Skill List:
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Description: Through continuous observation, a skill to observe objects, situations, and persons were generated allowing the user to quickly gather information. The higher the skill, the greater the data obtained.
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Description: Due to having Gaia blessing her remaining powers she granted her vessel the ability power of [The Gamer] with limitless growth but the Player will have to figure out how he proceeds without the usual Skills of
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Description: By silently walking away and breathing, you've a higher chance of sneaking up on some fools or even avoiding dangerous people who are trying to find you.
-Chances of being unseen by 3%.
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AP Cost: AP regen is disabled until it's deactivated by the user.
Description: The Manifestation of the soul. When Active it acts as a forcefield and helps defend the user protecting the user from harm.
-Allows to passively increase all stats except LUCK by 30% when Passive.
-Allows to actively increases all stats except LUCK by 60% when Active.
-Raise the skill to Lv.20 to unlock your semblance.
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AP Cost: Any/Min.
Description: A training exercise used by Huntsman and Huntresses that allows them to expel aura into the air to know how much aura is needed to activate their Dust, Semblance, or to coat their bodies for protection.
-Every level of 25, 50, 75, and 99 reduce AP Costs by 5% each.
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AP Cost: When the user is in an Active Meditation, they can restore the lost fatigue, HP, MP, and AP by 10%/Min. but if interrupted stops the process.
Description: By clearing your mind and relaxing, you can help your soul and mind heal. This helps by reaching into yourself tap into the power of the soul to calm the ranging battle within and allow the soul rest.
-Passively increases STR, AGI, VIT, INT, and WIS by 2%.
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AP Cost: Varies
Description: Allowing the user to manipulate their own aura, it lets the user gain a better control of their aura, allowing them to use it for whatever purpose they need, once skilled enough to manipulate.
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AP Cost: 25 AP
Duration: 1 Min.
Description: Users of this ability are able to combine their aura with their physical combat skill, allowing them to either augment any of their body parts as well as their physical condition or simply use the aura for any other defensive or offensive purpose.
-Raises the user STR, AGI, VIT, and INT by 1%.
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Description: The ancient use of using the Body as the weapon is the common factor in martial arts but is not the only thing you can use.
-Passively increases martial arts attack by 1%
-Passively increases martial arts attack speed by 1%
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Description: Unarmed Combat is the use of skills of using only your bare fist in a fight as it's the manliest weapon and true weapon that god gave you so use it to beat up all your enemies.
-Passively increases unarmed combat attacks by 1%.
-Passively increases unarmed combat attack speed by 1%.
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AP Cost: 5 AP
Duration: 3 Min.
Description: This skill allows the user to imprison, and/or otherwise stop beings by surrounding them completely and conceivably forever (due to the targets aura fueling the power) within their own aura.
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AP Cost: To be aware or range of the effects.
Description: A skill that detects any bloodlust directed at the user. It is an instinctive skill. It also alerts the user of its origin if they are close enough.
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AP Cost: AP regen is disabled until it's deactivated by the user and drains user to be active for 10 AP/Min.
Description: The user passively increases the power of Aura related attacks, recovery rate, defenses, transferring, transportation, control/manipulation and healing.
-Passively increases STR, AGI, VIT, and INT passively by 5%.
-Actively increases STR, AGI, VIT, and INT actively by 10%
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AP Cost: Through special quest.
Description: By completing special quests, you can copy other skills and store them in your soul. Stored skills can be combined to create more advanced skills. However, if the difficulty of the condition for copying a skill is too high, some conditions may be modified.
-The Higher the level of the target the copying condition will become easier.
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Description: This Semblance seemingly allows the user to absorb and store matter into themselves through the palm of their hands. The exact upper limits to how much the user can absorb are unknown. One limitation appears to be that the user must physically touch the object that they are absorbing. The user is able to then release said stored matter in whole.
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Description: The body's durability increases, allowing for less damage taken.
-1% decrease in damage taken by attacks.
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Description: The body's resistance against fire-based attacks allows for less damage taken.
-1% decreases in damage taken by Fire related attacks.
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AP Cost: 25 AP/Sec.
Description: Petal Burst, allows the user to dash with an inhuman speed in whatever direction they chooses, often leaving trails of rose petals in their wake. The Semblance allows the user to disassemble themselves at a molecular level and reassemble at a chosen location. This allows them to go around obstacles or through paths that they would not otherwise fit.
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Description: This passive skill can be unlocked once reached 50 stats in STR. This passive skill grants the user to have increased physical STR damage by 20%.
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AP Cost: 5 AP/Sec.
Description: The ability to mentally interact with matter using their mind. The user can manipulate objects user can only move mass equal to what they could physically carry.
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Description: The skill of the blade and the ability to Cut things through all that stand before them. Can you master the path of a true swordsman?
