Chapter 69: Top Of The Food Chain

Finished with the perks section of this level up, the holographic screen changed to display the skill distribution screen with all the gains I made in the last several years.

[ Skills ]

Skill Points Left: 1,360

Ballistic Weapons: 620 

Energy Weapons: 610 

Explosives: 408 

(T)Heavy Weapons: 916 

Leadership: 364 

Lockpick: 309 (310) 

(T)Medicine: 860 

Melee Weapons: 661 

Piloting: 701 

(T)Repair: 910 

(T)Science: 910 

Speech: 340 

Stealth: 1,173 

Survival: 816 

Trade: 777 

Unarmed: 661 

Magic: 681 

Alright, I got 1,360 skill points to allocate what should I spend them on... I unlocked Shadow Lurker Rank 2 when stealth reached a total value of 1,001, so I know when the other skill reaches the same value, they will unlock their own rank 2 versions. Therefore, to maximize this mass level up, it would be in my best interest to raise as many of my skills up to 1,001 to unlock as many enhanced versions of the skill perks as possible.

Then again, I am going to be doing a ton of transporting of items and materials so it wouldn't be bad to up stealth a ton to further expand my stealth field either. That said, I don't think we'll come across much in the way of trouble, if any at all, since we're currently a large enough force that not many would want to fuck with us. 

Not to mention the roads and the area we're going to be traveling in are remote and out of the way, with not much of interest in the area besides some farms and dwellings that have been long abandoned and left to rot, and the Cyberdynamics Robotics Facility. That latter no one wants to fuck with since it should still be filled to the brim with hostile swarms of robots.

So for those reasons, I think I'd be better off just boosting my overall abilities further rather than just a single one of them that will only be useful for making large movements. If my forces were larger, I would be making a totally different decision, but I'm not a big enough target yet to even qualify as a blip on the Zetan's radar when compared to the numerous powers that exist out there. Thus I'll just get as many skills as possible to 1,001 and whatever skill points I have left over I'll dump them into stealth to increase the area of effect of my stealth field.

Now that that's decided, what skills do I want to focus on, hmm... Well, I plan on continuing to use heavy weapons primarily, so I'll throw 85 points into that, reducing my remaining skill points down to 1,275. Continuing with that line of thought, I also plan on raiding and taking over Fort Kern, which should have a number of gauss rifles. Those weapons fall into both the ballistic and energy weapon categories, so if I was to, let's say, make a gauss gatling gun, I would be able to take advantage of the heavy weapon category as well as the other two.

Taking advantage of those three different categories would boost my damage and range massively. That sort of weapon would also be affected by all the other perks that affect those three weapon types, too. Hence, making that kind of weapon would upgrade my already high firepower many times over... Yeah, that sounds hell'a broken.

Looking forward to when I can implement that idea of mine, I distributed 381 points into ballistic weapons and 391 points into energy weapons, bringing my total amount of skill points down to 503.

Repair and science look like they need some attention, so let's bring them up as well... There, that should do it.

Spending another 182 skill points between those two skills, I began looking for the next candidate that needed my remaining 321 skill points.

I think I'll go with Medicine as my last one since I don't think survival will be all that necessary or beneficial compared to upgrading stealth further.

Decided on what I wanted, I placed 141 points into my medicine skill and dumped the leftover 180 points into stealth, expanding the range of my stealth field by another 18 meters. Taking a moment to see if I wished to make any adjustments, I didn't. Thus, I finalized my distribution and ended my mass level up then and there.

[Ding!]

[Ding!]

[Ding!]

[Din...]

[New Perks Gained]

[New Quests Gained]

Shit, that's a lot of notifications, 

As I was getting spammed with dings sounding off in the background, I was slowly but surely dealing with the flood of information and experience being jammed into my brain. This went for an even shorter time than the last mass level up I had undergone and once I had processed everything, I ignored the notifications for the second and turned my attention to my status.

