in mind. Nothing is stronger than Time. Because Time is made up… of memories." And with no other words, the fairy closed her eyes in peace, fading back into the sparkling fountain.
"…What does that mean?" Merida asked, confused at that last statement.
Cheren chuckled. "It's a long story."
Back inside the temple; in the heavens
"Fin-al-LY." Cheren exclaimed exasperated as he opened the Boss Door. They had used Farore's Wind to warp back to the temple, eliminating the need for a second trip through. "I never have to collect Stray Fairies a-GAIN."
"Ya still haven't told me what that fairy was about." Merida demanded as they entered the Boss Door.
"Ehhh, they're guardian spirits that work with the Giants. And each of them represents some kind of moral, that represents the land or somethin'. I'll tell you later; let's just beat this guy."
They were back in the room where they fought the Garo Master in the future. With the temple in the sky, instead of a dirt field, the wide, round circle was just a gaping hole, leading to the endless abyss of clouds. The two walked around the chasm for a few minutes, but no sign of a boss made itself known. They were kind of worried that the monster would randomly POP up out of the hole and scare them to death. They decided to look away to test this theory, Cheren's eyes shut tight in fear as he exTREMELY anticipated this, while Merida didn't seem worried at all. Despite Cheren's obvious signs of fear, the boss didn't show up at all.
They turned and peeked down over the edge, staring into the cloudy abyss. Since the boss didn't show up, Merida came up with a crazy idea: "Maybe we have ta JUMP."
Cheren's eyes widened. "Are you NUTS?? No WAY we'll survive a fall like that! Even if there IS some kind of hidden ground."
"Hmmm… well, Ay was goin' ta die, anyway. See ya there." With that, Merida unhesitantly dove over the edge, falling fast toward the abyss.
"W-WAIT!" Cheren tried to stop her, but it was far too late. "…Well, I'm not lettin' Panini's ancestor beat me. …I mean, Thomas's." With that, Cheren dove over the edge as well.
The kids kept falling and falling, and the temple drew further away from their vision, eventually disappearing into the gray, gloomy clouds. They were surrounded in gray and white, and no matter how far they fell, they didn't seem to get anywhere beyond the clouds. But suddenly, they collided with a soft ground. They appeared to have landed in a vast field of solid clouds, but it was hard to tell since it was so foggy. However, there appeared to be several pieces of ruin scattered around the cloud.
Cheren and Merida stood close to each other, back-to-back with their bows and arrows raised. The ground, er, Island Cloud quaked beneath their feet all of a sudden, and they exchanged curious glances. Another quake, and they nearly fell over, the two keeping their guard raised. A few more stomps were heard, and in the distance, and yet very close, the silhouette of a tremendous being stepped closer, glowing eyes glaring at them from its head high above. The kids were curious if this was the Giant, still in his regular form, only possessed. However, he stepped into whatever little light they had in there, and was revealed to be an enormous skeleton demon, with armor, a Viking helmet with horns, and swords in both hands.
The duo was slightly stunned by his appearance, but didn't let it faze them as they readied to fight. The massive skeleton unleashed an underworldly roar that echoed across the heavens, yet it didn't seem that loud to their ears. (Play the "Boss Theme" from Rayman 2: The Great Escape. (Not the N64 version. :P))
Boss fight: Gigantic Masked Colossus, STALGOD
The colossal Stalfos stomped toward the kids slowly as Cheren and Merida hurried around him. The skeleton beast kept his gaze on them as he raised his left blade, and swung down, the tip of the blade missing by a few inches as they ducked. The Stalgod raised its right foot and attempted to smash them, but they easily dodged as Merida aimed up, and loosed an arrow straight at his left eye. "OOOOOOoo…" The Stalgod seemed to be hurt, but he shook it off like it was nothing. He stabbed his right sword down at Merida, but the girl dodged and ran underneath him, searching for a weak spot on his back. She spotted an opening where his back was exposed, and three colorful gemstones were brimming. Stalgod turned and saw the girl behind him, turning as he kept his fearful glare.