-Increase Sword Damage by 1%
-Increase Sword speed by 1%
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AP Cost: 10 AP/Sec.
Description: Polarity, which allows the user to command the force of magnetism. The user could manipulate scores of metallic objects simultaneously and accelerate them to high velocities as well as bend and destroy them. Essentially this is the power to manipulate magnetism and magnetic fields but at a lower scale.
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Description: The user will feel a tingle in there head to know that someone or thing have tried to attempt to control the user mind. This skill resist allows the user to fight back against the controller and won't be controlled easily.
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AP Cost: Varies
Description: This skill allows the user who can control machines and bend them to the user's will, either through a physical or mental interface link but in this case simply inject any machine with Aura to attempt to control it. The higher the INT stat the easier for the information to be processed.
-The higher the level the higher the chance to control the machine(s) in question: 1%
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AP Cost: 1000 AP per Clone.
Description: This skill allows the user to create and control glowing royal blue clones of himself. The user needs to remain still and concentrate while using this skill. The clones are tangible enough to interact with people and objects and even have enough strength to pin an opponent or lift heavy objects. This skill works as an extension of the user own consciousness, in which he can sense and feel what his clones do as well.
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Description: This skill allows the user to resistance all forms of Elemental attacks of any kind to Fire, Water, Wind, and Earth the prime elements to Gravity, Dark, and Light based elemental attacks.
-Passively resist all elements by 10%
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AP Cost: 250 AP
Description: The user allows to create shadow-clones of themselves. These clones can push the user in the direction of their choosing and can be used to trick and disorient opponents as well as use Dust for elemental effects.
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AP Cost: Varies
Description: Users can turn auras into different shapes, objects, materials and substances of varying complexity, permanence, tangibility and perceptibility, ranging from items such as tools and weapons, to other forms such as images, elements, entities and structures. Users who have mastered this ability can use it for almost any situation, creating anything they need.
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AP Cost: 100 AP
Description: User can create concentrated balls of aura that they can throw at their enemies. The balls can be used as a melee attack, or way of transportation.
-Damage this skill deals with is 500 damage.
-Every level of 25, 50, 75, and 99 increase Damage by 25% each.
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AP Cost: 100 AP
Duration: 1 min.
Description: Glyphs have a variety of effects on objects, monsters, and people Glyphs can be used as a solid shield or barrier. They can be for propulsion, as they have the ability to control motion, with the basic Glyph type exerting push forces on other objects and acting as a solid surface which is similar to the skill
Another application of Glyphs is Summoning. When members of the Schnee family are able to summon foes that they have previously defeated in combat and bring them to fight for their side.
-Every level of 25, 50, 75, and 99 reduce AP Costs by 5% each.
-When this skill reaches Lv.25 the skill
-When this skill reaches Lv.50 the skill
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Description: When you use this skill, you enter a mediative state that allows you to fight against people you have met. Defeating the conjured enemies will allow you to gain EXP. Damage taken during combat will lower you HP, death during training will lead to real death. The more often you defeat the same opponent the less experience you gain for defeating them.
///// <- This is Ch. 66 check point.
Description: This passive skill can be unlocked once reached 50 stats in VIT. This passive skill grants the user to have decrease time for HP regen by 20%.
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Description: This passive skill can be unlocked once reached 50 stats in INT. This passive skill grants the user to decrease the cost of AP by 20%.
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Description: This passive skill can be unlocked once reached 50 stats in WIS. This passive skill grants the user to have decrease time for AP regen by 20%.
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AP Cost: 10 AP
Duration: 1 second
Description: The
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Description: Grants the user an understanding of Guns in combat. In the essence of never looking down your own gun as this skill levels grows so too does your gun.
-Reload speed with guns increase by 1%
-Increase Gun damage by 1%
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Description:
-Passively increases STR, AGI, VIT, and INT by 1%.
-At Lv.10 the skill
-At Lv.50 the skill
-At Lv. MAX the skill
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AP Cost: 500 AP per Clone.
Description: A Fusion of
Most tools and weaponry are copied when the shadow clones are created because they are visually identical and possess the same Aura as the user, shadow clones are indistinguishable from their original.
Shadow clones usually disperse once they are struck hard enough, but they are capable of enduring injuries for a time. When a clone's task is completed, it can disperse itself or be dispersed by its user. Once dispersed, the clone's experiences and remaining Aura are transferred back to the user restoring their AP in the process.
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AP Cost: 200 AP
Duration: 1 min.
Description:
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Description: This active skill can be unlocked once reached 100 stats in INT. This passive skill grants the user to passively increase their STR by 15% during battle along with party members as well.
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AP Cost: 10 AP
Duration: 1 Min.
Description: This skill allows the user to turn their own skin into metal, preventing blunt and cut trauma from taking severe effects on their body. However, the Semblance appeared to have a weakness to heat based attacks.