[ Status ]

Name: Dom Mason Woods Date: 8/11/2268

Age: 18

Lifespan: 250

Height: 6 Feet 6 Inches

Body Weight: 450 lbs

Race: High Human

Class: Mage Initiate 5th Level

Level: 35

Experience Points: 11,693/72,000 | Formula: Next Level# x 2,000

Total Experience Points Earned: 1,271,693

Experience Rate: 905% ⇮ | Formula: 120 + (Intelligence x 5) + (Level x 1)

Health: 19,400 ⇮ | Formula: 1,100 + (Endurance x 50) + (Level# x 20) x 2

Healing Rate: 5.0666 Health Per Second/304 Health Per Minute ⇮ | Formula: 73 + (0.5 Health Per Minute x Endurance) x 2

Stamina: 46,129 ⇮ | Formula: 100 + ( Endurance x 20) x 14.15

Stamina Regeneration: 37.2616 Stamina Per Second/2,235.7 Stamina Per Minute ⇮ | Formula: (1 Stamina Per Minute x Endurance) x 14.15

Mana: 61,090 ⇮ | Formula: 100 + (Mage Realm Gains, Mage Level Gains, & Integrated Mana)

Mana Regeneration: 394.4 ⇮ | Formula: (0.1 Per Second x Magic Power) x 29

Max Mana Capacity: 116,800 ⇮ | Formula: 101,000 + (Endurance x 100) + (Mage Realm & Mage Level Gains)

Carry Weight: 7,952.18125/50,300 ⇮ | Formula: 11,450 + (Strength x 100) x 2

Critical Chance: 78% ⇮ | Formula: 10 + (Luck x 2)

[ Effects ]

Ancient Runic Cross Necklace Of Protection: Gain a 500 DT bubble shield for 3 minutes when your life is in danger.

Child Of Light: Agility +1 - Endurance +1 - Strength +1 - Health Per Second +1

Cautious: +2 Perception and your senses are heightened when not moving.

Heavy Trooper Armor Set: DT 65 - Radiation Resistance 20 - Perception +1 - Stealth +20

Outdoorsman: Perception +1 - Agility +1 when outdoors.

War Belt: DT 1

[ Armor ]

Total Damage Threshold: 798 ⇮

Total Coverage Damage Threshold: 498 ⇮

Body Damage Threshold: 366 ⇮ | Formula: 25 + (Endurance x 1) x 2

Armor Damage Threshold: 132 | Formula: Armor RR x 2

Weapon Damage Threshold: 300

[ Resistances ]

Addiction Resistance: 50%

Poison Resistance: 183 ⇮ Formula: (Endurance x 1) + 25

Total Radiation Resistance: 198 ⇮

Radiation Resistance: 158 ⇮ | Formula: Endurance x 1

Armor Radiation Resistance: 40 | Formula: Armor DT x 2

[ Attributes ]

Strength: 137 (138) ⇮

Agility: 69 (71) ⇮

Endurance: 158 (159) ⇮

Intelligence: 150 ⇮

Perception: 117 (121) ⇮

Charisma: 25 ⇮

Luck: 34 ⇮

Magic Power: 136 ⇮

[ Skills ]

Ballistic Weapons: 1,041 (1,045) ⇮

Energy Weapons: 1,041 (1,045) ⇮

Explosives: 430 ⇮

(T)Heavy Weapons: 1,109 (1,111) ⇮

Leadership: 388 ⇮

Lockpick: 331 (335) ⇮

(T)Medicine: 1,023 ⇮

Melee Weapons: 671 (675) ⇮

Piloting: 725 (730) ⇮

(T)Repair: 1,023 ⇮

(T)Science: 1,023 ⇮

Speech: 346 ⇮

Stealth: 1,377 (1,404) ⇮

Survival: 822 (823) ⇮

Trade: 801 ⇮

Unarmed: 671 (675) ⇮

Magic: 727 ⇮

Skill Points Gained Per Level Up: 193 ⇮ | Formula: 4 + (Intelligence x 1) x 1.25

[ Traits ]

| Critter | - | Gifted | - | Sex Appeal | - | Skilled | - | Take Another Rank 1 |

[ Perks ]

Active Perks: | Currency Maker | - | Ghost | - | Medical Genius Rank 2 | - | Patcher | - | Pleasure |