Cheren hurried beside his friend, and both jumped back to avoid the jabbing of his right sword. Since he seemed to be weak in the two eyes, this marked an obvious weakness, and both operatives exchanged nods as they aimed their bows, and launched an arrow into separate eyes, with Cheren's in the left, and Merida's in the right. Blinded in both eyes, the monster roared with pain, stomping and swinging his swords aimlessly. Eventually, he fell to his knees and gasped for breath (they questioned if a giant skeleton HAD breath), and they immediately hurried behind to have a view of his weak spot.
Cheren shot one of the emblems with an arrow, and it zapped off, but came back to life one second after. Obviously, this would call for the Elegy of Emptiness, so Cheren proceeded to play it. He fired at the upper gemstone, then played the Elegy again. A Cheren clone appeared and shot at the upper stone, at the same time Merida shot the left one and Cheren shot the right. The colossal skeleton screamed as a glowing, green ball shot out of his back and landed by Cheren. Cheren picked the Rumble Ball up and stuffed it in his Giant's Mask, and Merida hurried away as Cheren put the mask on, and grew to his tremendous giant form.
The Stalgod recovered from his pain at the same time, standing to glare at equal height with the Uno boy. Cheren and Stalgod clashed their tremendous blades, but whereas Stalgod's blades were much smaller, Cheren succeeded in dealing a number of hits against the armored bone man, knocking off several pieces of armor. They both swung their blades and began to push against the other's, but Cheren's Giant Mask unfortunately ran out of power, and he shrunk back to normal size. The Stalgod tried to stomp on him, but he avoided and stared up at the giant. The armor on his knees has been cut open, as was his belly, exposing his bare boney areas. On each of those areas, there appeared to be another glowing gem with a sword slot, so the two had an idea what to do next.
First, the duo shot him in his eyes again, and he fell to his knees as he shut his eyes tight. With his knees at ground level with them, Cheren ran to the left knee, while Merida took the right, and both stuck their swords in the slot and turned them at the same time, yanking them out like screws. Stalgod got to his feet and began hopping around frantically in pain. From their point of view, the giant looked silly while he was doing so, but they had to dodge and duck quickly as it swung its tremendous blades.
The giant opened its mouth wide and released a swarm of five Blue Bubbles, which began shaking their mouths frantically as they flew at the operatives. Cheren bounced the first couple back with his Mirror Shield, then sliced them in half, while Merida couldn't shoot them with her bow. The Scottish princess ended up taking a hit, and a blue cloud surrounded her as she was rendered defenseless. Cheren disabled and wiped out the remaining three Bubbles, but they ducked quickly when Stalgod's blades came again. They were impatiently waiting for Merida's curse bubble to go out, and it did just when the Stalgod brought its foot down in attempt to smash him.
Cheren and Merida shot its eyes and brought it to its knees again, and they hurried to its backside, where Cheren played the Elegy of Emptiness. He shot the top gem afterward, and then played the song again, so that, he, Merida, and his clone could shoot a gem at the same time. Another Rumble Ball dropped from the giant, and Cheren stuffed it in his Giant's Mask to grow into… well, a giant. The Stalgod growled angrily at the Uno kid and both began to clash their blades in a thundering duel. In the conflict, Cheren managed to get more blows off of the monster, knocking the armor off his chest, his shoulders, and his back.
Cheren shrunk back down to normal as he and Merida dodged his incoming sword-stab. As they ran from the giant again, they wondered how they could get to the large gems on his belly and chest. When he fell to his knees, they weren't low enough to reach, and Cheren apparently can't hit them while he's big. The two ran around the giant to search for a way, and saw that his knees had other weak points on their undersides. Before they could get a shot at the glowing gems, the giant turned around and quickly stabbed its sword in the ground, trying to hit them. As a result, his sword seemed to have gotten stuck, and they were given the perfect opportunity to run around while he tried to get it out.
Merida ran by the left knee and fired, while Cheren shot the right knee's gem, and the giant flew up in the air a little as it plopped down on its back. The two quickly ran up its arms and onto its front, hurrying down to the belly, where they both had to stick a sword in the gem's opposite slots. They both turned the gem counterclockwise, popping it out like a screw as the giant jumped to its feet and angrily smacked them off. The Stalgod hatefully began stabbing his blades at the ground faster than ever (but still relatively slow), quaking the cloud-ground as the operatives tried to dodge. The Stalgod stopped stabbing and leaped high above the operatives, and they hurriedly ran away as it came down and created a tremendous quake, knocking the two off their feet. They got up quickly and dodged as he slashed his blades, both operatives taking aim at an eye and loosing an arrow.
