Component descriptions

[Component name: Connection line

Effect: connects two components, allowing mana to move to the next component and activate its effect, one of the most basic element of a spell which is needed for a spell to work]

[Component name: Component holder

Effect: Holds a component, allowing a connection line to be attached to it, and for the spell to continues, one of the most basic element of a spell which is needed for a spell to work]

[Component name: Amplifying line

Effect: A form of connection line that amplifies any subsequent component, in return, the mana consumption rate of all subsequent components is amplified]

[Component name: Diminishing line

Effect: A form of connection line that diminishes the effect of all subsequent components, in return, the mana consumption rate of all subsequent components id amplified]

[Component name: Diminishing holder

Effect: A form of component holder that diminishes the effect of all subsequent components, in return, the mana consumption rate of all subsequent components id amplified]

[Component name: Amplifying holder

Effect: A form of component holder that amplifies any subsequent component, in return, the mana consumption rate of all subsequent components is amplified]

[Component name: Valve line

Effect: A form of connection line that allows the amount of mana consumption to be adjusted, effectiveness of subsequent components is proportional to mana consumption]

[Component name: Loop node

Effect: A special point in a spell that will connect two areas, however, these areas must be directly connected, the nodes will cause the spell to continue indefinitely, as long as mana is still applied]

[Component name: Projectile form

Effect: A form component that causes any subsequent components to form a ball that can be shot out once the spell is completed, will not affect mana consumption rate]

[Component name: Touch form

Effect: A form component that causes any subsequent components to be applied only on anything the user touches, it is impermeant and will disappear as soon as the user touches a desired target, or five seconds pass, decreases mana consumption rate]

[Component name: Mine form

Effect: A form component that will cause any subsequent components to form into an orb of magic energy, this orb is undetectable to those who can't observe mana, when any entity touches said orb, the effect of the spell will be released in an outward blast, affecting anything within a certain range, increases mana consumption]

[Component name: Charge form

Effect: A form component that will cause any subsequent components to be stored and held by the user, constant mana can be supplied to the spell to increase its effectiveness, however this causes the mana consumption of the components to increase, so eventually the spell will stop growing in power, but it still takes mana to maintain it, this form can be used together with any other form]

[Component name: Mark form

Effect: A form component that will cause any subsequent components to become a mark wherever the user touches, these marks can be activated remotely, however this requires mana and a direct line of sight, these marks can be placed on anything, and will disappear after twenty-four hours]

[Component name: Orbit form

Effect: A form component that will cause any subsequent components to orbit around the user, these will stay orbiting as long as the spell is still supplied with mana, it will not affect mana consumption but requires a constant supply]

[Component name: Layer form

Effect: A form component that will cause any subsequent components to form a thin layer over the user, this will require a constant supply of mana, and will be constantly active as long as it is supplied with mana, it can't be deactivated without collapsing the spell]

[Component name: Seeker form

Effect: A form component that will cause any subsequent components to become slow moving projectiles that will designate a target and pursue them until they have hit anything, they will activate upon touching anything]

[Component name: Sacrifice condition

Effect: A condition added to a spell that will take part of the users hp as a sacrifice, and in return will drastically reduce the mana consumption of a spell while keeping the effectiveness of components at their original level, the amount of hp sacrificed will be proportional to the amount of components in the spell]

[Component name: Sight condition

Effect: A condition added to a spell that will cause any spell to collapse once it is out of your field of vision, in return, the mana consumption rate will be decreased while keeping the effectiveness of components at their original level]

[Component name: 50 metre condition

Effect: A condition added to a spell that will cause the spell to collapse when it leaves a 50-metre radius of the user, in return, the mana consumption rate will be slightly decreased while keeping the effectiveness of components at their original level]

[Component name: Rift

Effect: An active spell components that will create a rift in whatever elemental energy is applied, this takes a moderate amount of mana to be produced, please note that the shape and duration of the rift will be altered depending on the form used]

[Component name: Connect

Effect: An active spell component that will allow the user to connect two designated objects, these objects must be of the same, or similar classification, through this connection, something can be passed along, depending on the element used in this spell creation, this will take a minor amount of mana to maintain]