I obtained a Mage Job for myself precisely because I used "Equivalent Exchange" on
that Bandit during the raid on Alan-san's Slave Shop, so if it is possible to become a
Mage by casting "Equivalent Exchange", then it has to be possible to also get the Mage
Job by using The Orb of Self Destruction.
If you can get lucky enough to survive the blast, that is, and children seem to be using
that method because the younger they are, the bigger their chance of actually not
dying from the blast that would have definitely killed a regular adult, and that is why
children in this world can become Mages from a very young age. Now, I wonder if this
is an intentional feature put into the game by the developers, or is it more likely that
this is actually a bug that they somehow forgot about or were too lazy to remove,
thinking that nothing is going to happen if they just leave it there as is.
Also, people in this world seem to be deeply fixated and oddly desperate on getting
the Mage Job as soon as possible, which seems kinda counterproductive to me if most
of the regular methods used to obtain it are the life threatening ones.
"And what about an Elixir?"
"It is a medicine that can be said to be the best type of panacea currently available, a
healing potion of the highest grade that no other healing salve or recovery medicine
can possibly compare to. When drank, it will immediately heal any injuries, get rid of
fatigue and remove any negative statuses that have been inflicted upon you."
"Wow, that really sounds like something that you would want to have on you at all
times no matter the circumstances. There was one more thing that Gozer said he
would want to buy from me if I had it. It was… What was the name of that thingy...
Clematis flowers, I think?"
"Yes, the thing that he mentioned were definitely Clematis flowers."
"Oh, okay. And… Why did he want me to give those away to him? Does he want to make
a bouquet of flowers for the Third Imperial Prince and his bride with them because of
their symbolic meaning or something?"
"No, I do not believe that those were his intentions at all. He was asking you about
Clematis flowers most likely because they are the raw ingredient from which the Elixir
is made."
Clematis flowers, huh? In short, that is another luxury item used as gifts among nobles
and royalty, and Gozer was asking me about it because he was willing to pay me for
them if I happened to have some on me so that he could then use these flowers to
order an Elixir be made for him.
"I see. Thank you for enlightening me."
After talking to Sherry, about all of the items that Gozer was asking me about, we
continued our trek through the Labyrinth.
We could also go back home and wait there so that I could use the shadow of our house
to tell the passage of time, instead of relying on Roxanne's internal clock, but I was not
in the mood for just sitting around and doing nothing.
As long as I have the chance to spend my time in an active manner while possibly
making some more money and gathering more Drop Items in the process, I will take
that option any day of the week, and I do not want to miss the next chance to go to
Palmasque from Zabir, since we only have three chances to do so per day and I already
missed the opportunity to go there in the morning, which means that I only have two
attempts left.
"Master, it is about time for us to leave."
Roxanne said that when I took a Slow Rabbit out with my Cook Job activated. And
while I am at it, I do have to wonder: Cook's Skill is increasing the odds of enemies
dropping rare items, but does that chance increase the more Levels the Job itself is
gaining, or does it stay the same no matter what? Because I do not know if it is just my
imagination or a real deal, but I think that Slow Rabbits have been dropping more
Rabbit Meat as of late.
"What, is it time already? It went by surprisingly fast."
"Yes, it has been about three hours since we came to the Labyrinth already."
Sherry says exactly the same thing, so it seems like the bill to go back home has been
passed by a two-third majority. However…
"Let us hunt down one more group of enemies before we go?"
"Hmm... okay, but only if it is going to be just one more group, all right, master?"
"Yeah, sure. Well then, I guess I will be troubling you with going along with my whims
one more time."
I equipped myself with Durandal again and told Roxanne go searching for another
group of monsters, and she quickly found the one consisting entirely of Slow Rabbits,
so I had an exceptionally easy time recovering all of the MP that I have expended
across the span of the last three hours, and once that was taken care of, I went to the
Zabir's Adventurer's Guild directly from Vale's Labyrinth. Although not completely, my
MP after this trip decreased to the extent where I could clearly tell and feel it. To be
even more specific, it decreased more than it did in the morning, so before we will be
going back, it would definitely do me good to stop by a Labyrinth first so I could
recover
On the way back, I had better go to the labyrinth first to recover my MP, and only then
head back home to completely eliminate the risk of me running out of MP. Bringing
Roxanne along with me for the ride this time was definitely the right idea. No, on
second thought, I am not really sure about that, but at least now I know why my MP
decreased more than it did in the morning. It is because Quratar was located farther
away from Zabir than Vale and its Labyrinth, so in a way, I guess you can say that it is
somewhat similar to a jet plane.
.
Why jet plane, you ask? Because it travels through the air slower of faster depending
on the flow of air and the currents that it would encounter along the way, so in that
sense whether I am warping to the east or to the west should not increase or decrease
the consumption rate of my MP.