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Description: This skill allows the user to be very good in machines as well as a fundamental understanding how they work. The more the user knows about machines as well as their mechanics the more probable the chances of succeeding would work. The more INT stats you have the easier for this skill to level up easier.
-The chances of your machines working by hand 29%
-The chances of your intended machine working with a blueprint 100%
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Description: The more INT you have the higher your understanding of machines you will have especially creating more robots under your command. The more understanding of your bots the higher the chance for them to be stronger!
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(Passive) Lv.34/100 Exp: 80%
Description: The user can manipulate data/digital information from systems and networks, and manipulation statistics and they automatically become true depending on the acquired data at the time.
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Description: With this skill the user is easily able to create advanced machinery to his command and be able to create any forms of machines so long as the user uses his AP to fuel each project with this skill providing the knowledge to super computers to galactic ships at the ready so long as the user has the right materials needed.
With this skill it will allow the user to know what he needs to create, and the right materials needed to create artificial intelligence machinery, but the user needs to get the items needed for the machines to work.
-Any machines the player makes will be already loyal to him faithfully with no chance of a Skynet occurring.
-Another bonus of this skill is that any Machine/Android base party member received a 10% boost to their Stats and Skills.
-Whenever the player touches any machine or item the blueprints and steps needed will be already available inside his head to create all to the tools, metals, and to the very molecules needed.
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Description: The user, either innately or through training, is a master of hacking through difficult mainframes of information and bypass intensively difficult levels of online security.
They can also hack the systems of incredibly complex devices and weapons to aid them in various situations. Advanced users can hack anything and everything they want any time they want effortlessly with ease.
They can possibly access any information that there is and was ever stored in/on the internet or technology at will with ease. Users can easily, whenever they want, pull off any and every feat that involves tech.
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Description: This passive skill can be unlocked once reached 50 stats in LUCK. This passive skill allows normal things to always seem to end up well for the user. This skill protects the user from Minor Misfortune.
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AP Cost: Varies
Description: This skill allows the user to send the hearts of others into a sleeper's dream or themselves if they made a connection to the target. However, there is a limit of how many times it can be done on a target.
They can only send lucid dreamers back to the victim's dreamscape up to three times where they encounter in the dreamworld where the power of imagination is up to the target control.
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Description: The user can create, shape, and manipulate territories, areas under jurisdiction of a ruler or state, including countries, districts, states, kingdoms, etc. They can merge/divide, shrink/enlarge and otherwise warp territories and what is in them.
This skill is only possible only if the following conditions have been met to obtain the territory as you own:
-The territory must be obtained through force or bought from the neighboring lands.
-Or on the case if no one has ever found this piece of land the user can claim it as their own territory.
Once one of the following conditions have been met you can add the benefits that is recommended to your control:
-Increase Dust natural productions of all types [Toggle on/off]
-Increase natural ores resources [Toggle on/off]
-Increase natural resources woods, diamonds, obsidian, orichalcum, berries, etc. [Toggle on/off]
-No Enemy pass [Toggle on/off]
-No enemy spawning [Toggle on/off]
-Increase find of magic artifacts [Toggle on/off]
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/////<- This is Chapter. 92 checkpoint
Description: When you use this skill, you enter a mediative state that allows you to fight against people you have met. Defeating the conjured enemies will allow you to gain EXP. Damage taken during combat will lower you HP, death during training will lead to real death. The more often you defeat the same opponent the less experience you gain for defeating them.
Additionally, to this skill you can now fight people or dream versions of them without having to actually met them in real life so long as the user knows them but only for 3 times a month before force shutdown that the user can fight a dream version.
The user can still use this skill when force shutdown but can't be use people he hasn't met only those he met in real life.
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Description: Bladesmithing is the art of making knives, swords, daggers and other blades using a forge, hammer, anvil, and other smithing tools. Bladesmiths employ a variety of metalworking techniques similar to those used by blacksmiths, as well as woodworking for knife and sword handles, and often leatherworking for sheaths.
Bladesmithing is an art that is thousands of years old and found in diverse cultures as with any art shrouded in history, there are myths and misconceptions about the process. While traditionally bladesmithing referred to the manufacture of any blade by any means, the majority of contemporary craftsmen referred to as bladesmiths are those who primarily manufacture blades by means of using a forge to shape the blade.
-This skill increases the chances of creating a weapon that will be perfect to 12%
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Description: A blacksmith is a metalsmith who creates objects primarily from wrought iron or steel, but sometimes from other metals, by forging the metal, using tools to hammer, bend, and cut. Blacksmiths produce objects such as gates, grilles, railings, light fixtures, furniture, sculpture, tools, agricultural implements, decorative and religious items, cooking utensils, and weapons.
If it's made of metal and can be used to create then you can make it to create a greater use for it. The more you increase this skill level the more your works of art can be perfectly useful in creation.