Passive Perks: | A Hunger For Knowledge | - | Addiction Resistant | - | All Element Mana Generator | - | All The Loot | - | Always Aware | - | Ambidextrous | - | Ammo Depot | - | Another Skill Talent | - | Armor Smith Rank 5 | - | Assassin | - | Beginner Miner | - | Bone Head | - | Bookworm | - | Boomstick | - | Braced | - | Brute Rank 5 | - | Calculative Individual | - | Cat Eyes | - | Cautious | - | Champion Level Muscle Genetics | - | Character Builder | - | Child Of Light | - | Commander | - | Commando | - | Computer Whiz | - | Death Sense | - | Double-Edged Sword | - | Drug Kingpin | - | Drug Researcher | - | Eagle Eye | - | Efficient Weapon Handling | - | Escape Artist | - | Explosives Expert Rank 5 | - | Gotta Go Fast | - | Grand Slam | - | Growth Rank 30 | - | Heavy Gunner Rank 5 | - | Heavy Weapon Expert Rank 5 | - | High Human | - | Human Supercomputer Rank 2 | - | Human Warehouse | - | Infiltrator | - | Iron Fist | - | I Smell Ammo | - | Knowledgeable Sponge | - | Lady Killer | - | Language Master | - | Leader Of The Pack | - | Lighter Load | - | Looter Shooter | - | Man Killer | - | Marathon Runner | - | Master Of All Trades | - | Medstim Addict | - | Medstim Connoisseur | - | Mental Pressure | - | Monstrous Physique Rank 2 | - | Mutant Slayer | - | Natural Born Learner | - | Nature Affinity Rank 3 | - | Nerves Of Steel | - | Observant | - | Outdoorsman | - | Pain Resistance | - | Penetrator | - | Quick Hands | - | Quick Learner | - | Rare Cardiovascular Genetics | - | Ravager | - | Reading Fanatic | - | Recipe Improvement | - | Regeneration | - | Resource Hoarder | - | Savage | - | Seasoned Soldier Rank 5 | - | Second Wind | - | Silent Steps | - | Silver Tongue | - | Skeleton Key | - | Smash & Bash | - | Sniper | - | Speed Loader | - | Strong Body | - | Talented | - | Tank Commander | - | Tech Junkie | - | That's A Lot Of Damage | - | The Great Leader | - | Thick Headed | - | Tough Skeleton | - | Walking Treasure Detector | - | Warrior | - | Water Breathing | - | Weapon Smith Rank 5 | - | Wild Man |

Combo Perks: | All Seeing Rank 2 | - | Bulletstorm Rank 2 | - | Certified Forklift Operator | - | Devastator Rank 2 | - | H.U.D. | - | Herculean Strength Rank 2 | - | Human Smelter | - | Magic Supremacy Rank 2 | - | Martial Weapon Master | - | Mechanical Domination Rank 2 | - | Metal Detector | - | Overcharged Rank 2 | - | Restorer Rank 2 | - | Slaughterer | - | Shadow Lurker Rank 2 | - | Space Farer | - | The Power Of Atom | - | Unarmed Master | - | Wisest Wizard |

Perk Points Gained Per Level Up: 3 ⇮

[ Mutations ]

| Pure |

[ Classes ]

| Mage | +2 Intelligence, Perception, and Magic and +3 Magic Power Per Level Up

[ Mage Techniques And Cultivation Methods ]

❖ All Element Core Technique ❖

Basic Foundation Technique - Fire Foundation Technique - Water Foundation Technique - Nature Foundation Technique - Earth Foundation Technique - Wind Foundation Technique - Light Foundation Technique - Darkness Foundation Technique - Ice Foundation Technique - Lightning Foundation Technique - Metal Foundation Technique - Blood Foundation Technique - Space Foundation Technique - Life Foundation Technique - Death Foundation Technique - Void Foundation Technique - Chaos Foundation Technique

[ Magic Formations ]

Basic Condensing Formation - Basic Rotation Formation - Self Sustaining Basic Condensing Formation - Self Sustaining Basic Rotation Formation

[ Magic Spells ]

Oath Magic (Neutral)

Level 1 Fire Ball (Fire)

Level 1 Spark (Lightning)

[ Gear & Item Box ]

Weapons: AP-6 Hand Cannon (1) - BFS-6 Heavy Shotgun (1) - BZB-9 Incendiary Grenades (100) - Carl Gustaf (1) - Commando Knives (2) - Demolition Charges (500) - Detonator (1) - EM Waver (1) - F-3 Flashbangs (100) - FBARC Rifle (1) - FBLAR-1 Laser Assault Rifles (2) - FBLMG-9 Laser Machine Gun (1) - FBPC-10 Plasma Cannon (1) - FBPMG-9 Plasma Machine Gun (1) - FBPMP-11 Plasma Machine Pistol (1) - FBPS-3 Plasma Melter (1) - FBPS-7 Plasma Scorcher (1) - FU2 Mininuke Launcher (1) - Grandpa John's Combat Knife (1) - H-40 Grenade Machinegun (1) - KC100 Auto Mortar (1) - Mulcher (1) - Purge (1) - SG-7 Sleeper Grenades (100) - T-4 Plasma Grenades (100) - T-5 Plasma Mines (100) - U-2 EMP Grenades (100) - U-3 EMP Mines (100) - VT-80 Missile Launcher (1) - X-50 Anti-Material Rifle (1)