Stalgod fell to his knees from the blindness, and the two quickly hurried around to shoot the gemstones on his back. However, with more of his back exposed, he now had five gemstones, having uncovered two more. Cheren had to play the Elegy of Emptiness three times, shooting an arrow at a gem after each time. With three clones each shooting a gem, the other two were shot by Cheren himself and Merida, and the giant screeched as another Rumble Ball came out. Cheren grabbed it, but stuffed it in his pocket for now, not wanting to use it just yet. The Stalgod got back up and swung furiously at them again, the kids dodging like usual. They noticed that there were two more gems on the back of his hands, so they shot at the eyes to make him fall to his knees.
Coincidentally, he also laid his hands on the ground as he fell, allowing them to unscrew the small gems. Merida ran to the left hand while Cheren took the right, both unscrewing a gem simultaneously. The Stalgod got back up quickly, shaking his hands from the pain as he glared at the operatives. Their next target was the huge gem on its chest, so they waited until the Stalgod took a stab with his sword, and got it stuck. Once the Stalgod was stuck, the kids hurried behind and shot his knee-gems with an arrow, causing him to fall back on his back. They quickly ran onto his chest to unscrew the gem together, but it turned out it had three sword-slots. Cheren had to play the Elegy, and afterwards stick a sword in the slot and (fail) to turn it. When he (didn't) turned long enough, he played the song again, and he and Merida got in their own slots and began to turn, while the clone helped with the third one. The chest-gem popped out of the boney giant, and he angrily swatted them off and got up again.
They dodged a few more of his sword-strikes as they scanned his body for any more weak points. They decided to shoot his eyes and stun him for now, and then Cheren launched his Remote Bananarang to search for another weakness. He flew it above the Stalgod's neck, and one more small gemstone rested there. However, they couldn't get it when he was on his knees, nor when he was on his back. There was only one other option: Cheren threw on the Giant's Mask and grew into his towering self, rapidly swinging his sword at the Stalgod to make him dizzy enough. Cheren then carefully allowed Merida onto his finger, then carefully held her beside the monster's shoulder. Merida hopped on and ran to the gem behind his neck, sticking her sword in and twisting to make the gem pop out.
The Stalgod shook from the pain, causing Merida to drop and land on the soft Island Cloud, and Cheren dealt another round of blows against the skeleton. Cheren shrunk back to normal as the skeleton suddenly froze stiff and straight, his body parts separating and falling to the ground, his head last. Cheren stared at the fallen skeleton head, its mouth agape, and hurried over, thinking it was time to play the Song of Healing. However, the Stalgod's severed head suddenly bounced to life, its helmet falling off as it hovered around the air.
The skull-head still wore its angry face as it started to munch munch munch, chasing them around as it did so. The skull moved a lot quicker, so they had to move quick as they aimed and shot its two eyes. The skull was pushed back as it shook the pain off, and coughed out a Rumble Ball. Immediately, the Stalgod shook back to its senses and kept chasing them, but Cheren ran around, grabbed the Rumble Ball, and stuffed it in his mask. Cheren put on the Giant's Mask and grew to his tremendous size, and from his view, the skull looked like a regular skull now. The angry skull flew to his crotch, and Cheren flinched with pain as the skull snapped his teeth on it. The giant child frantically tried to punch it off, and immediately dealt him a series of blows after doing so, knocking it around like a simple Bubble.
Cheren also noticed the glowing gem that took up the back of its head. He was about to pierce it, but the skull immediately got back up and tried to fly away. Cheren easily kept knocking the skull around with his enormous sword, and when the bodiless skull finally had enough, Cheren flipped into the air, and brought the piercing blade down. (End song.)
Jungle of the Apes
"RRRRRRR-rr-rr-rr-rrrrRRRRrr!" As the African apes were calmly going about their business, the Giant's roar suddenly echoed throughout the land.
