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The airship's deck is in chaos, but none of your people have attacked. Alexius is trying to speak, Therko is out front to deflect gunfire, and the controllers are still getting oriented. But the hunters seem to have lost their minds with terror. They keep screaming that "savages" have overrun them. Some are even throwing themselves off the airship.

You spot Kattan the Younger, the Alexandrine scientist who joined your expedition. His face is dirty, his once-keen expression haunted and vacant, and he cradles a revolver in his hands. He sees you, and it's like he can't decide whether to turn the weapon on you or himself.

The airship starts to spin through the air. Someone is at the wheel but not paying any attention, just fumbling for a rifle. Your allies, horrified at the chaos—men throwing themselves and supplies overboard, the airship engines belching smoke, the hunters fleeing or raising rifles in a blind panic—turn to you for guidance.