-This skill increases the chances of granting a random perk to the item in question by 19%
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AP Cost: 50 AP
Description: This skill main function is storing mass amounts of knowledge within a single person.
This knowledge can range from something that someone said, to entire books, even to different types of magic that others used, similar to the effects of reaction type Semblances. Once enough data has been stored inside of the users, soul, they are capable of producing a holographic interface that floats directly in front of them and is designed uniquely for each user.
Once the user has pulled up their interface, they are capable of digging around inside of their memories for access to any sort of memory that they may require, and even delete any memory they want, to make room for others of a greater importance.
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AP Cost: Varies
Description: Users can create shape and manipulate the soul, the incorporeal and immortal essence of a living thing, souls are usually most obviously present in sentient beings. At some level all biological organisms have souls, and even non-biological entities (such as rivers and mountains) possess something that is analogous to a soul.
Most users have to learn to control their own soul first and expand from there, some may be able to learn how to tap into the essence of everything living.
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AP Cost: Varies
Description: User can create, shape and manipulate their own or others' spiritual power, which is generated by every sentient being that possesses a soul, or in places with powerful spiritual influence. They can convert it into various forms of energy, manifest it into solid form, or merge into existing objects.
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AP Cost: Varies
Description: The user can self-generate vast amounts of soul/spiritual energy to crush, repel, or destroy objects or entire areas, and possibly kill or paralyze their targets and cause various soul/spiritual energy-based effects on the affected area. This power also works well in environments befitting soul/spiritual energy.
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AP Cost: 100
Duration: 4 Min.
Description: Users of this ability can surround themselves in spiritual energy, allowing them to use various offensive/defensive powers.
-Actively increases STR, AGI, VIT, WIS, and INT stats actively by 25%
-Every level of 25, 50, 75, and 99 reduce AP Costs by 5% each.
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Description: Users possess psychokinesis, the psychic ability to manipulate or interact with matter with mental effort alone the ability is tied directly to the mind.
This skill can be activated and controlled through conscious effort and concentration, through willpower and emotion of a particular level of intensity, or through achieving a state of discipline and serenity. In some cases, the ability can respond to the user's thoughts and ideas, imagination, desires or belief in their abilities, something that could make the power harder or easier to activate, and in these cases, it is often more challenging to control.
A common example is behaving erratically during moments of stress, rendering it a liability or even a hazard in those scenarios unless the user can regain control.
Moreover, these aspects of the user's mind and mental capacity can potentially affect the accuracy, precision, range, and strength of their ability and the subsequent limitations of its intuitiveness, usability, and reliability in different situations.
In extreme examples, the power can be so extensive as to allow for the user to passively influence matter and affect their environment using their presence alone. In other cases, the user's power may be used through instinct or some form of intuition or extrasensory perception rather than physical senses or conscious thought. Sometimes, the ability itself can be used to actively perceive the world by projecting psychic energy onto it, similar to echolocation, acting as an extension of the user's physical senses.
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Description: The ability to instantly gather and understand any knowledge. The user can gather and assimilate any kind of knowledge and understand it fully and instantaneously, when Passively the user reads, sees or hears any knowledge they will understand it completely, whether it is natural or supernatural. If the user comes into contact with any piece of "information" that is wrong, they intuitively know this and can discern what is correct and what is wrong.
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AP Cost: Varies
Description: The user can enhance the powers of themselves and/or others' so that they can reach high level mastery and control instantaneously, even reach a level of power that is usually beyond their limits alone. Users cannot steal or give power, only enhance the ones their targets already have.
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AP Cost: Varies
Description: This skill allows the user to have the ability to become super-fast by leaving a trail of lightning every time he uses his Semblance.
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Description: Users are primarily able to receive and transmit information from one person to another through mental means. However, many other mind-based abilities fall under telepathy due to those powers overlapping with the core concept of telepathy, allowing a telepath to interact with their own mind and the minds of others in a variety of ways.
Some of the more common abilities also considered telepathy would be reading the thoughts of others at will and detecting the presences of other minds through extrasensory means. More advanced users can completely control the minds of their targets and manipulate their thoughts and emotions at will. Potentially, they even control Psychic energy from their telepathic abilities, strengthening their previous powers and maybe even gaining new ones.
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AP Cost: Varies
Description: This skill allows the user to control technology by channeling an electric current from their aura allowing the user to have control over technology or electricity.
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AP Cost: Varies
Description: This skill gives the user the ability to summon their equipment at will whenever they need them in combat:
-Crown: Grants the user to be immune to mind based skills.
-[LOCKED]
-[LOCKED]
-[LOCKED]
-Every level of 25, 50, and 75 when one of each weapon slot is unlocked.
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Description: This skill gives the user the ability to detect patterns and unlock puzzles.
