Status Information

Tower of Beginnings

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The mysterious Tower connects worlds together at a fundamental level causing them to change and grow. After the first 10 years of being connected a gate will open to these worlds allowing travel between worlds. Worlds are tiered from 3-10 which indicates what tier you must be to allowed into said world, if you enter a T3 world the average of beings there will be a T4, anyone above T3 will not be allowed into said world.

World Tiers

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Worlds are tiered based of the average strength and start after T3 if a world does not reach the average level within the 10 year time limit their world will be destroyed by the void and consumed to increase the Towers size, players from these worlds will have to stay and live in the tower from here on.

Status screen

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[Name: EXAMPLE

Age: #

Level 0 - 100 T1

Level 101 - 200 T2

Level 201 - 300 T3

Level 301 - 400 T4

Level 401 - 500 T5

Level 501 - 600 T6

Level 601 - 700 T7

Level 701 - 800 T8

Level 801 - 900 T9

Level 901 - 990 T10

Level 991 - 1000 T11 (Godhood)

Skills:

Extra skills are gained through skill orbs on the floor markets

(Limited to 10Passive and 5 active - Start with 1 Physique Passive,1 Weapon/Knowledge Passive, and 1 Active Skill)

Skills will be updated throughout the story and the only way to grow the skill is by achieving a specific feat related to said skill -> EX.

Max level for skills are T11 in which they gain divinity over said skill (EX. - Fire, Ice, Space, Time, Weapons, War/Slaughter, Knowledge, Physique: Dragon, Elven, Vampire, Werewolf, Seraphim, and Devil.)

Passives:

Physique passives will only grow through pressure and bloodline enhancement,

Knowledge passives will only grow through understanding and using new knowledge

Weapon passives (Style of fighting and understanding of weapon)

Elemental resistance passives will only grow through resisting higher tier elements (Only tied to main skill can not be other elements included)

Active:

Elemental Manipulation skills will only grow through consuming the magic core of a higher tier elemental monster

Weapon Art skills will only grow through reaching the next stage of understanding the weapon (Intent, Heart, Body, Soul, Mastery) - All tied to a weapon passive

Healing Skills are innate and maxed at the beginning with cooldowns. (Rare)

CAN NOT BE GOTTEN AS STARTING SKILL:

Creation skills (Blacksmithing, alchemy, arrays, tailoring, etc) will only grow when higher tiered knowledge is introduced and necessary level is reached for use - All Tied to knowledge passive

Floor Markets

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Floor markets are markets that are linked every 10 floors so floor

1-10, 11-20, 21-30, 31-40, 41-50, 51-60, 61-70, 71-80, 81-90, 91-99.

Floor 100 is the rest floor for Rankers and is considered the viewing platform for lower floors.

Rankers

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Rankers are anyone above T5 they start at the lowest ranker position which is #100000 as there can never be more than 100,000 Rankers at a time. There are currently no T11 being as they have not understood how to progress after reaching max level.

Floors

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Floors are locked to Tiers in which you cannot go to floor 10 as a T3 being, T2 beings are allowed entry to 5 floors below their tier. For example T2 beings can go to floor 5 but any lower is not allowed, T3 beings can go to floor 15 etc.. Each floor has a requirement to progress such as knowledge, skill levels, and level requirements Every 5 floors is a rest zone.