Le Carnivilia
"RRRRRRR-rr-rr-rr-rrrrRRRRrr!" The amusement park goers stared at the heavens in wonder at the sound of the Giant's call.
Holoska
"RRRRRRR-rr-rr-rr-rrrrRRRRrr!" The wolves' ears perked at the call of the Giant. By its sound, it seemed as if something great has happened.
DunBroch Kingdom
Back in the past, the warriors were in fierce battle with the skeleton army, when the undead warriors began to shake, and suddenly fall down lifeless. Their eyes widened with wonder as rays of light shone onto the land from the cloudy heavens. The clouds had become much more bright, and the only shade of darkness was the enormous shadow of a strange being with its sword into something round. "Mor'du's carcass… it's the Giant of DunBroch!" Fergus said with amazement.
From Sector DB's treehouse balcony, Merida's would-be suitors recognized the titanic shadow; Macintosh wore a smirk, MacGuffin looked amazed, and Dingwall looked dim as always. "Oi… yer somethin' else, Kid…" was all Macintosh said.
Heavenly Ruin
The gigantic Uno boy pulled his blade out of Stalgod's skull, and shrunk back to his puny size. He sheathed his sword as Merida ran beside him, staring at the lifeless eyes of the monster. "It mustn't be fun being a giant if ya have such easy weak points." Merida commented.
"Well, you can't be too powerful." Cheren approached the giant skull and pulled out his Spirit Flute, proceeding to play the Song of Healing.
Doo-doo-doooo, doo-doo-doooo, doo-doo, do-do-dooooooo.
The giant skull sparkled with light and vanished, its faces shrinking down into a regular mask.
You've seized Stalgod's Remains! You've just freed the innocent spirit that was kept imprisoned within the body of evil Stalgod.
"…Soooooo HOW do we get outta here?" Merida asked.
"That'll be up to you to figure out."
"Why me?"
"Just 'cause." With that, the mask swallowed Cheren in light, and he was off to the Spirit World.
Spirit World (Play Giants' Theme from Majora's Mask.)
Once again, Cheren stood upon a towering pillar, overlooking a vast realm of grassland and ruin, and columns of water flowing into the sky as the sixth and final Giant stood before him in the distance. "Well… there you have it." Cheren said simply. "I've rescued all of you. So it's time for YOU ALL to return the favor. You have to do something about him. Okay??"
"Rrrrooorrrr-rr-rr-rrrRRROORR."
"…Call…us…" Fi spoke.
"Call you? Okay then… All that's left to do is find Majora. And once I do, I'll call you to destroy him. But… how will I get to you?"
"RAAAAWWWRRR-raawwwr-rooorrr-ooorr-OOORR-OOOWWWRR."
"Um… what?" Cheren looked baffled.
"RAAAAWWWRRR-raawwwr-rooorrr-ooorr-OOORR-OOOWWWRR."
"It appears to be some kind of song." Fi examined. "Master, I would suggest pulling out your flute."
Cheren did so and held the six sacred pipes by his mouth. Fi made little dancing motions at different altitudes, making different-toned dings. Ding… doong, doong, Doong, DOng, DONG… And again, Ding… doong, doong, Doong, DOng, DONG…
Cheren followed with his flute. The pipes were third-highest, third-lowest, second-lowest, third-lowest, third-highest, and then highest. Dooooo-dooo-dooo-Dooo-dooOO-DOOOOO!
You learned the Oath to Order! People of the ancient days used this song to summon the Giants in times of crisis. Play this in Majora's presence, and the Giants will save the day!
Cheren stuffed the Spirit Flute away and gave a nod. "So this is how. Okay. I'll look for Majora as quick as I can. …But when I'm done… you think you could help us get back home? I really wanna get back there, too. …I mean… not to sound needy or anything." As he spoke, Cheren instantly remembered something. "Or better yet… I could take Majora's route. How did Majora get here, anyway? …Do you know?"
"RAAAAWWWRRR-raawwwr-rooorrr-ooorr-OOORR-OOOWWWRR."
"…He has… accomplices…" Fi translated.
"Accomplices? You mean, there's someone behind the scenes? Who…?" Cheren didn't have a chance for an answer, as the blinding light brought him out of his dreams.