You Shall Not Pass!

The blinding lights disappeared, and the players found themselves in a dim-lit, smoky tunnel. It was three people wide and ten feet high. The walls looked like the intestines of an animal. They trembled and pulsated eerily.

"Let's move in a queue," Edmund ordered. "And don't anybody dare touch the walls. You may be sucked into another tunnel. "

The party started jogging down the passage.

"Where are the others?" Skylar asked. "I mean the other guilds and parties. There are supposed to be hundreds of gamers inside, right?"

"It seems a party which enters together gets its own passage," Jack replied. "But perhaps all these paths lead to the same floor. Let's keep going, following Captain Edmund's lead. He is the most experienced player here and has years of experience in dungeon raids."

Everyone nodded and moved on steadily. After a fifteen-minute hike, a light opened at the tunnel's mouth.

"We're finally here," Edmund warned. "Everyone, stay alert."