Card Ability Explanation

Indestructible: This card cannot be destroyed whether by dealing damage to exceed its toughness or using the card effect that can destroy a card.

Eternity: This card cannot be exiled by the exile card effect or sacrifice and is the exception to the rule that "The card can not remain in the battlefield if it is a creature-type card with 0 toughness"

Soulbound: This card controller can not be changed by any other effect.

Mitigate X: Reduce damage delta from all sources by the number on the mitigate ability.

First Strike: Deal damage to the opponent first. If the opponent also has the First strike, the damage calculation will resolve normally.

Immune to (Element name): The card with this ability will be immune to all damage and effect from the card with the element designated on the ability.

Watchful: When attacked, the card will not tab. (When attacked, the card needs to tap, when the card is tapped. The card can not use the ability that it needs to tap or cannot defend when it is in the enemy's turn.)

Penetration: The excess damage after combat resolve will go to the defensive player. (Example: Card A has 10 Power and card B has 5 Toughness. Usually, the damage will stop at card B no matter how high the damage is, but with penetration, the excess of 5 damage will go to the player who controls that card.)

Unstoppable: This card cannot be blocked by creature with power less than creature with this ability power.

Regeneration: If the creature with [Regeneration] were to die, prevent its death and put 1 Exhaustion counter on the creature.

Exhaustion counter: A creature with an Exhaustion counter gets -1 to toughness for each Exhaustion counter.

Berserk: When a creature with [Berserk] was damaged, doubles its power.

Infiltration: Cannot be block

Camouflage: Cannot be targeted by spell or ability.