Weapon Magazines: A-50 Anti-Material Rifle 10 round Magazines (20) - AP-6 Speedloaders (20) - BFS-6 Heavy Shotgun 50 Round Box Magazine (11) - H-40 Grenade Machinegun 45 Round Magazine (10) - Mulcher Armored Backpack Magazines (10) - Purge Reactor Backpacks (2)

Armor: Heavy Trooper Set (1) - War Belt

Apparel: Ancient Runic Cross Necklace Of Protection (1) - Set Of Clothes (5)

Aid: Buffmax Bottles (100) - IFAKs (10) - Medstim Mk IIs (100) - P-Dex Bottles (10) - P-Dex Syringes (50) - Z-Rox Combat Stims (50)

Ammo: .338 Lapua Magnum Rounds (240) - .50 BMG Rounds (500) - 100mm Mortars (300) - 40x53mm Grenades (600) - 6 Gauge Shotgun Shells (1,200) - 7.62x51mm Rounds (111,000) - 75mm Mininukes (100) - 80mm Missiles (100) - 84x245R RCL Rounds (150) - Microfusion Breeder Cells (20)

Miscellaneous: Lockpick Sets (2) - Stealth Packs (6) - Undercity 7 Credstick (1)

Food: MREs (100) - Water Canteens (100)

Money: Undercity 7 Credits (655,849,144)

Robots: K-1 Spider Mines (100)

[ Other Stats & Bonuses ]

Accuracy: Accuracy +25% - Ballistic Weapon Accuracy +1,091% - Braced Weapon Accuracy +20% - Energy Weapon Accuracy +1,041% - Headshot Accuracy +25% - Heavy Ranged Weapon Accuracy +50% - Heavy Weapon Accuracy +1,109%

Armor Penetration: All Attacks -15 DT

Attack Speed: Melee Weapon Attack Speed +50% - Unarmed Attack Speed +50%

Attribute: Endurance Gain +400% - Intelligence Gain +50% - Strength Gain +400%

Bodily Needs: Food & Drink Requirements -72% - Required Sleep 2 Hours

Body: Blood Circulation +150% - Body Durability +300% - Bone Durability +50% - Bone Strength +50% - Crippling Effects -50% - Eyesight +400% - Ligament Strength +300% - Ligament Growth Speed +300% - Limb Durability +15% - Lung Capacity +100% - Muscle Growth Speed +100% - Muscle Density +100% - Reaction Speed +181.25% - Tendon Strength +300% - Tendon Growth Speed +300%

Brain: Brain Processing Power +3,066% - Calculation Ability +166% - Knockout Resistance +50% - Reading Speed +250% - Thought Processes 34

Cooldowns: Medical Genius Insta Heal 1 Day - Second Wind Cooldown 16 Days

Critical: Stealth Attack Crit Chance With Melee, Unarmed, & Thrown Weapons +100%

Currency Maker Rates: $1,000 For 8 lb Of Silver - $10,000 For 8 lb Of Gold

Damage: Ballistic Weapon Damage +1,041% - Critical Hit Damage +50% - Damage +10% - Energy Weapon Damage +1,041% - Explosive Damage 315% - Female Damage +15% - Headshot Damage +35% - Heavy Ranged Weapon Damage +100% - Heavy Weapon Damage +1,109% - Magic Damage +1,739.5% - Male Damage +15% - Melee Weapon Damage +1,755.5% - Mutant Damage +25% - Ranged Weapon Bashing Damage +25% - Shotgun Damage +50% - Stealth Damage +1,437% - Two-handed Melee Weapon Headshot Damage +100% - Unarmed Damage +1,775.5%

Defense: DT +5 - When Taking Damage From Mutated Creatures DT +20% - While Bracing A Weapon DT +10%

Duplicate Cast Max Amount: 6

Energies: Martial Weapon Master Energy Range 67 Meters - Unarmed Master Energy Range 67 Meters

Fields: Metal Detector Range 11,700 Meters - Perception Field Range 117 meters - Repair Field Range & Rate 102 Meters, 102% Per Hour - Stealth Field Range 137 Meters