With all of that in mind, I think it is safe to say that the consumption rate of MP
probably depends on the number of people who are actually going through the portal
that you have created, and I can tell the difference in that exactly because I have
covered the same distance before while Warping alone. So if the number of people
who are warping along with you really does increase the amount of MP that has to be
extended in order to travel from one point to another, then bringing Roxanne and
Sherry along with me for this ride was actually a bad call on my part.
Oh, well, what can you do? They are already here with me, so it is not like I am going
to tell them to go back now, right? That would have been a real dick move on my part,
so instead, I just approached the same Adventurer who stood in the same place as he
had a few hours ago and I asked him:
"Would it be possible for me to go to Palmasque now? I hope I have not come too late
again?"
"Ah, you're that one lad from earlier. Do not worry, you managed to make it in time this
time. And I see that you have also brought company, since there are now three of you.
You are in luck, because aside from you, there does not seem to be any other people
who would want to go to Palmasque at this hour, not yet at least. Now listen carefully;
the bell heralding the coming of noon is going to sound any minute now, and we are
going to be departing for Palmasque when the bell stops ringing."
We are three people while a full Party can consist of up to six people, so just like the
guy said, we are definitely in luck, since if we count the one who is going to initiate the
teleportation process, then up to six people could travel to Palmasque at once.
If we were unlucky enough that there would be other people wanting to go there at
this hour as well, then we would have to either call the trip off and wait until evening
while hoping that there would be no more people wanting to go, or I would have to
leave either Roxanne, Sherry or both of them behind. But now that there are four of us
in total, it means that two more people can join us without any problems. I wonder
what they are doing if there is more than six people who want to go to Palmasque at
any given window of opportunity, like say… Twelve people, for example?
If such a thing happens, are they going to make two trips back and forth between Zabir
and Palmasque, or are they going to take only five people and tell the rest to buzz off
and wait for the next available window for teleportation?
Probably not, because that would have been outright rude, incredibly unprofessional
and bad for their business as a whole Adventurer's Guild, but it does not really matter
for now, because they are not going to be having such problems with us. If it really is
only five people at one teleportation round, then there is going to be no problem,
because:
"It is true that I came here with the members of my Party, but they are going to be
staying here. I will be the one travelling to Palmasque."
That is what we have agreed on while we were on our way to the safe room in the
Labyrinth of Vale. Since the transport fee for a single person is five silver coins, then I
would have to pay fifteen silver coins just to have all three of us go to Palmasque, and
since we have no idea how much the Palmasque mirror is going to cost us, it would be
better to save up as much money for its purchase as we possibly can. Hence I will be
the one to go and take care of everything while Roxanne and Sherry are going to be
waiting for me here.
"Very well, as you wish."
After that, I disbanded my Party while confirming with Roxanne and Sherry that they
are free to spend their time however they see fit, just as long as they are not going to
wonder off too far from the Guild building. They both nodded their heads, and then
Sherry walked towards the Guild's message board in order to read through all of the
ads and posters that have been placed there. It is a very good thing that she is an
intellectual type who enjoys reading through every poster or book that happens to
end up within her reach, because at the very least that means that unlike Roxanne, she
is going to have something to keep herself occupied and kill time.
And then the bell signaling the coming of noon finally rang.
"Those of you who want to go to Palmasque, please gather here. The charge for the
teleportation is five silver coins per person!"
I paid the transport fee of the five silver coins, and then it was off to Palmasque with
me.
"Welcome to the city of Palmasque. Here in this city, all of the buildings aside form the
Adventurer's Guild are made with the use of Shield Cement as the main building
material, so the only destination in the entire city where it is possible for you to use
"Field Walker" is the Adventurer's Guild!"
As soon as we finished the teleportation process, we were approached by an
Adventurer from the Palmasque Adventurer's Guild, who began giving us all sorts of
instructions. To be honest, that was not what I was expecting to hear as literally the
first thing after coming here, but without much of an alternative, I had no choice but
to listen to what this guy had to say.
"Please be advised that when entering the town from the Adventurer's Guild, you are
going to have to show your Intelligence Card for an inspection by the Knight Order
serving directly under the Palmasque City Council! During the Intelligence Card
inspection, you will also be required to pay the City Entrance Tax, which is one silver
coin! Palmasque is a city that anyone can enter freely, but it is prohibited to be taking
any of the city's residents outside of the city walls! Should you happen upon any
individuals who would express a desire to leave the city, you are to report such
individuals to the members of the Knight Order under the City Council immediately,
and remember that helping such individuals achieve their goal of leaving the city is
going to be treated as a grave violation of the Palmasque City Law, and is going to be
punished accordingly! While in Palmasque, you are allowed buy local products and
items as well as to sell the items that you own to the city's merchants, but do bear in
mind that you are only going to be needing copper coins in order to do so!"
