Danladi fully settled into the routine at the studio. Every day, he woke up early, went to the studio, and worked on the game. He wasn't just another developer—he was at the heart of it.
Late nights blurred into early mornings, fueled by coffee and an obsession with perfecting every detail. He refined mechanics, coded late into the night, and worked closely with the artists to bring the world to life.
The team was good—really good—but Danladi pushed them harder. He wasn't just making a game; he was building something that would shake the industry.
Then came the testing phase.
One night, after the studio had mostly emptied, Jason, Sasha, and Mike sat in front of their screens, controllers in hand.
"Alright," Jason said, cracking his knuckles. "Let's see if all this work was worth it."
The game booted up. A title screen appeared, then an opening cinematic, and finally, gameplay.