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Cost: Only active during yellow sunlight.
Description: This skill grants the user to letting him do anything that Dust can do mimicking their elemental properties allowing them to use their abilities while under the yellow sun meaning that during the nighttime this skill can be used.
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Description: This active skill can be unlocked once reached 100 stats in AGI. Raise evasion by 10%.
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Description: This active skill can be unlocked once reached 100 stats in VIT. This skill grants the user to never be One-hit. One-hit KO moves cannot knock the user out either.
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Description: This active skill can be unlocked once reached 100 stats in WIS. Lower the AP cost of skills by 25%.
///// <- This is Chapter 125 Checkpoint
Description: This active skill can be unlocked once reached 100 stats in LUCK. User is fated/lucky to a life filled with riches, continuously attracting wealth. It will make the user incredibly wealthy to the point where money trouble will be unknown, allowing them to live the life of a nabob.
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Description: This skill is made to cook some food that will help the user or others enjoy a good meal as well as relax their own bodies giving them the great nutrients needed to grow up strong. The higher this skill is the greater the food you produce will be too good for anyone's own good.
-When this Skill Reaches MAX Level the perk Foodgasm would be now used with this skill giving the user or target an unbelievable sensation of pure pleasure of the food they eat.
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AP Cost: Varies
Description: By using the skill
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AP Cost: Varies
Description: By pulling the soul of the air surrounding the user which is the preliminary for each high-speed movement. This speed is achieved through a variety of different uses of Fullbring. By pulling on the soul of the ground beneath their feet, Fullbringers can increase its elasticity, greatly enhancing their jumping ability as a result.
In addition, by Fullbringing the air around them, they can accelerate their movements. Doing so can consequentially strengthen the force of their blows.
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Description: Silver-Eyed Warriors are an ancient lineage of legendary warriors who possess special abilities through the usage of their eyes. Silver-Eyed Warriors have powers that are fueled by strong desires to preserve life. Silver Eyes can turn Grimm to stone, blind them or vaporize them.
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AP Cost: Varies if the user chooses to fuel Aura to increase the bad probability.
Description: This skill manipulates probability negatively, causing misfortune wherever the user goes, hence its name. Unlike most skills, this is almost constantly active and uncontrollable, with random spikes leading to incidents as small as a glass being knocked into the floor. The user can also choose to amplify their skill in a fight to amplify the chance of his opponent getting hurt, in which case it uses Aura.
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AP Cost: Varies
Description: Users can create, shape, move, control, interact and manipulate vibrations, a mechanical phenomenon whereby oscillations occur about an equilibrium point. Thus, they can manipulate vibrations in themselves, others, objects, the environment/surrounding, etc., through the ground, water, or air.
Vibration is a very overarching concept and phenomenon that affects almost everything on a physical level, including sound, temperature and shockwaves, allowing users to exert their power over them. They would also be able to use vibrations to increase their own senses and condition, most commonly augmenting their combative output.
For example, users would be able to cause massive physical damage through dramatically increasing small vibrations to seismic tremors, which can range from tearing down buildings to pulverizing continents.
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AP Cost: Varies
Description: Users can generate, shape, and manipulate fire, the rapid oxidation of a material in the exothermic chemical process of combustion, releasing heat, light, and various reaction products, flame being the visible portion of the fire. Depending on the substances alight, and any impurities outside, the color of the flame and the fire's intensity will be different. The user can also completely control the temperature of the fire at will.
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Description: This skill can be unlocked when
-HP recovery by 5%
-Every level of 25, 50, 75, and 99 increase HP Recovery by 5% each.
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Description: Rokushiki is a special, superhuman martial arts style. Rokushiki consists of six basic techniques and a secret seventh technique that only a true master of Rokushiki can achieve. Furthermore, most of the users have displayed their own variations and derived techniques, allowing them to increase their versatility and originality.
-The skill
-1% Increased Evasion and Damage if user uses the Skills
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Description: Shigan is one of the six techniques of
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Description: Geppo is one of the six techniques of Rokushiki that allows for flight by jumping off air itself. Geppo allows users to push themselves off the air itself with superhumanly strong kicks, allowing them to travel through and remain in midair for an extended period of time.
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Description: Rankyaku is one of the six techniques of Rokushiki that allows one to create air blades. Rankyaku is a powerful projectile technique, in which the users start by kicking at very high speeds and strength, which results in a sharp compressed blade of wind or "Sickle Wind" that can slice through objects and greatly damage a human body. Depending on the strength and scale of the technique, it is potentially capable of slashing a whole building in half.
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Description: Soru is one of the six techniques of Rokushiki that allows superhuman speed. Soru allows the users to move at extremely high speeds in order to avoid attacks, as well as to attack at higher speeds and with greater power. It was revealed that the principle of this move was to kick off the ground at least ten times in the blink of an eye.