The explanation about what we can and cannot do in Palmasque was quite lengthy
and filled with a lot of pompous-sounding big words, and this Adventurer just talked
on and on and on and it looked like he was not going to shut up any time soon. I know
that this is his job and that he has to give us all of the rules to ensure that none of the
people who are coming here are going to be causing trouble for the local authorities,
but come, the fuck, on! There has to be a way to give us all of the rules in a much more
acceptable manner than through that diarrhea of the mouth that is leaking out of him
now, which makes seem unbearable and reminds me of all these dialogues of the NPC's
that exist just for the purpose of showing exposition and infodumps down your throat,
which I always hated.
Anyway, now that I have acquired a fast travel point in Palmasque's Adventurer's
Guild, I went back from there to the Adventurer's Guild in Zabir by myself.
Normally, they would have probably start gathering the next batch of customers who
wanted to go to Palmasque so that they could take them all there, but the Adventurer
who was responsible for taking me to Palmasque was not doing any of that, because
now that the noon window for the transportation to Palmasque was over, he
apparently went on a oh-so-well-deserved break.
.
A break where he is probably going to just laze around doing nothing but sipping beer
in the tavern until the time for the evening teleportation arrives, but that actually
works to my advantage here, because if he were to see me being back from Palmasque
so soon, literally moments after I just got there, he might start getting suspicious and
ask a lot of questions that I would not be comfortable answering at all, so now that he
is nowhere to be seen, it would be best for me to get to know about everything that I
have to know and then skedaddle the hell away from here.
As for my MP, it decreased so much that I could clearly feel it, because I noticed that
my mood worsened slightly. Zabir is closer to Palmasque than Quratar, but even with
that being the case, moving between Palmasque and Quratar via Zabir still seems like
it is going to be quite a daunting and problematic task. However, moving between
Palmasque and Quratar directly is going to be even more problematic, since I have to
take not only myself, but my entire Party into account.
When I got back to Zabir's Adventurer's Guild, Roxanne and Sherry immediately
approached me and welcomed me back, and I added them back into my Party, and
then I proceeded to wait until someone who looked like an Adventurer finally came
out of one of the portals that opened up on the Guild's wall. It looked like he was alone,
which means that there was no one-way comers who came form Palmasque to Zabir
with him. I had a question that I wanted to ask him, so I immediately approached him.
"Excuse me, sir!"
"Yes? What is it?"
"I am sorry to be troubling you, but would you happen to know how much does a
Palmasque Mirror cost?"
I asked my question while hoping that the answer was not going to literally knock me
off my feet.
"A Palmasque Mirror? That depends on its size. How big are you looking for?"
"About this much, I would say."
I then used both my hands to show him the size that I was thinking of: from the top of
my head down to my chest.
"Is it going to be a costly purchase after all?"
"Now, as I said, the exact price depends on the size, but when it comes to the
Palmasque Mirrors, most of the ones that are being sold are the ones with expensive
decorations made from jewels added to them, and these are the thing that can really
ramp up the price of the final product. As for the smaller ones, there are hand mirrors
that are crafted to function as pendants, but since most of the craftsmen tend to create
them from silver or gold, then you should prepare yourself to pay for such a mirror
with gold coins."
The Adventurer replied to me, sharing what he knew about the prices of Palmasque
Mirrors. When it comes to the decorated mirrors, I have to admit that I do not know
how they look like, because back on earth I only ever saw the regular ones.
But if they are supposed to be decorated with gemstones, then they have to be
decorated on the outer rim, because if the decorations were to be placed on the surface
of the mirror itself, then that would make it extraordinarily difficult to use them for
their intended purpose. And if the decorations are to be placed on the mirror's frame,
then I guess that frame has to be made from at least silver or gold, just like the
Adventurer mentioned. In Palmasque, the business of creating mirrors has to consist
not only of the artisans of glass working on creating the actual mirror that is going to
reflect the image of whoever looks into it back at them, but it must also consist of the
craftsmen knowing full well what to do and where to place the jewels that are going
to be used for decoration in order to increase the value of the finished product in order
to elevate its price to the highest possible degree.
And in order to pull something like that off, you would definitely need not only mirror
makers themselves, but also the help of the metal and jewelry workers, and all of them
would have to be highly trained in their respective fields. Has this world never even
heard of such a thing as free competition, or is it perhaps too modern of a concept for
them to even wrap their heads around?
I took Roxanne and Sherry and moved away into one of the corners of the Guild
building so that we could talk in a slightly more private manner.
"Sherry, open your Item Box."
"Of course, master."
I asked Sherry to open her Item Box for me, and then I handed her some silver coins.
One entire column worth ten items was reserved strictly for the Anti Poison Pills,
which means that she should still have nine columns worth ten items still free. So I
handed both Roxanne and Sherry a silver coin that they would need to pay for their
City Entrance Tax.
In addition to that, I filled Sherry's Item Box with a generous amount of silver coins
and a number of gold coins. I could have given her ten gold coins because that is the
maximum amount that could be fitted into her current Item Box, but to be honest, I
hesitated from giving her such a small fortune when she probably is not going to need
as much of it for what I was going to ask her to do in a moment.
