Market and Items - Chapter 22

Alan looked at three items that he found interesting. Of course, he is not going to buy anything. It would be a foolish idea to buy an item just after the first mission.

The people who are selling those items most likely discovered them on the mission.

if they can find items in the missions they have completed.

It is more likely that he can find it too. There is no need to pay credits for the items.

He already has some sort of advantage over others. There is no need to buy the item.

This is a simple point of view of Alan.

Some people think differently than he does, which is normal. Alan believes that these items are sold to newcomers who take advantage of their ignorance to sell items that they don't need.

Alan does not want to be swindled by the people who are trying to take him for a fool.

In response to that, he gives himself the promise not to buy anything. Even if the items he is seeking are important to him.

These three items were a ring, a wristband, and a katana-like sword.

As Alan looked at these things, system panels manifested and gave him information about the items.

"Megwhal Ring"

"The ring of a small-sized Kobold army lord, after wearing it, gives the wearer more defense against monster-type creatures."

"Item Level ( Gate1.3))

"Price: 125 Credits"

-

"Wristband of Erka Town Thief"

"After wearing the wristband of the thief, hand speed will increase by 30%."

"Item Level (Gate 1.5)"

"Price: 250 credits."

-

"Blood Demon Sword"

"Each damage done with the sword will cause the enemy to be affected by a supernatural "bleeding" effect."

"The enemy will take %0.0222 damaged and each damage will regenerate the health of the user by %0.05

"Price: 500 credits."

-

If Alan had not planned on purchasing anything, he would buy the Blood Demon Sword in a heartbeat.

It grants him the ability to steal lives as well as cause bleeding. This kind of effect could not be missed.

"I am not going to indulge in my desires."

Alan said quietly to himself.

"Personal Room."

With a whisper from Alan, he teleported back into his room. He takes a deep breath and then whispers.

"Training"

With his whisper, the scenery changes, and he finds himself in a gray-colored, huge room with several doors.

"Welcome Training"

"There are currently three types of training users can do."

"Train Experience": The user can imagine a situation based on his experiences and live it again. "Including enemies he fought."

"Training Practice: The user can summon training dummies at his level or stronger than himself." These dummies and their numbers can be chosen by the user. If the user dies, the training ends.

"Train Skill": The user selects a skill, and the room changes as the selected skill improve. More time is spent on the room manifest after the "Train Skill" command. "More training and experience will be gained."