"Olfactory Control?" Samuel turned the phrase over in his head a few times, "Turning off the player's sense of smell?"
"No way!" Lincoln quickly denied, "The complex and subtle smells of the grass, trees, and soil in the lakeland during late autumn - wouldn't it be a waste if we turned off their sense of smell?"
Lincoln and Mavis had put a lot of effort into the winds in the Wilderness World.
This was not only for the players' experience but also for Mavis's experience.
The richer the sensory database, the more delicate and nuanced Mavis's perceptions would be.
Creating a world as realistic and even more beautiful than the real world would be Lincoln's lifelong career, which was even more significant than gaming.
"So what do you suggest? Temporarily turn off the player's sense of smell when they come close to the animal feces?" Samuel was a bit puzzled, "Isn't that the same as deleting the smell altogether? Isn't this redundant?"