Millions of players embarked on a brand-new journey.
Being born on Dawn Island, receiving a cloak, learning to fly, and soaring freely in the tender Sand Sea and the gentle morning light.
Viewing murals, searching for the memories of ancestors, and gaining special action rewards.
In this initial level, players learn crucial elements of the game -- which isn't difficult, though finding ancestors may require a little more effort.
Lincoln didn't enlarge the map as exaggeratedly as in "Traveler of the Wind."
Since "Light Encounter" has a unique sacrifice mechanism, players can sacrifice every week. Each sacrifice means starting from scratch, and daily tasks require players to run through the map repeatedly.
If the map were enlarged like in "Traveler of the Wind," requiring ten or more hours to run through it, it would be pure torture.