However, they had plenty of confidence in virtual reality technology.
The current market situation in Daxia had already proven this point – too many people who never played games before were flocking to the embrace of virtual reality games.
The current sales boom only made them more confident.
But the experience of the players was different. The scene that once happened in Daxia was almost exactly replicated:
Players who failed to grab a console were heartbroken, and voices of discontent were everywhere.
Voices filled with "서팔 (West eight)" and "バカ (Eight Gag)" filled the comment section.
Players who succeeded in grabbing the console began to excitedly show off their orders.
The virtual reality player circles of Izumo and Baekje, which previously had only a few hundred members, saw a surge in activity.
The small forum section that Queenie frequented today had more new posts in just one hour than the total count from the previous two months.