The Shackles of Self and the Abyss of the Heart

Any player who saw hundreds of deaths in any game would be depressed and leave the game helplessly.

But in the blue, death was not death. It became a simple process.

Here, you are not a person who repeatedly fails.

When crossing the river by feeling the stones, everyone could go in the wrong direction, but as long as they did not stay in the wrong place forever, every step was meaningful.

In the game, if one died, the background music would not be rewound.

Players joked,'This is the first time I've felt Old Thief's gentleness. This is also the first game where I can die happily and start again happily.'

This time, the trial and error method of death was extremely gentle.

At the end of each level, when they saw the number of deaths, they couldn't help but laugh and play happily.