Magic in the game of evolution

There is magic, and most races use some form or type of magic and have different skills when it comes to each element.

Some races also choose to be better at one element but can be locked out of using others, which has its positives and negatives.

The elements and their tiers:

(Basic)

Fire

Water

Wind

Earth

Metal

(Moderate)

Light

Darkness

Nature

Ice

Lava

Lightning

(Adept)

Blood

Psychic

Toxins

Mind

Body

(Advanced)

Cosmic

Time

Life

Death

All of these have their advantages and disadvantages and can help in many forms of life and battle, with some being more practical than others.

One of the most notable differences is that basic magic is easier to learn and advance in, while advanced magic is the hardest

Also, things like time or death will have certain restraints on them so that they are not overpowered, but the ones in advance once mastered are the strongest.

But that doesn't mean someone who is a high level of fire can't fight a high level of life magic it will just be much harder and will take more than just magic.

The skills levels for magic:

There are 5 levels for each type of magic, going from 1 to 5, and each increases the power and abilities of its user.

And 4 tiers have 5 levels, so to become a master you must get to level 20.

Initiate: 1, 2, 3, 4, 5

Adept:1, 2, 3, 4, 5

Mage:1, 2, 3, 4, 5

Transended:1, 2, 3, 4, 5

Also, all magic is used differently and has no one form, so one species might use fire magic differently from another and have different ways of using it to attack.

Magic can also be combined with either technology or evolution, but very few try to combine all three and would rather focus on 1 or 2.

There is also an individual and races affinity that decide how good they are with magic and are in 3 grades: low, medium, and high.

Also, when it comes to the candidates and gods, they don't use magic as it is for mortals.