Messed Up Systems

What he had hypothesized had indeed happened.

The merger of the five worlds would indeed cause chaos as they were all made with different settings and even different basic rules.

Even the flow of time and seasons were different, leading to a strange phenomenon where there would be an aurora at 6 AM, noon, 6 PM, and midnight.

While the scene was beautiful, it was rather disturbing in the development of communication.

It was a good thing the server functions were still present.

He studied the interface before him and saw many mistakes that had to be corrected.

From the most basic which was time.

This place had no time zones. And that was a big no for a world created of five worlds.

If the world map was small like a small town or a single country, then it was still acceptable.

But this world even had foreign realms if you consider the 'Action Adventure Esports' game.

This was a game designed to cater to both pro players and normal players. There had to be a difference and a broad map with different events.

There was even an event where they had to fight Hades in the underworld.

And this game was a free world, with a rather advanced AI map generator, meaning that the map would expand the more it is explored.

If the time was the same as the games, then there would be trouble.

The weather and seasons also varied.

One had to know that some maps had superimposed on each other, if we have two seasons at the same time, then that was hell.

Imagine having a rainstorm in summer, or snow when the temperature hit 55 degrees.

That is messed up.

The fact that Emilia could appear in the Royal Academy also showed that the standards of this world were also a mess.

She might be hot, but her brains were quite lacking. A dating sim eroge did not need the heroines to be smart, that would mess up the gameplay.

But for her to be in this school meant that she had the brains to support it, or the school was now corrupt and had back doors.

This did not exist in the game.

And he was sure that the world had compensated for some things.

Like she seemed to know Sam, and she acted quite familiar. This meant that some things had fallen into place to support society.

Something like currency. Money did not require the interference of world rules and structure to flow.

With the dozens of currencies available in all the games, it was bound to be messy.

Someone like Sam had the majority of his wealth in Cryptocurrency. It was easier to hide this wealth electronically.

The second thing was stock exchanges and shares.

He had only 1% of his wealth in cash, but this 1% was 10 billion USD which was mostly used in different institutions that could quickly convert their assets into liquid assets anytime he needed them.

And all this was wealthy he inherited or created through legal means.

The illegal money never reached him. Instead, he would use them to buy mines and the like in remote places and harvest his gains slowly.

He also used the money to train several mercenaries forming groups upon groups. Those who met a certain standard would be given a vast sum to form their teams.

He had so many businesses that he did not know all of them. He also did not care.

There was someone to take care of all that.

If the wealth system of the world changed, it might not be in his favor.

While he was confident that he could still be filthy rich and live a comfortable life, the game mechanics might not allow him.

That aside, now that he had to get down to work he had to take advantage of every aspect possible and make sure he was ahead.

The panel in front of him was a mess and he had to start from the very basic structure of a game.

That's right. It was a game. The other IRL stuff would fall in place once he stabilized the game build.

He did not have to worry about mundane stuff like character design and such. Arc Technologies already came up with those with their all-powerful AI.

Even world maps were generated by AI. The designers were just there to refine the fine details and make sure that the consumers don't get bored.

The programming language and parameters were also the same, so he did not have to worry that there would be a conflict. All the redundant stuff was handled by AI.

This had worried him. Ten years into the future, he would have lost his job, but now, that was an advantage.

He knew the language by heart and could take advantage of it.

The whole system was messed up, forcing him to restructure from the very bottom.

The five games had very different types of stats. Now that they had merged, he did not dare imagine the mess.

Imagine someone with three strength stats slots, all filled with the same number. That was a good bug if it applied to him alone, but if those crazy characters had them, it would be a nightmare.

The leveling systems were also different. Imagine using experience points earned from farming to increase Mana or Luck stats. That's terrifying.

Even the point allocation systems were different. The same action could give a character dozens of points in all five systems. If all points were used in the same stat… he did not want to die so easily.

His life was also linked to the FPS, Duty Call's storyline. He had to survive but he was sure he had just become the final villain in all five games at this point.

He had to make sure it was extremely difficult to level up enough to kill him.

Stats were the most basic way of dealing with it. While he could not interfere with how experience points were earned, he could interfere with how they were used.