Pei Qian didn't give the two people too much reaction time and continued speaking.
"Regarding this game, I only have three requirements."
"First, I hope this game can have a sufficient storyline mode. It shouldn't be purely designed for player versus player battles. Our game must have depth and meaning!"
"Second, we need to take care of the feelings of novice players as much as possible and make the game as simple as possible!"
"Third, we need to create epic weapons, and as for the pricing of weapons... 888 yuan for permanent ownership, and for limited-time experience, sell it for however much you see fit."
Everyone fell into a state of confusion.
Pei Qian chuckled inwardly.
It's so easy to mess up a game!
Making an FPS game was something that Pei Qian had planned early on.
Letting a team with no experience at all start making an FPS game was already a pitfall in itself.
Because FPS games are different from other game types, the requirements for hand feel are too high!
There are mature FPS games in this world, such as "Counter-Strike," which can almost be said to have achieved a 100-point hand feel.
Even if there is a game that achieves a 99-point hand feel on the market, it will still fail!
Because even a 1-point difference will be greatly magnified in the feeling of hardcore FPS players!
With "Counter-Strike," who would want to play a poor imitation?
This is completely different from card games and MMORPGs, as these two types are repackaged games. Changing the packaging is like releasing a new game, even if there are some defects.
But for FPS games, a 1-point difference in hand feel is difficult to make up for!
Trying to compete with "Counter-Strike" is a kind of suicide in itself.
Pei Qian's three requirements were even more heart-wrenching!
A sufficient storyline mode seems good, but it is far beyond the team's capabilities.
The storyline mode is a typical high-input low-output, and the end result is likely to be a waste of time and energy for the project members, and players may not appreciate it in the end!
With the same development time and manpower, investing more in the storyline mode will inevitably affect other aspects of the game.
And taking care of the novice experience and making the game simpler will surely cause dissatisfaction among core players, as FPS games are already inclined towards hardcore players!
The most critical is the third point.
Paying for weapons!
This was something Pei Qian had learned from his previous game "Ghost General."
In the previous life, "CrossFire" achieved an overtaking maneuver despite having a worse hand feel than "Counter-Strike."
But in this world, there is no "CrossFire," and there are no games with similar survival space!
On the surface, what Pei Qian is doing is similar to "CrossFire," which is to greatly raise the game's pay-to-win threshold. However, the effect will be completely different because the environment is completely different!
In the previous life, free games were prevalent in 2009, and pay-to-win games were commonplace.
But in this world, the mainstream is buy-to-play and point card payment. Even for games like "Cute Three Kingdoms," making a 1000 yuan pay-to-win ceiling will be heavily criticized by players.
When Pei Qian was making "Ghost General," he made a huge mistake by making the game too benevolent, which led to a strong liking from the players and generated unexpected word-of-mouth for Pei Qian!
In a sense, Pei Qian was also a "pioneer," who sold the goods that could have been sold at a higher price for a low price...
Of course, Pei Qian doesn't need to worry about what kind of chain reaction this will cause for now. His only concern is how to make the next game lose money.
Making micro-transactions heavy and ruining the reputation might be a good way!
Imagine this.
An FPS game that has inferior gameplay to "Counter-Strike," average quality, and spent a lot of resources on a useless plot mode. Moreover, the guns in the game are expensive to buy one by one and cannot be used casually...
It has absolutely no advantage.
It goes without saying that it will definitely fail!
Now Pei Qian has given Huang Sibo and Bao Xu a proposition essay, directly throwing them three limiting conditions and letting them work according to this standard.
They can do whatever they want under the premise of meeting these three conditions. Pei Qian absolutely doesn't care how it turns out!
Given that the entire project team has no experience in making FPS games, it would be good enough to barely get the game approved. Making money? Absolutely impossible!
After listening to Pei Qian's three requirements, Huang Sibo and Bao Xu were both lost in thought.
Huang Sibo was shocked by the freedom and difficulty of the task.
He thought that as an experienced producer, Pei Qian would plan and guide the game design in detail. Instead, he just pointed out a general direction and left them to their own devices!
An FPS game with a plot mode, friendly to beginners, and a high micro-transaction ceiling...
The difficulty is high!
But Huang Sibo cannot say that it's impossible to do it. He just decided to work hard for Pei Qian before the meeting. He can't just give up now.
The greater the difficulty, the more effort he needs to put in!
Otherwise, how can he justify Pei Qian's generous treatment and trust?
As for Bao Xu, he didn't have as many psychological activities as Huang Sibo.
He just kept recalling his experiences playing FPS games and considering how to successfully complete the task given by Pei Qian.
"Any questions?" Pei Qian asked.
Huang Sibo just opened his mouth to speak, but Pei Qian had already nodded: "Everyone has no objections, very good."
Several people swallowed the words that were about to come out.
You didn't even give us a chance to speak!
Pei Qian looked around the team.
"So, give the design team a week to come up with a design proposal. Bao Xu, you are responsible for the creativity and general direction. Huang Sibo, you will organize the design team to have a meeting, refine the plan, and assign tasks."
"Ma Yang, your main task now is to learn from others and help wherever you can."
"If there are any issues, please inform me promptly, especially if it's about money. Don't hesitate to ask."
"Meeting adjourned!"
After the meeting, Pei Qian felt relaxed.
So this is what it feels like to be a boss?
He delegated all the work to his subordinates, without worrying about anything. It was such a great feeling!
Of course, even if a boss delegates work, they still need to ask about the progress from time to time.
But Pei Qian truly delegates everything, without asking a single question!
He doesn't care whether the quality is good or bad!
Of course, he still needs to check a few critical milestones.
For example, when the design draft will be released, when the first version of the demo will be released, and when it will be submitted for review, etc.
The game can be mediocre, but it must pass the review. They can't work in vain; otherwise, the system will determine it as a violation.
Pei Qian's goal is to indulge his subordinates to do whatever they want and spend as much money as they can, as long as the game can be successfully made.