"Oh, if you have something bothersome to share, why not let it out and cheer everyone up?"
Duanmu Huai, shouldering his War Hammer, looked at the man in front of him with a half-smile. Based on his game experience, it was usually time for the boss's monologue—indeed, many players complained about why every boss fight had to start with the boss revealing their past and emotional journey. "We came here to kill you, yet here you are, playing the victim in front of us?"
Of course, there are several theories offered by the players: one is that heroes pity heroes. After all, although the opposition is the villainous boss with numerous schemes, the fact that the hero could defeat all the boss's plans and stand before him is already quite an achievement. Spending a bit of time on some dialogue is perfectly normal.
That is, of course, assuming no hero has managed to do so before. If heroes reached the boss every other day, he probably wouldn't feel like repeating his story over and over.