REALMS AND OTHER TERMS

Here are the known tiers in the book. there is more but I will add them when the time comes. Note that the improvements carried out on the cultivator's body when they were in the previous realm still continue even after they enter the next realm, only that it is more subtle and not as drastic as before.

GRUNT REALM: The first realm. This realm focuses on improving the cultivator's body. Advancing through its 9 tiers upgrades the cultivator's physical body.

MUTANT REALM: This realm focuses on improving the cultivator's mutation. the cultivator's core becomes partially unsealed and now produces elemental energy. The elemental energy cannot leave the cultivator's body though and only body-enhancing skills can be used. Advancing through its 9 tiers upgrades the cultivator's mutation.

EVOLVED REALM: This realm focuses on increasing the cultivator's elemental energy pool. Their core becomes completely unsealed and skills that can be cast outside of the body like offensive abilities can now be used.

Advancement in the tiers of this realm increases the elemental pool which is stored in the cultivator's core.

WARRIOR REALM: The cultivator's body becomes strong enough to interact with the dao. They are soon able to begin their study of the dao and are able to develop 'quasi absolute abilities'.

Advancement in tiers of this realm increases the chances of interacting with the dao and understanding it

KNIGHT REALM: The cultivator must get to a peak in their study of the dao when they are in tier 9 of the warrior realm and create an absolute ability before they can step into the knight realm.

Advancement in tiers of this realm increases the chances of them creating more 'quasi absolute abilities'.

KING REALM: In this realm, the cultivator's body has evolved to be strong enough to prolong flight.

Advancement in tiers of this realm increase fight speed and makes the cultivator's body strong enough to learn 3 absolute abilities.

EMPEROR REALM: In this realm, the cultivator's body is strong enough to to study another dao.

Advancement in tiers of this realm makes the cultivator's body strong enough to create a total of 9 absolute abilities.

DEITY REALM: In this realm, the cultivator's body becomes strong enough to create more absolute abilities.

Advancement in tiers of this realm makes the cultivator's body strong enough to create a total of 14 absolute abilities.

DEMI-GOD REALM: In this realm, the cultivator's body is strong enough to to study another dao.

Advancement in tiers of this realm makes the cultivator's body strong enough to create a total of 21 absolute abilities. (3 daos, and 21 absolute abilities total).

GOD REALM: The cultivator forms a dao god body with the dao they have the strongest mastery of. The body is usually much larger than a planet and instantly drives anyone below the god realm who see's the true form of their dao body to madness and makes their mutation go haywire until they devolve into a mass of sentient flesh, thus the need for the earth to send them far away for advancement. They revert to their human form before returning back to earth.

A god can master unlimited absolute abilities and can master a total of 20 daos. (Note, for now, no one in the book, not even the gods themselves know the limit of the god realm, except earth *himself*)

Spoiler for my fans. There are other realms after god realm and will be mentioned later. The next one after god realm is PLAIN LORD REALM(sounds familiar, right?)

LEVELS IN THE HUNTER/VARMINT ASSOCIATION

the cultivator's level in the hunter association leader board is determined by the total contribution points they have gained. Hunter Associatyion contribution points are gained by killing monsters/humans completing objectives given by the earth.

TRAINEE: 0 CP (You are an ant)

NOVICE: 300,000 CP (You are just a larger ant)

ADEPT: 900,000 CP (You become respectable and 5% discount is offered on all services provided by the hunter/varmint association)

MASTER: 2,700,000 CP (You attract earth's attention, 20% discount is offered on all services provided by the hunter/varmint association)

GRANDMASTER: 8,100,000 CP (30% discount is offered on all services provided by the hunter/varmint association)

LEGEND: 24,300,000 CP (You get one chance for earth to come to your aid, 40% discount is offered on all services provided by the hunter/varmint association)

MYTHIC: 72,900,000 CP (You will be nurtured by the earth, 50% discount is offered on all services provided by the hunter/varmint association)

PRIMORDIAL: 218,700,000 CP (Undisclosed reward, 70% discount is offered on all services provided by the hunter/varmint association)

SKILL MASTERY LEVELS

UNINITIATED

INITIATED

BEGINNER

INTERMEDIATE

EXPERT

Only the Brunhilde empire have a way of measuring skill level through the use of their neural chips. Others can only feel the levels when there is a substantial improvement on various attributes of the skill.

I will keep updating this chapter when there is something new