Just like this—right now.
Even if she were completely surrounded, Seraphina could tank the combined assault of every single Dungeon Lord and still zero in on one target to take down. These Dungeon Lords weren't weak by any means, but to Seraphina? Their strength, their damage, their attacks… honestly, they were nothing special.
Even regular 13-Tier or 14-Tier units had insane regeneration abilities. And Seraphina? She was a Crimson Ultimate Hero who had undergone a second awakening. Unless someone could land a truly fatal blow, all those so-called group attacks, all that ganging up on her?
Pretty much pointless.
And the real kicker? Flip the situation around—when it came to Seraphina's own relentless, terrifying offense, not a single Dungeon Lord could take her on solo.
One slip-up, one moment of hesitation, and they were done for.
So what did that mean?