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Description: Kami-e is one of the six techniques of Rokushiki that allows superhuman flexibility. Kami-e allows users to make their body extraordinarily flexible in order to avoid any attacks, float, and bend their body like a piece of paper.
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Description: Tekkai is one of the six techniques of Rokushiki that allows superhuman defense. Tekkai hardens the users' muscles to the level of iron, allowing them to withstand and effectively nullify any damage they might have taken from attacks.
Tekkai can also be used to enhance the user's attacks by the increased density one gets from using it. The strength of Tekkai can vary for users with different physical conditions, as a person with a higher level of muscular strength would be able to take stronger forces and enhance their attacks more significantly.
-Decrease Damage taken by 2.5%
-Increase STR, VIT, and AGI by 2.5%
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Description: Rokuogan is the secret seventh technique that far surpasses the other six primary techniques of Rokushiki. Rokuogan is the ultimate attack of the Rokushiki style only those who have absolute mastery of the other six skills can have access to this seventh technique if any other skill is not mastered then be warned of self-harm damage.
The user places both their fists right in front of the target to focus their physical strength to launch a devastating shock wave from their knuckles in a forward direction, causing severe internal injuries to the victim.
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Description: Seimei Kikan is a technique that grants the user complete control over all of their body parts and bodily functions. This includes being able to quickly and efficiently digest food, controlling the shape and look of the body, and controlling body parts that normally cannot be controlled or even move. The higher level of this skill the more control the user will have over their body.
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Description: This skill allows the user to absorb or block the energy from an enemy attack and re-emit it again in powerful energy strikes; the user could also use the absorbed energy to increase his speed and strength as well as Aura Recovery depending on how much the energy the user took. However, the user could only absorb energy through a weapon or a part on their body to store the energy they absorbed.
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AP Cost: Varies
Description: Uses soul energy to cut opponents. The user can project life/spirit energy in a way that allows them to cut through matter from a distance. Although this attack does usually slashing damage, some users are able to focus it into single piercing stab like immaterial bullet.
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AP Cost: 1000
Description: This Skill allows the user to create portals to instantly travel to people where the user has a strong emotional connection with and can cover vast distances through them.
-At level 25, 50, 75, and 99 AP Cost reduced by 25%.
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Description: This passive skill can be unlocked once reached 200 stats in LUCK. The user has luck that is applicable to heroic situations, meaning that heroic figures are always fortunate in heroic circumstances, causing good luck to themselves and their companions because of a shared heroic quest while also bringing bad luck to their enemies at the right and specific circumstances.
For example, a crime boss pulls out a gun and pulls the trigger and the gun is jammed or when a hero with no combat experience defeats a group of people single handily.
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AP Cost: 1000 AP
Description: This skill allows the user to freeze an enemy's movements, activating when the user uses the command word 'stay.' This ability seems to have little to no limit in terms of numbers, as this skill is able to freeze an entire crowd of enemies but does come with it's own weakness. However, the user must remain pointing at the enemy to keep them in place, otherwise the command will wear off.
The major limitation of this skill is that can only be used it in a single direction: in other words, it cannot be used against two opponents coming from separate directions, as activating the skill will cancel any current usage.
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Description: Allows user to manipulate probability positively. This skill is constantly active, but instead it caused good fortune wherever the user went with varying effects with this skill seemingly only affected and brought the user 'Good Luck' in whatever they did so long as they have Aura.
///// <- Ch. 163 check point
AP Cost: 500
Description: Allows user to either improve a situation, not affect it, or make it significantly worse via dice roll it summons. This skill is unique, in that he embraces destiny and leaves things up to chance.
The skill is described as asking fate for the best way to handle a situation and hoping for the best. By asking fate to step in, the skill can vastly improve outcomes. However, it also has the chance to not affect situations at all or make situations much worse.
Mechanically it summons up Fate Die as it serves as a 12-sided dice roll, in which 1-4 are critical failures of worst outcome, 5-8 are neutral results of nothing happening, and 9-12 are critical successes of greatest outcome.
The higher the LUCK is the greater the chances of having critical successes.
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Description: An author is the writer of a book, article, play, mostly written work. A broader definition of the word "author" states: "an author is "the person who originated or gave existence to anything" and whose authorship determines responsibility for what was created."
This skill allows the user to create Skill Books depending on what knowledge you wish to spread to those who wish to learn. Those who read your skill books will gain a proper understanding of what they read the higher the level of the skill the higher the chances of creating a skill book will be easier to make.
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AP Cost: 1000 AP for 1 second.
Description: User can stop time while being unaffected themselves or may also allow others to be unaffected. If the user moves before this ability ceases, it will appear to everyone that the user teleported.
-At level 25, 50, 75, and 99 AP Cost reduced by 15%.