Ghost: Duration 137 Minutes

Hands: All Around Hand Speed +100% - Typing Speed +100%

Health: Health +1,000 - Health +100% - Health Regeneration Per Minute +72 - Health Regeneration Rate +100%

Heavy: When Wearing Heavy Armor Or Piloting Similarly Classed Craft Armor, Damage, & Speed +25%

Leadership & Forces: Force Damage +10% - Force Efficiency +3% - Force Performance +3% - Heavy Force Armor +25% - Heavy Force Damage +25% - Heavy Force Speed +25% - Loyalty Gain +100% - When Fighting Alongside Force Damage +10%

Lockpicking Reward: 33

Mage Realm Level Limit: 296

Magic: Magic Effectiveness +1,739.5% - Mana Efficiency +3,029.5% - Magic Learning Speed +300% - Magic Skill Gain +100% - Mana Absorption Speed +2,650% - Spell Casting Speed +100% - Spell Cost -6%

Manufacturing: All Armor Parameters You've Produced Or Modified +100% - All Weapons Parameters You've Produced Or Modified +100% - Crafting Speed +102.3% - Drug Production Yield +100%

Medical: Aid Duration +100% - Aid Positive Effects +100% - Positive Effects Of Your Drug & Medicine Formulas +100%

Medical Genius Heal Limit: 20 Uses A Day

Mining: Mining Efficiency +20% - Mining Speed +20% - Mining Yields +10%

Movement: Coordination +100% - Infiltrating Movement Speed +10% - Jump Height 69 Feet - Max Speed 99 Miles Per Hour

Organs: Hearts 2

Other Weapon Stats: Explosive Radius +215% - Magazine Loading Speed +50% - Reloading Speed +35

Range: Ballistic Weapon Range +50%

Resistances: Addiction Resistance +50% - Poison Resistance +25

Science: Research Speed +100% - Scientific Breakthrough Frequency +102.3%

Shadow Boost: All Speed Stats +11.9%

Shotgun: BOOM!

Skill: Magic Skill Gain +300% - Skill Gain Speed +250% - Skill Points Gained Per Level Up +25% - Skill Points Gained From Skill Books 10

Stamina: Stamina +1,415% - Stamina Costs -20% - Stamina Regeneration +1,415% - Weapon Handling Stamina Cost -50%

Trade: Your Drugs & Medicine Values +10%

Vehicle: Speed When Piloting +181.25% - Handling When Piloting +181.25%

Velocity: Ballistic Weapon Velocity +1,041% - Energy Weapon Velocity +1,041% - Heavy Weapon Velocity +1,009%

Weight: Ammo & Magazine Weight -40% Carry Weight 11,350 - Carry Weight Percentage +100% - Item Weight 5lbs & Lower -50% - Resource Weight -40% - Weapon Weight 10lbs & Higher -50%

Kill Counter: 6,531

[ Property ]

Weapons: 7.62mm Hunting Rifles (576) - A-50 Anti-Material Rifles (11) - AALP-3 Laser Pistols (10) - AALR-6 Laser Rifles (10) - AAGL-5 Gatling Lasers (10) - AK-108s (10) - AKMs (10) - AP-6 Hand Cannons (5,000) - BFS-6 Heavy Shotguns (5,000) - BZB-9 Incendiary Grenades (100,000) - CA12 Combat Shotguns (10) - Carl Gustafs (1,000) - Colt Python .357 Magnum Revolvers (934) - Combat Knives (100,000) - Commando Knives (10) - CSG10 Submachine Guns (699) - Demolition Charges (25,000) - Detonators (1,000) - DMG-15 Double Barrel Machine Gun (1) - EM Wavers (1,000) - F-3 Flashbangs (100,000) - F-60 Flamethrowers (100) - FBARC Rifles (5,000) - FBGL-6 Gatling Lasers (5,000) - FBLAR-1 Laser Assault Rifles (100,000) - FBLMG-9 Laser Machine Guns (20,000) - FBPC-10 Plasma Cannons (10,000) - FBPAR-3 Plasma Assault Rifles (50,000) - FBPMG-9 Plasma Machine Guns (20,000) - FBPMP-11 Plasma Machine Pistols (100,000) - FBPS-3 Plasma Melters (100) - FBPS-7 Plasma Scorchers (10,000) - FU2 Mininuke Launchers (200) - H-40 Grenade Machineguns (2,000) - HK416s (10) - KC100 Auto Mortars (300) - M101 Frag Mines (10,000) - M2 Browning Machine Guns (1,000) - M240 Machine Guns (15) - M56 Miniguns (100) - M76 Miniguns (2,000) - M90 Frag Grenades (100,000) - Microfusion Cell Mines (24) - NPDMs (10) - Pickaxes (4,121) - R30 Rocket Rifles (300) - Remington Model 870 Shotguns (1,765) - Sawed-off Double Barreled 12 Gauge Shotguns (2) - SG-7 Sleeper Grenades (30,000) - STAR-25 Assault Rifles (24) - T-4 Plasma Grenades (500,000) - T-5 Plasma Mine (50,000) - TBT Sniper Rifles (10) - U-2 EMP Grenades (10,000) - U-3 EMP Mines (10,000) - VT-80 Missile Launchers (10,000) - X-50 Anti-Material Rifles (10,000) - Z-2 Plasma Rifles (10)

