No Strings Attached

That night, I locked myself in my room, my laptop open, fingers flying across the keyboard. For the first time, this wasn't just some idle fantasy or a passing thought—I was actually making plans.

"This is real," I muttered under my breath, my heart pounding with a mix of excitement and fear.

I wasn't just dreaming anymore. I was doing.

First, I began making research on everything... game engines, development teams, funding, legalities. I went deep into forums, watched interviews with game developers, noted down every mistake failed companies had made.

A game wasn't something I could create alone. I needed programmers, artists, sound designers. But before that, I needed a concept.

I grabbed a notepad and started scribbling ideas. What kind of game did I want? A shooter? An open-world RPG? Something revolutionary? I had played every type of game imaginable, but what would make my game different?