Lincoln was very busy that day and didn't even have time to check the player feedback after the updates.
After assigning important tasks to various departments, he headed to the development team of the "Battlefield" project.
According to the original plan, the first round of publicity would be released tonight, "Hunter: Call of the Wilderness" would be on sale tomorrow, and the day after tomorrow would see the release of the advanced version.
But now, this plan had to be postponed.
The reason was that Lincoln was somewhat dissatisfied with the two tutorial levels.
This couldn't be entirely blamed on the employees, as he also had to take some responsibility.
Time pressure was an issue, as was the misalignment of ideas—
Teaching players how to switch guns, use skills, drive vehicles, capture points, and choose the correct weapon depending on distance, among other things.
The employees in both groups did well with these tasks, completing them at a high level.