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AP Cost: Varies
Description: Users can control and manipulate time, the indefinite continued progress of existence and events that occur in an apparently irreversible succession from the past, through the present, into the future, in the general area or for a specific target in various ways, with the most basic of acts revolving around accelerating, slowing, stopping, and even rewinding or looping it. The range of the affected area is proportional to the mastery of the user, with those at higher levels being able affect the entire space-time continuum.
Since "time" exists and flows within "space", the two are interrelated, and by manipulating time, one is also distorting space proportionally. The effects of this relative distortion can vary, however. For example, controlling time of a mere object or person may not affect the space they reside in, whereas twisting the time-stream of an entire region of space can cause the area itself to warp.
Additionally, due to time being so closely intertwined with our three-dimensional space, manipulating it might not affect another dimension, such as heaven or hell, in the same way it affects our own.
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Description: Users possesses immortality, a state where they can never die. Usually, users never age, never get sick, are completely self-sustaining, free from all bodily necessities, and can shrug off virtually any kind of decay or harm. Any damage done to the user would either be regenerated or just remain but not be fatal to them.
The user possesses near-complete immortality: they don't age, can rapidly heal from wounds, and will essentially live forever. However, there are exceptions to their immortality, with some factors being able to harm and ultimately kill them. Not even vaporization of atoms be enough to destroy them.
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AP Cost: Varies
Description: Users can create, distort, and manipulate space, the boundless three-dimensional extent in which objects and events have relative position and direction, within an area of one's choosing, including an area and whatever is inside of that area.
Most commonly, users can use this ability to teleport by depleting the space from point A to point B, simply choosing to occupy a different space, or by creating portals. At a higher level, users can 'pull' space together apart, effectively generating a magnetic pull which causes anything of the user's choosing to diverge upon or to rip apart any object by tearing away the space that it occupies.
They can also do the opposite: 'pushing' space, which is essentially the expansion of space in a certain area to push away objects. Depending on how strong the 'push force', it can act as an unstoppable cannon that launches space and anything that occupied it.
Users can utilize this ability offensively by erasing or rupturing space, obliterating anything that occupied that space as well. If the user's control of space is precise enough, they can selectively tear off limbs or vital organs from their opponents by manipulating and separating the space that they occupy. By pulling and folding space around an object, users can also prevent it from moving or crush it.
Users can use this ability defensively as well by erasing space in front or around themselves to create a vacuum for which nothing can enter, effectively creating an impenetrable shield around the user. Otherwise, the user can achieve the same effective by infinitely dividing the space between themselves and the opponent, making it impossible for the aggressor to reach the space manipulator.
Advanced users can move objects as if they were telekinetic by controlling the space that they occupy, which also can be used to enhance their own physical abilities, such as strength and speed. Users would also be capable of creating subspaces that can trap objects or be used as powerful projectiles.
They can also use this ability to levitate in the air. At an ultimate level, users would be able to generate spatial paradoxes (i.e. a room appearing bigger on the inside than it is on the outside, a never-ending corridor), phenomena, and other distortions that affect things at a universal level.
They would also be able to manipulate other forms of esoteric space that has properties completely different from space in the real world, allowing them to achieve a plethora of effects, some even on nigh-omnipotent levels.
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Description: This is a passive skill. It emboldened the user to act swiftly and helped lessen the psychological burden of difficult decisions. If anything got in the user way of their goals, the user can take action to eliminate the variable from the equation as soon as possible.
-Toggle [On/Off]
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Description: This passive skill can be unlocked once reached 200 stats in STR. The user can raise thousands of pounds to tens of thousands of pounds. Being able to carry out any offensive action with the force of a massive vehicle. Users can lift cars, trucks, buses, moderate to large sized rocks, tall trees and are often beyond the physical limits of humans at their maximum.
The user can perform extremely powerful attacks and cause a lot of collateral damage such as destroying large bridges, heavy vehicles, large trees, and killing huge creatures that require weapons, moderate explosives, and even military missiles with only their physical strength.
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Description: This passive skill can be unlocked once reached 200 stats in AGI. User with this ability can go from one motion to another effortlessly, effectively dodge attacks, swing from things easily, sprint, do back-flips, leap across rooftops, and numerous other gymnastic, athletic and martial implements with little to no effort.
Agility is "the ability to rapidly respond or change by adapting its initial stable configuration", the ability to change the body's position efficiently, and requires the integration of isolated movement skills using a combination of balance, bodily coordination, speed, reflexes, strength, and endurance.
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AP Cost: Varies
Description: Users can create, shape and manipulate darkness and shadows. By itself, darkness is mostly used to cloud everything into total darkness, but by channeling it to a variety of effects, both as an absence of light and a solid substance: one can also control and manipulate the beings that exist there, create and dispel shields and areas of total darkness, create constructs and weapons, teleport one's self through massive distances via shadows, etc.
