This Gnar is what amazingj wants to take.
He originally had the choice between the little murloc and Rambo.
But in the end, Gnar was chosen for the simple reason of stability.
This Gnar has relatively long hands. If he can't fight, he can rely on the boomerang to rub the pawn line.
At the same time, this hero is not easy to be countered by Conte, anyone can be beaten, it mainly depends on your own operation.
Moreover, even if there is a disadvantage online, Gnar still has room to play in the team.
If you can't fight, you can play pure meat. Fighting in a group depends on the control of frankness and big moves.
In contrast, the error tolerance rate of Rambo and Murloc is much lower.
If these two heroes are at a disadvantage, it is easy for the whole audience to become invisible.
Even become a breakthrough.
Because lgd gave Kangte the fifth floor to the top lane, amazingj couldn't determine the hero based on Chen Ge's choice.
He can only use the safest way.
In this way, it is now Chen Ge's turn to consider the hero choice for the road.
At this time, Brother Feng had already come behind him, and he saw Brother Feng said:
"In this match, both C's on the opposite side have the ability of Carrie, I think it's better to use a hero who can touch the back row." "
When playing a team It's still up to you to restrict the back row."
Hearing this, Chen Ge felt a lot of pressure.
This time EDG banned Nightmare, otherwise he would definitely take Nightmare decisively.
The last game has proved the lethality of Nightmare to the back row.
Now I can only think of another way.
Judging from this version, the top lane is basically fighters, tanks and mages, and it is not uncommon for them to be able to touch the opposite back row.
Centaur, Gnar, Rambo, including Titans, Sword Girls, and Trolls all have a chance.
Centaur and Rambo are more direct, they can ignore the front row and touch the back row directly.
For other heroes, it is a bit difficult and depends on your operation.
However, Chen Ge did not operate at all.
Therefore, there is no need to think about sword girls and trolls.
The remaining options are only Lambo and Centaur.
For centaur, the hero needs to enter the field, which involves the timing of entering the field.
Grasping the timing of entering the market is more difficult than simple hero operation.
You need to have a very good overall view and the ability to read the game.
It also tests the cooperation and tacit understanding with teammates.
Thinking of this, Chen Ge felt his scalp tingling. This was not something he could grasp with only Silver.
In the silver tier, the timing of entry depends on whether the opponent has residual health.
If there is, it is a good time to enter, if not, it is not the right time.
However, Chen Ge understands that this routine is different in the competition.
So Chen Ge made a choice: "Get me a Rambo."
"Rambo? Okay, let's get a Rambo." Brother Feng was very decisive this time.
Because Rambo itself is a popular hero in the version, and Kerry is very capable.
From every point of view, it is quite suitable for Chen Ge to take.
So Aya Hirano helped Chen Ge lock down Rambo on the fifth floor.
Brother Feng didn't know that the reason why Chen Ge chose Rambo was because he thought this hero had a high fault tolerance rate.
In Chen Ge's view, Rambo doesn't need to enter the arena, mainly to see the release of the ultimate move.
This ultimate move is so far away, it can be guaranteed to be released from a safe distance.
In this way, even if you don't put it away, you won't be threatened.
If it is a hero who enters the field, once the timing of entering the field is wrong, it will be given for nothing.
The lineups on both sides are completely determined.
"Lgd blue side:
top laner casual: Mechanical Enemy - Rambo
jungler tbq: Prince of Demacia - Jarvan IV
mid laner godv: Embrace of the Snake - Cassiopeia
bottom lane imp: Night Hunter - Vayne
Auxiliary pyl: Fury of the Storm-Jana
edg Red side:
top lane amazingj: Lost Fang - Gnar
jungler clearlove: Void Dungeon - Rek'Sai
mid lane pawn: Clockwork Demon - Orianna
bottom lane deft : Runaway Lolita-Jinx
assists meiko: Fallen Angel-Morgana."
Seeing the lineups on both sides, Wawa analyzed: "The idea of edg in this game is similar to the previous one." "The
selected double c, Carrey is more capable in the later stage."
"It depends on whether it can be delayed. There is no nightmare in this game, and EDG shouldn't be so difficult to play in the early stage."
Miller: "In comparison, LGD's lineup before It should be stronger in the mid-term, although there is also Vayne." "But
Rambo is selected for the top lane, the threat of this hero in the late stage is not great, mainly because Kerry is stronger in the early and mid-term." "
And, once hit the mid-term In the later stage, Rambo can't handle Gnar's single belt."
"So LGD is under attacking pressure in this game."
The two were talking, and the game had officially started.
Chen Ge was relatively conservative this time, so he went out directly with Dolan Dun, ready to resist the pressure.
The main reason for choosing anti-stress is that he can't play Rambo, and he can't even control the temperature.
What he fancy is Rambo's super long-distance move.
On the opposite side is Gnar, who can be regarded as long-handed and short-handed, so he can only choose to resist pressure.
However, this time amazingj and Chen Ge thought of going together.
He also chose Dolan Shield, and he also came here to resist pressure.
From amazingj's point of view, since Chen Ge dared to use Rambo to hit his Gnar, he must have come prepared.
For him, the only thing he needs to do online is to be able to develop, and he has never thought about such things as playing an advantage.
As a result, amazing was planning to fight against the pressure like this, and the voice of the factory manager came:
"I will change blood more in the early stage of the road, and I will find opportunities to catch the road."
"This time, the military training of this Rambo.
" Come on, this game is very difficult to catch.
Before the sixth level of the law in the middle lane, there is no ability to cooperate with the jungler, no control, and not enough damage.
Morgana in the bottom lane is a defensive support, and it is difficult for him to play first.
In contrast, the top road is the best catch.
Gnar becomes bigger, controlled and aggressive, and at the same time is more fleshy.
Rambo's small body can't handle the double explosion of Gnar and Rek'Sai.
In addition, it has been agreed before the game that amazingj will be strong online in this game, so the factory manager will come to engage in this Rambo in the early stage.
The hero Rambo is easily selected for military training, and the factory manager has a lot of experience in military training.
However, when amazingj heard this, he immediately felt that one head was two big.
Ask him to fight with Chen Ge, isn't that courting death?
But he didn't dare to refute the factory director, so he could only choose to remain silent.
Soon, the first wave of soldiers came to the line, and the two sides began to line up normally.
The director's shots are directly on the road, and now everyone understands that the road is the key point.
There is not much difference in strength between the other two roads, so it is difficult to achieve any results online.
After the line of soldiers came over, Chen Ge stepped forward and started to make up the knife.
This time, he chose the e skill at the first level, the purpose is to control the line.
If you click q to make up the knife, the pawn line will be pushed over.
At the same time, Chen Ge is also watching the skill introduction to get familiar with the distance of this e skill.
It is not once or twice to practice heroes on the field, and now Chen Ge even has some experience.
Know which information is the key and which ones do not need to be managed for the time being.