Entering the inner circle, the map range continues to shrink, and the battle becomes more frequent, with hardly any breathing time.
Moreover, the battle seems to be getting a bit... muddy.
And the positioning of the car has flipped once more.
In the previous two areas, anything seen moving, whether it was a car or a person, didn't need to think, just shoot directly, they were all enemies anyway, hitting would be a win!
But after entering the inner circle, it could also be an NPC moving.
It's okay for individual people, as players' heads will have name tags, making it hard to mistake, but if the opponent is driving a car, then it's quite troublesome.
If a player hides in the car, it's impossible to tell from the outside if it's an NPC or a player.
This means you can't shoot recklessly, after all, if you hit the wrong target, you'll lose points!