"We are going to go to Palmasque now, and you are going to be buying two mirrors
there, the money that I have given you should be enough."
"Two mirrors, master?"
Sherry asked while tilting her head to the side, unsure of how she should react to what
I just told her.
"Yeah, two mirrors, one for Gozer and one for us to use at back at home. And since you
and Roxanne are going to be the ones who will be primarily using that mirror, make
sure to pick up the one that the two of you are definitely going to like. Do not buy
anything decorated or ornamental, just plain old regular Palmasque Mirror, and the
price should not go beyond what I have just given you. In case that it is going to not be
enough for the two of the same kind of mirrors, buy a large one for Gozer and a small,
pendant-like one for us. The City Entrance Tax that you are going to have to pay is
going to be one silver coin."
"Are you not going with us to do this, master?"
"Yeah, I guess you can kinda say that."
Roxanne asked me doubtfully, to which I have chosen to answer with some vague,
unspecified words. But that is simply how it has to be.
Since I am not an Adventurer, then I probably will not be able to enter Palmasque
through Palmasque's Adventurer's Guild, because I would not pass Intelligence Card's
inspection, and if the Knights who are supposedly belonging to the Knight Order that
answers directly to the city council would have caught wind of an Explorer who is
using Adventurer's Guild's wall to travel for some bizarre reason, there would be no
end to the questioning that I would have been subjected too, or perhaps fate would
have even worse things in store for me. Therefore, I am going to be entrusting the
mission of buying the mirrors to the two of them.
"Are you sure you want me to handle such a large amount of money, master? I mean,
you have given me so many of your gold coins…"
"Everything is going to be fine, Sherry. I fully trust you, so I have no problems with
that."
Sherry had a good point though. Under normal circumstances, I would have never
given her such a large amount of money, but this time, however, I feel as if the fates
had forced my hand and left me with no other choice. However, if I was a type of guy
who would have chosen to continue to live according to the rule that I would never
want to spent gold coins for the purpose of shopping, then my own stinginess with
money would have resulted in me not being able to buy good weapons and pieces of
armor.
"Y-Yes, master! I understand!"
"Now, as for how much time this should take you… How about one hour? Yeah, that
sounds like more then enough time. Unless of course you will not be able to find any
mirrors that would suit the criteria that I have given you. If that happens, be sure to
go back the Adventurer's Guild's Building immediately. As I will make sure not to
disband our Party for the next hour, I will immediately know when you are back."
.
I cannot stay in Palmasque's Adventurer's Guild for too long, or I may start looking
suspicious, so I should better relocate myself to some other place that is not here, and
fast, preferably to somewhere where I will be able to spend time actively, because even
if this is only going to be an hour, I would definitely die of boredom if I just sat around
doing absolutely nothing. I just need to find myself something to do to keep myself
occupied long enough for Sherry to be done with her task, and once she is going to be
done and on her way back to Palmasque's Adventurer's Guild, I will definitely know
about it, since as a Party Leader who established his own Party, one of the Party's
Settings functions allows me to know the general location of any of the Party Members
that I am going to focus my attention on.
I warped us through the wall of Zabir's Adventurer's Guild to Palmasque's
Adventurer's Guild, as a result of which my MP has really went into the red zone,
decreasing more than it did when I returned from Palmasque earlier.
It decreased considerably. It decreased so much that my mood is getting worse… Oh
fuck, it decreased almost completely! I knew it! So the consumption rate of MP does
increase when the number of people that are teleporting together with you increases!
I should have known! And I should have also known that it was a bad idea to take
Roxanne and Sherry with me! If only I had not taken them with me, I would have still
had enough MP not to descend into depression like that! Then again, there is also a
possibility that there might be yet another thing at fault here: it might be possible that
the consumption rate of MP is increasing while going eastward, which would make it
the exact opposite of the jet airflow of the earth.
Yet another, even more likely possibility is that my own abilities are simply too lacking
to allow me to save enough MP while travelling across wide distances, but I would
rather believe in the former than openly admit that I am so incompetent despite
possessing so many Jobs and Bonus Skills!
"Okay, I guess I better get going then."
Just now, when Roxanne and Sherry left Palmasque's Adventurer's Guild, I almost
ended up following after them subconsciously. Yes, I know that it is because of how
much my MP has decreased and affected my mind and thinking processes, so you can
stop looking at me with that condescending eyesight as if I had done something
incredibly cringeworthy already! I will get around to fixing that real soon, so just give
me a moment, jesus! This is exactly why I hate having my MP drop down to the red
zone so much: it affects my thinking to such an extent that I do not even realize what
am I doing until it is way too late to do anything about it without me either making a
fool of myself or making myself look suspicious as heck!