Weapon Magazines: 5.56mm Minigun 500 Round Drum Magazines (1,000) - 5.56mm Minigun 1,000 Round Backpack Magazines (100) - 7.62mm Minigun 500 Round Drum Magazines (5,000) - 7.62mm Minigun 1,000 Round Backpack Magazines (100) - 7.62mm Minigun 10,000 Round Armored Backpack Magazines (6,000) - A-50 Anti-Material Rifle 10 round Magazines (100,000) - AK-47 30 Round Magazines (30,000) - AK-47 75 Round Drum Magazines (8,000) - AP-6 Speedloaders (40,000) - BFS-6 Heavy Shotgun 50 Round Box Magazines (30,000) - CA12 Combat Shotgun 12 Round Drum Magazines (100) - CSG10 Submachine Gun 30 Round Magazines (2,651) - DMG-15 Double Barrel Machine Gun 75 Round Box Magazines (6) - FBGL-6 Gatling Laser Reactor Backpacks (17,000) - H-40 Grenade Machinegun 45 Round Magazines (30,000) - M240 Machine Gun 100 Round Box Magazines (44) - M2 Browning Machine Gun 100 Round Box Magazines (30,000) - NPDM 100 Round Drum Magazines (5,000) - 5.56 STANAG 30 Round Magazines (100,000) - 5.56 STANAG 60 Round Quad Stack Magazines (50,000) - 5.56 STANAG 100 Round Drum Magazines (15,000) - 7.62 STANAG 10 Round Magazines (500) - 7.62 STANAG 20 Round Magazines (2,000) - Mulcher Armored Backpack Magazines (100) - Purge Reactor Backpacks (500) - R30 Rocket Rifle 20 Round Magazines (5,700)

Armor: War Belts (1,000)

Clothing: Sets Of Clothes (50)

Aid: Buffmax Bottles (100,000) - IFAKs (246,000) - Medstims (25,000) - Medstim Mk IIs (1,000,000) - P-Dex Bottles (500,000) - P-Dex Syringes (250,000) - Z-Rox Combat Stims (200,000)

Ammo: .338 Lapua Magnum Rounds (2,000,000) - .357 Rounds (27,813) - .50 BMG Rounds (25,000,000) - 10mm Auto Rounds (5,000,000) - 100mm Mortars (100,000) - 12 Gauge Shotgun Shells (2,000,000) - 2.5mm Gauss (30,000,000) - 30x127mm Missiles (100,000) - 30x170mm Rounds (10,000,000) - 40x53mm Grenades (10,000,000) - 5.56x45mm Rounds (15,000,000) - 6 Gauge Shotgun Shells (5,000,000) - 65x150mm Grenades (100,000) - 7.62x39mm Rounds (1,000,000) - 7.62x51mm Rounds (30,000,000) - 75mm Mininukes (10,000) - 80mm Missiles (600,000) - 84x245R RCL Rounds (200,000) - Flamethrower Fuel (10,000) - Microfusion Cells (1,000,000) - Microfusion Breeder Cells (30,000,000)

Skill Books: All Things Gun (4) - Atomic Power (3) - Bigger Is Always Better (3) - Book Of Engineering (3) - Boom! (2) - Conversationalists Notebook (3) - Drifting & Racing Weekly (2) - Encyclopedia Of Medical Advancements (3) - Entrepreneur (2) - Future Science (3) - Last Man Standing (3) - Leaders Of The World (4) - Martial Master (2) - Martial Weapons Guide (2) - Master Of All Trades (1) - Security Systems Monthly (3) - Stealth 101 (2)

