This chapter is dedicated to helping paint a vivid picture of the background of the setting of this story, as well as the power systems involved in this particular story. As of now, this story was just a beautiful mess of words with no actual power distinction.
Power Systems: Earth
Order of evolution
(Main Ranking)
Unawakened-->Apprentice Mage-->Novice Mage -->Master Mage-->Grandmaster Mage-->Wizard/Witch-->Warlock-->Origin Mage-->High Mage-->Archmage.
There are 9 stages of evolution for evolution.
(Sub Ranking)
F-->E-->D-->C-->B-->A-->S-->SS-->SSS-->X
(Landscape: Earth)
The earth after the arrival of mana has changed and evolved into a larger landscape that is divided into five major regions; Northern, Western, Southern, Eastern, And Central Regions. With the northern region with the most barren landscape and the central region with the most vitality and resources. All these regions are led by governors with High Mage cultivations selected by the Earth Federation. But other forces have their bases also there like the military and the big families.
(Mage Occupations)
War Mages: Mage Scouts, Mage Assassins, Healers, Combat Mages.
Potioneers
Mage Smiths
Runes Mages
Tech Mages
War Mages: This type of mage are responsible for all aspects of combat including scouting, assassination, healing, and militia squads involved with fighting.
Potioneers: This type of mage is responsible for the creation of magic potions.
Mage Smiths:This type of mage is responsible for the creation of magical types of equipment.
Runes Mages: Mages responsible for the inscription of magical runes on equipment.
Tech Mages: Mages responsible for the research and production of scientific magical innovations like spaceships that run on mana stones.