Let me see, how exactly did I arrive in this peculiar situation again? First I went from
Vale to Zabir, and then moved between Zabir and Palmasque twice. By doing just those
things alone, I have ended up using most of my MP. This is definitely a lesson for me:
if I do not want to lose too much of my MP too quickly, I absolutely cannot do long
distance warping in quick succession, or at least not without having MP Recovery
Medicine on me. Which reminds me...
I drank a Mana Recovery Medicine as soon as I parted ways with Roxanne and Sherry.
I am sure that to whoever was looking at me from the side now, I probably looked like
a good-for-nothing husband who has been abandoned by his wife and their daughter,
but I do not care about that. All that I am interested in is watching over them until they
are going to leave Palmasque's Adventurer's Guild to see if there is not going to be any
problems while they will be going through Intelligence Card check, but from what I
am seeing, nothing like that is happening. Roxanne and Sherry simply approached the
checkpoint at the entrance to Palmasque's Adventurer's Guild, handed their silver
coins to pay the City Entrance Tax, had their Intelligence Cards looked over and were
allowed to move forward without any incidents, after which they turned around and
waved goodbye at me. I guess that is my confirmation that even those who are
officially somebody's slaves can enter Palmasque without any major issues, and that
is one less thing to worry about off my mind. Well, the Adventurer who gave us all of
those long-ass instructions before did say that anyone was free to enter Palmasque
without any kind of restrictions, but to be honest, I did not believe his words and
thought that there has to be a catch somewhere, but apparently there is none.
But… But if anyone can go there freely… Then does that not mean that the girls have
no reason to come back to me anymore?
Yes, there is absolutely no reason for them to do that. No reason whatsoever. I mean,
how could there ever be any kind of valid reason for them to do that? No, there… There
really is no reason.
They probably hate me for being such a terrible pervert of a master who wants to do
nothing but screw them until they pass out every single day, and because they hate me
with a passion for it, that might want to leave me for good and seek refuge here in
Palmasque. They probably figured out why I was so reluctant to go through the
Intelligence Card inspection and concluded that this is going to be an ideal place to
run away from me! This possibility is so true that it is scaring me shitless right now!
There is no reason for Roxanne and Sherry to follow me forever. Roxanne herself even
mentioned before that there is a certain trick to switching masters that slaves could
use.
I know I am not an able master because I do not know anything about this world. Hell,
I doubt if I ever acted like a proper slave master for even a single moment. Most likely
not, since all that I do is to randomly speak whatever comes to my mind, because of
which I always end up getting myself in all sorts of awkward situations.
I am always paranoid about everything, and whenever we are faced with a difficult or
unfavorable situations, the first thing that I am always thinking about is to tuck my tail
between my legs and run away from them, so it is a given that they would lose all
semblance of respect that they initially might have had for such a failure of a master
as myself.
God fucking damn it, I feel so useless now!
I am overwhelmed with negative thoughts and they are starting to go in a very, very
wrong direction, so I took another gulp of the MP Recovery Medicine. Such a waste of
good resources for a shit bag like myself, but it cannot be helped! I have to do it to
replenish all of the MP that I have lost. And thanks to that, my mind calmed down and
became more clear now.
Now that I have calmed down, I know there is no reason for them to not come back to
me, and I have faith that both Roxanne and Sherry will come back after they finish the
mission that I have entrusted them with. There is no problem at all, and everything is
going to be perfectly fine.
Having calmed myself down, I exhaled deeply, and took a look outside of the
Adventurer's Guild. From where I am standing right now, the city feels very exotic, but
it also has that… artificial feeling to it, probably because pretty much all of the city's
buildings were colored the same shade of white, without any exceptions to that rule,
and they were also quite small and build at identical intervals and fixed distances from
one another. The reason for all of them being identically white is probably because of
the use of the Shield Cement in the process of their creation.
It is quite different from the Imperial City and Quratar, and certainly unlike anything
that I have seen in Japan.
The closest thing to it that I can think of is that one Greek city on an island off the coast
of the Aegean Sea, or perhaps an oasis in the middle of a desert. But even though I said
that, there is nothing green in this city. No trees, no forests, no grass, no nothing.
However, that does not mean that this place is a complete desert, because there are
still weeds growing in vacant spaces between buildings.
.
It felt strange, but then a realization hit me while I was thinking about it: were all of
the trees cut down? They have to be, because if there were some of them remaining,
then it would have been possible to use "Field Walker" to get to Palmasque from the
outside world. That might have been a hindrance to the city's rulers that would
invalidate their efforts of building every building in town with Shield Cement, so that
is probably why they had all of the trees removed. I have no idea what was their reason
for doing this, but it does not bother me in the slightest since I can use "Warp" even in
the buildings made out of Shield Cement.
But just because I can do it does not mean that I am actually going to do it, not in the
broad daylight at least. I mean, what if I get caught red-handed? If I am going to ever
use "Warp" here, it would have to be in the dead of the night. Even if I would not have
to worry about being seen by anyone during the night, it would still be a huge hassle
to wait until the morning. If I do not find myself a safe point to which I could warp here
in Palmasque, then I would have to wait until nightfall again.