Note: Darkness Manipulation is essentially the same as Shadow Manipulation, in the sense that all of its applications would be identical. Hence why both powers are merged into one.
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Description: The skill
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AP Cost: Varies
Description:
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AP Cost: 100 AP
Description:
To be able to use this skill on multiple people at a time, with its effects lasting for extended periods of time, lasting from weeks to even months. When used on others, their Auras take on a nearly identical appearance to his own.
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Description: This skill allows the user to transfer Aura between different people, much like
This adds onto the user own Aura, forming a rainbow of color. Aura passed onto others will eventually fade, and the user needs physical contact to transfer it. This skill will actively activate when the target drains AP from a target. This skill will passively activate by storing the AP stolen into their AP bar exceeding the amount they are given.
-Drains AP from target equal to this skill level.
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AP Cost: All of the AP Bar
Description: This skill allows the user to become completely invulnerable for 60 seconds. This gives the user the ability to become completely invulnerable for 60 seconds, creating an absolutely invulnerable full body Aura shield that completely shields them from all attacks.
Unlike the typical Aura cloaks, Invulnerability did not weaken or break while within the set time limit. However, the use of this skill will shatter all their Aura after the 60 seconds have passed, which will leave the user completely defenseless and open to being hurt.
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Description: This passive skill can be unlocked once reached 200 stats in VIT. Users possess all their capabilities, attributes and aspects at an enhanced level, beyond that of the peak members of their own species.
This means the user's aspects (E.g. beauty, charisma, character and physique) attributes (E.g. physical and mental condition) as well as capabilities (E.g. potential, feats, skills and abilities, be it natural or supernatural) would be beyond that of anyone they meet.
In human terms, this entails that an enhanced human would have an enhanced mental and physical condition, incredible judgement, knowledge, creativity, imagination and other cognitive and brain-related abilities as well as being able to lift weights and output strength even the strongest weightlifters couldn't hope to achieve, moving at speeds similar to that of cars to even subsonic speeds, being immune to nigh-fatal damage and harm and performing at peak performance without tiring for long periods.
In conclusion, the user is an all-rounder that is superior overall to practically all other members in their species and almost all beings in their universe.
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Description: This passive skill can be unlocked once reached 200 stats in INT. Users have an intellect that is far beyond the level of many geniuses in human history.
Possessing an exceptionally high IQ (of at least 160-200), and exceptional intellectual abilities. Like being able to memorize insane amounts of information and calculate things inhumanly well, process that same information with the same efficiency/speed as a supercomputer.
Furthermore, the user's mental capabilities are so great, that they are able of predicting their enemies' movements or/and attack trajectories using nothing more than sheer mental calculations alone.
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Description: This passive skill can be unlocked once reached 200 stats in WIS. Users possesses wisdom; a deep understanding and realization of concepts, common sense, people, things, events or situations, resulting in the ability to apply perceptions, judgments, and actions while keeping these understandings, beyond the peak members of their species.
It often requires control of one's emotional reactions (the "passions") so that universal principles, reasons, and knowledge prevail to determine one's actions. Wisdom is also the comprehension of what is truly combined with optimum judgment as to what action to take. Great wisdom and understanding may be a quality of the user regardless of age and experience.
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Description: This is an advanced and esoteric breathing technique where a user inhales the maximum amount of oxygen within a specific breath pattern to raise their physical and mental prowess to their utmost limits. The effects include a plethora of enhanced physical and mental abilities, like superhuman physical characteristics (i.e. strength, speed, stamina, durability and agility), faster thought processes, maximizing concentration and hyper-information processing.
-30% Increase to base stats when breathing.
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Description: With the skill
-20% Increase to base stats when breathing.
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Description: The
Most notably, users are able to perceive the flow of blood, breathing, muscular contractions and joint movements of the creature they are looking at. Potentially, one can use the Transparent World's power to see inside an enemy's body as a way to predict and evade their opponent's attacks, as well as to find openings for their own strikes.
Additionally, the user is able to perceive the world around them as if it was in slow-motion, thus dramatically increasing their movement speed and reflexes.
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Description: This skill can be actively used on those who are considered 'evil' feeling the sins crawling on their backs with this special poison inflicting them on the very soul enforcing them to feel the guilt they weigh quite literally. Prolong exposure will make the target lose HP making them feel extreme levels of guilt or coldness of their sins.
-HP drain damage is equal to the level of this skill.
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Description: This skill lets the user absorb kinetic energy from every blow the user takes and use it to make herself more powerful. This is a form of kinetic energy absorption, with the user subsequently redirecting said energy against their opponent.
This skill has the ability to absorb energy from the damage the user has taken, and redirect it twice as hard at their opponent, effectively making the user stronger with each hit the user takes. The user can save up the energy to use later for an even more devastating attack.
///// <- Chp. 193 point