Glossary

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Apocalypse Game

There are 6 Rounds of the Apocalypse Game every year

Participant: 100 cities x 10,000 humans = 1 millions every year

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Attributes Details

Strength: A measure of raw physical power. It affects the damage of all melee attacks plus how much you can carry, and the ability to carry heavy items.

Agility: A measure of overall finesse and reflexes. It affects reaction speed, and also dexterity in handling an item

Endurance: A measure of overall physical fitness. It affects how much health and stamina are affected in all activities.

Perception: A measurement of environmental and situational awareness, the ability to hear, feel and see further. Influence attack precisions.

Intelligence: A measurement of brain capacity, ability to solve complex solutions faster

Spirit: A measurement of mental acuity, it affects all magic-related activity

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Attributes level: F-, F, F+, E-, E, E+, up until S, a total of 21 level

General example of how levels are categorized using [Strength] as an example

F-: Impaired, having a disability

F: Less than a grown man's strength; a woman's or teenager's strength

F+: An average fully-grown man's strength.

E-" A strong prime, like a sportsman

E: Buff, like a collie working at a station or a trained soldier

E+: A professional weightlifter, a specially trained soldier.

D-: Weightlifting champion

For one's rank to reach D or higher, one had to have superhuman strength.

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Item and Skill Rarity

Common - Uncommon - Superior - Epic - Legendary - Divine

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Skill proficiency level

Basic - Novice - Expert - Master - Grandmaster - Supreme - Transendence

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Bloodline level

Basic - Advance - Epic - Legendary - Mythical

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Fighting Mechanic

An unarmed attack has a base damage of 5 - 15 damage.

With Alan being an experienced fighter, he could maximize the potential of each attack

There is also a strength modifier for physical attack

F-: minus 30%

F: minus 20%

F+ minus 10%

E- :Normal

E :10%

E+ :20%

D- :30%

D :40%

D+ :50%

With Alan having E+ in his strength, he could gain 20% more damage

Alan also has his [Unarmed Combat (Novice) that gave him 25% extra damage

Making his final modifier as 45% and his unarmed damage become [7 - 22]

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Using a weapon

[Hunting Knife]

[Attributes: Damage 14-22]

Will modified the damage from 5-15 to 14-22.

With his 20% modifier form strength and 10% from sharp weapon (dagger) basic skill

Making his final modifier of 30% and his dagger attack become [18 to 29]

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More will come