I waited until I was completely calm again, and then I went to Vale's labyrinth again,
because I must test whether I can warp again without any problems or not.
My MP decreased considerably yet again. It will not be exaggeration to I say that it has
completely run out this time. So, the consumption rate of MP is high when going
westward just as much as it was while traveling eastward? In that case, I guess
distance is what truly matters here.
I definitely cannot make a return trip the way that I am now. The distance between
Palmasque and Vale is just too great to efficiently cover it in just one trip. And to be
honest with you, I do not want to do it, and I do not even want to think about it!
I wonder whether MP goes into the negative value if it is decreased beyond its
lowermost limit? It might be possible.
See? That is how much "Warp" is worth. Just as useless as I am. A worthless piece of
trash Bonus Skill masquerading as something unique and useful, quite befitting of me,
its user, who is also a worthless piece of trash of a human being who could not even
live his life properly without fucking up literally everything that he touched!
No! These are not my honest thoughts! I do not think like that at all! I only think that
because of the MP deficit! I have to go replenish it quickly!
I then recovered my MP in Vale's labyrinth using Durandal. I am going to be fine. I only
need to recover MP and I will go back to being fine. But it would have been disastrous
if Roxanne and Sherry were here with me right now. So for my own sake, I have to
make a checkpoint somewhere along the way if I do not want to continuously run out
of MP and brood like I did just now.
After that, I returned to Zabir's Adventurer's Guild.
"Are there any Labyrinths around here?"
I asked the Adventurer who was stationed there.
"Err… what kind of Labyrinth are you looking for?"
"I have no particular preference, so I would say: whichever one happens to be the
closest to here."
"Closest one, eh? All right. If you really need to go to the nearest Labyrinth, then one
should be just off a little distance from the town's east gate. One word of advice, if I
may: even if you do decide to go to that Labyrinth, you will soon find out that it is not
managed by any Explorers, so there is going to be no one who would be able to take
you to the higher floors, which means that you would have to start exploring if from
the first floor where the weakest monsters are. Now, knowing this, are you still
interested in going there?"
"I would not be asking about it if I was not interested in it, do you not think?"
"Well, that is true enough I guess. Even though it is not in the immediate vicinity of the
town, there are still people who use it regularly, so the exact road should be perfectly
visible and there is no way for you to get lost on your way there, but it is branching up
into multiple branches somewhere along the middle. You will find the Labyrinth as
long as you will take the left branch and follow it through all the way. Luckily for you
and everyone else in this town, even if you do not have access to "Field Walker" on you
or you do not have anyone whom you could pay to take you there, the Labyrinth is still
in a reasonable walking distance from here."
So it would seem that the Labyrinth of Zabir is also located pretty close to the town of
Zabir, just like the Labyrinth of Vale was located a short distance away from the town
of Vale. However, in terms of convenience for the Adventurers and Explorers, I guess
nothing is going to beat Quratar, a city that has been literally build around the
Labyrinth, with it acting as the city's very center.
I thought that I would have no other choice but to pay one of the Adventurers in here
two silver coins so that they could get me there, but if the Labyrinth is really close buy
just like this guy is saying, then I guess I can entertain myself with a little walk since I
have time to kill anyway. Also, I have to say that this guy right here is a pretty all right
fellow.
Even though he could have withheld the information about the Labyrinth being so
close to the town and instead told me that the only way for me to get there is through
"Field Walker", thus forcing me into having to pay the two silver coins for the trip
because there was no way for me to know whether he was telling the truth about the
Labyrinth's distance from the city, he ultimately did not choose to do than, and instead
he decided to be perfectly honest with me. I respect that.
He is like a total opposite of that receptionist from Dohona who was trying to scam me
to pay more money than I actually had to in order to go to Doburo! Ugh, thinking about
that shitty scammer is still making my blood boil even now. I know that I should not
be saying things like that because you should never wish misfortune upon others
unless you want karma to get back at you really fucking fast…
But I wish every misfortune possible in the world upon that guy! It does not have to
be anything serious or life-threatening, but I just wish that something would happen
to him to make him seriously rethink all of his life choices. Go and take a page out of
this guy's book! He is not crafty, but honest! I wish that more of the people working at
the receptions of various Guilds of this world could be more like this guy, even if this
is just my wishful thinking that is never going to come true.
Anyway, I thanked the guy for his assistance, and then I promptly left the Zabir's
Adventurer's Guild's building. While I was going through the town, I could not help it
but to notice that, in contrast to Palmasque, Zabir was actually quite a quaint, serene
and peaceful town.
The scenery of the townscape was rich with greenery that goes quite well with the red
brick that was the main element with which all of the buildings of the town were build.
