The Successor and the Sins [2/2]

Quest? Did this woman mean like those from RPGs? Normally, in such games, a hero would often mind his own business. Then an event would derail his life and send him on a quest or some goal. 

Examples would be to kill the demon king, find a relic or weapon, assemble an army, or save the princess. These main objectives would force the hero to travel the world. 

This trope built an entire narrative. The journey would allow him to meet allies and enemies. He would triumph against impossible odds and lose people. This would let him grow as a person and his mettle as a leader. 

It would finally culminate in a final encounter with the boss and a grand reveal. Often having the fate of the world in the balance. The Reapers had no such grand quest; they were too preoccupied with not dying. 

'But is Zanele saying that Successors did? Are RPGs as a whole also something that IRIS created to teach the journey of a hero?'