"What do you want to play?"
Samara looked at the game coins in Roland's basket and suddenly smiled, "I want to try them all."
Samara was a fan of games during her adolescence. She and her friends, including Gisselle, were frequent customers of the game hall, where they went after school.
The four of them won a lot of credits every time, which could be exchanged for actual prizes. Later on, the boss of the game hall, helpless, suggested that they could play the games for free, as long as they left the prizes alone.
What attracted Samara and Gisselle in the first place were the games. They didn't care much about the prizes. They went to exchange for them sorely because they paid for the game, and it would be a waste if they did nothing to the credits.
But since they no longer needed to pay, they had no reason to refuse the boss.