It had a much better, more welcoming and friendly atmosphere in comparison to
Palmasque and its white, dull looking structures and a complete lack of trees and
anything that was even remotely green aside from the occasional weeds. That being
said, maybe I should not be so quick to make judgements. If there is anything that I
have learned from my time spend here in this world so far, it is that appearances can
and definitely will be deceiving.
This place may look calmer and comforting in comparison to Palmasque, but that
might be nothing more but a façade meant for keeping something much more
disturbing hidden from the eyes of those who are not meant to see it. But even if that
is what is going on in this place, I have to say that so far I am not seeing anything out
of the ordinary, and this is looking like a perfectly normal, peaceful town.
.
Size-wise, I think it is pretty close to how big Vale actually is. I wanted to draw some
comparisons between this town and the Imperial City, but then I realized that there is
actually nothing much to compare, because this is just a regular town, while the
Imperial City, being the capital of the Entire Empire, is in a class of its own when it
comes to sheer size of the city and the grandeur and splendor of each and every one
of its buildings.
And as for Quratar, that city does not have any kind of walls and its buildings are all
perfectly ordinary, or at the very least, nothing particularly eye-catching that would
make you stop in your tracks in order to admire it, so I cannot really draw any
comparisons of anything that is there to the things that I am seeing here. But here in
Zabir, the one thing that I can definitely say with all certainty in the world is that its
walls made out of reddish-brown bricks certainly do look splendid. And they are also
pretty high, reaching up to about three meters high, I think?
But on the other hand… The gate that has been build in that was is… actually, it is kind
of small. It is a one-sided gate, about a meter high and a meter wide, and above that
gate, a magnificent-looking watchtower has been build. It would seem that this is
where the gatekeeper is residing throughout most of the day, keeping a careful and
watchful eye over the people who were coming into the city and going out of it through
its main gate.
However, I wonder if it is even okay to be calling that construct a gate, because from
where I am standing, that "main gate" is looking more like a sloppily-made door than
an actual gate, so whoever designed it should either give it a general makeover or
dismantle it and build a new one entirely from scratch, because the way it is looking
now, it does not look representative enough at all, and gives off a feeling of a side
entrance to the city rather than a main one.
It is so small for a main gate that I think I might actually have to crouch in order to get
through it. Yes, whoever thought that slapping something like that as the main
entrance to the entire city was going to be a good idea should be fired immediately.
When I walked out of the gate (After bending forward a little instead of crouching, but
still), the first thing that I have noticed was a field, which eventually turned into a
forest. It is not a particularly dense one. It is the one that has many openings and free
spaces between the individual trees, with a path that looked as if it was made by many
people trampling over the ground over and over again. Is this perhaps the way that
the Adventurer back in the Guild was talking about?
After walking for about five minutes, I found myself standing in front of the entrance
to the Labyrinth. There is no one else at the entrance, which checks itself out with
what the Adventurer at the Guild had said: that since this place is not under the
management of any Explorers, there is going to be no one here. If there was an
Explorer stationed here, I could immediately go to the higher floors of this Labyrinth,
but since there is no one else but me here, I guess I really have to start the exploration
of this Labyrinth from the first floor.
So I took Durandal out and entered the Labyrinth by myself for the first time in quite
a while. Because Roxanne is not here with me, I have to wander around the halls
looking for monsters by trial and error. I now understand the true value of Roxanne's
superior sense of smell that is of immense help to us whenever we are in the
Labyrinths, and it makes me appreciate her even more than before.
After that, I went to Vale's Labyrinth, and then returned home. Since I have time to
spare, then I might as well use it to get a short nap to compensate for my sleep
deprivation from last night, right?
Then, after I woke up I went to Vale's Labyrinth to fully recover my MP, and then it was
off to Palmasque with me, but through the route that looked in a following way:
Quratar to Vale to Zabir to Palmasque. Every time I arrived at the next checkpoint, I
was recovering my MP bit by bit as needed, which made the entire journey that much
more acceptable. And after a short wait at Palmasque's Adventurer's Guild, Roxanne
and Sherry were finally back…
But they do not seem to have brought the mirrors back with them. I wonder if they
were unable to obtain them, or if they found some, but did not like any of them enough
to buy them? Or maybe they did end up buying mirrors, but instead of the big ones
they went for the smaller, pendant-like ones?
"We are sorry to have kept you waiting, master."
"It is quite alright. So, how did it go?"
"We would like to talk about that later."
Immediately wanted to know how did their shopping mission go so I asked them
openly, but Sherry answered me back with a whisper. Looks like something quite
serious must have happened. Well, I guess I will get to know that soon enough.
"Shall we go home then?"
"Yes please."
Like that, we said goodbye to Palmasque for now. Since we did not have any mirrors
with us, I was thinking if maybe I should use this opportunity to warp my entire Party
from here to Quratar, but would there be any kind of merit to doing that? Even if we
do not have mirrors with us, the presence of Roxanne and Sherry is still going to take
quite a toll on my MP, so I should pick a safer but longer route in order to limit my MP's
decrease as much as possible. Once we will have the mirrors with us, it is going to be
hard to move from one relay point to another, so I should save going to Quratar directly
only when we are going to have the mirrors with us. So this time, going the roundabout
way should be fine.
As the first stop, I teleported us to the Labyrinth of Zabir that I just discovered. My MP
decreased in such a way that I could clearly see it after moving from Palmasque to
Zabir, so try to imagine what would have happened if I went straight for Quratar with
my current group. Yeah, that would be pretty scary.
"Roxanne, look for the nearest group of monsters please. So Sherry, how was the
mirror purchasing?"
"The mirrors themselves have been placed up for sale just as we expected, but they all
had these tacky, nouveau riche decorations that seemed a bit too much for us. Not to
mention that they were ridiculously expensive."
So they also have this word functioning in this world as well, huh? Well, it is not
surprising seeing as how people can quickly get rich here if only they decide to go to
the Labyrinths and hunt monsters actively, just like I was doing right now.
"Just like Sherry said! Such thing can be used by aristocrats and master, but us
common people have no use for them whatsoever!"
So I am getting lumped together with aristocrats and nouveau riche? I do not know if
I should be happy or mad about it.
"Well, it was just supposed to be a decoration, so do not worry about it too much."
"When we asked the shopkeepers if they had some more ordinary, they were all saying
that they prefer them to be more ornate and decorative. They also said that the higher
the original price, the higher the resale value, and it is for that reason that they are
adding things like gold and silver to the mirror's frame…"
"Ahh, in other words, this is their strategy to add to the mirror's value."
"Add… value?"
It seems that Sherry does not know what it means to add to the value of the product,
which is no surprise, since this is a term strictly from modern days of business
strategies.
"Since Palmasque craftsmen have a monopoly on mirror creation, it is a process that
would allow them to sell not only mirrors, but also their other products at the same
time."
"I see. Certainly, many things can only be found in Palmasque, such as glassworks,
mirrorworks, clockworks, goldworks, silverworks, jewelworks... Palmasque truly
has no equal when it comes to these things."
"There are clocks there too?"
I had no idea there were clocks in this world. I have never seen one before, or even
heard anyone talking about them.
"Yes, because Palmasque is the home of glassworks."
"Are clocks made of glass here?"
"They have to be, because otherwise you would not be able to see the grains of sand
inside of them."
So not a classic clock, but an Hourglass huh? Yeah, in that case they really have to be
made out of glass, there is no doubt about it. An hourglass that is not made out of glass
would not be capable of serving its purpose at all.
"Well, they have some talented people there, it seems."
"Palmasque as a whole is an island of very talented people."
Indeed, there were no mountains or anything of the sort as far as I could see from
inside of the Adventurer's Guild.
"Heeee…"
"Because it is an island, craftsmen and artisans cannot easily run away from there. And
that is why the arts and crafts of Palmasque stay in Palmasque."
"By the way, there is a check of the Intelligence Cards when leaving and entering the
Adventurer's Guild, and it is for the purpose of strictly confirming whether you are the
same person who entered the city or not."
"They are going that far, huh?"
Sherry nodded at Roxanne's remarks as we moved forward. Is that why "Field Walker"
is not allowed outside the Adventurer's Guild? To ensure that their techniques are not
leaked to the outside? Sounds like a terrible place where there is no freedom for
craftsmen and artisans alike.
"And because it is an island, there is no Labyrinth there either?"
"It would seem so, yes."
Sherry nodded to my question. So unfortunately, it seems that we will not be able to
make a relay point in Palmasque.
"I asked if there was a possibility to make a mirror without such decorations, but no
craftsmen even wanted to hear about it. It was the same when we went directly to the
workshops where the mirrors were made. Nobody wanted to sell us the ones without
decorations."
"So even the workshops directly refused you, huh?"
If they agreed to sell undecorated mirrors directly from the workshops it would ruin
the business strategy of decorating and selling mirrors at higher prices, so it is no
wonder that Roxanne and Sherry's requests got refused.
"However, the craftsmen also said that while they cannot sell such mirrors normally,
they could do it if it was through a commission made by an aristocrat."
"A commission, huh?"
"That is why we came back without buying anything today. You know the leader of the
Knight Order of Hartz Duchy, right, master?"
Yeah, Gozer. Sherry and Roxanne also met him at the Quratar Merchant's Guild. Is she
suggesting that I am going to buy the mirror that we want if I do it at the request of
the Duke of Hartz? Can we really use our connection to that handsome guy like that?
"So you are saying that we should rely on him on this one?"
"Even if he is an Elf, you should always use everything and anyone at your disposal to
make your own life easier. And after we use him for all that he is worth, we can just
throw him out from our lives like a pair of used Sandals."
That metaphor just now was pretty damn scary. I hope that Sherry is not going to start
advocating the policy "The Only Good Elf is a Dead Elf" anytime soon!