Miscellaneous: A Large Assortment of Automated Manufacturing and Processing Machines - Small Arc Furnaces (6) - Automated Aid Manufacturing Machine (1) - Automated Ammo Manufacturing Machines (1) - Automated Weapon Manufacturing Machines (2) - Automated Weapon Magazine Manufacturing Machine (1) - Lockpick Sets (8) - Metal (1,545,000,956) - Ore & Minerals (10,363,647,714) - Stealth Packs (2) - Other Misc Items (4,721,025,007)

Food: 

Money: Dollars (100,000,000)

Robots: Crusaders (250) - Defenders (100) - Grease Monkeys (25) - K-1 Spider Mines (5,000) - Hauling Bots (100) - Multibots (1,000) - Prospectrons (50) - Sparrows (100)

Turrets: FBGL-6 Gatling Laser Turrets (1,625) - PDB Laser Turrets (3,000) - S-3 Trapdoor Turrets (500) - ZBR-2 Laser Turrets (100)

Vehicles: Buffalos (40) - CZ-7 Armored SUV (1) - Retrievers (2) - Wolverines (8)

Pets: Vritra (Juvenile Colossal Monster Drake - Bonded)

Creatures: -

Locations: Genesis Foundry

[ Production Capacity ]

Aid: 2,000

Ammo: 100,000

Apparel: -

Dollars: -

Metal: 1,000,000

Miscellaneous: 2,000,000

Ore & Minerals: 5,000,000

Robots: 0.5

Turrets: 1

Vehicles: -

Weapons: 200

Weapon Magazines: 1,000

[ Quests ]

Ready to turn in: 0

Completed: 8

In progress: 17

(Daily) | Workout | Objectives: Complete your daily workout. Reward: 10 exp.

| Area 51 | Objectives: Gain access to Area 51 by any means necessary and explore the site from top to bottom. Rewards: Perk | Alien Researcher |, 40 Repair points, 40 Science points, 40 Medicine points, 450,000 exp.

✩ | Armament Upgrade | Objectives: Design and build a man portable gauss gatling gun. Rewards: Perk | Mass Driver |, 10 Ballistic Weapon Points, Energy Weapon Points, 10 Heavy Weapon Points, 10 Repair Points, 10 Science Points, 5,000 Exp.

| Business Tycoon | Objectives: Obtain 10,000,000,000,000 Dollars worth of assets by any means necessary. Rewards: New Perk?, 15,000,000 Exp.

✩ | Exceeding Super Human Limits | Objectives: Reach a value of 101 in every attribute. Rewards: Perk | Evolver |, 100 Attribute Points, 1,000 Skill Points, and 1,000,000 Exp.

✩ | Grandmaster Of All Skills | Objectives: Reach a minimum of 1,001 for every skill you possess. Rewards: Perk | Grandmaster Of All Skills |, +100 To All Skills, 1,000 Skill Points, 500,000 exp.

| Harem | Objectives: Enter a long-term romantic relationship with at least 3 women. All women must be aware of each other and okay with the arrangement of sharing you. Reward: 5,000 Exp.

✩ | Magic Revolution | Objectives: Reintroduce magic to human kind, build an institution with at least 100,000 students attending it and learning about magic, and have 10,000 humans reach the 5th realm. Rewards: New Perk?, 1,000 Magic, 100 Attribute Points, 1,000 Skill Points, 10,000,000 Exp.

| Metro Connection | Objectives: Connect the nearby metro rails with your places. Rewards: Perk | Apprentice Miner |, 10 Repair Points, 50,000 Exp.

| Nevada Conquest | Objectives: Become the undisputed number one power in Nevada and take control over the state in its entirety. Rewards: Perk | Territory |, 25 attribute points, 250 skill points, 1,000,000 exp.

| Power Surge | Objectives: Win the battle for Hoover Dam and become the sole owner of it. Rewards: Perk | Power Surge |, 5 attribute points, 25 Repair points, 250,000 exp.

| Suited Up | Objectives: Open up the armories at Fort Kern and acquire a suit of power armor. Rewards: Perk | Mobile Armory |, 5 Lockpick, 75,000 exp.

| Take Over The Cyberdynamics Robotics Facility | Objectives: Clear out all hostile forces and set up shop. Rewards: Perk | Certified Roboticist |, 5 Science Points, 25,000 exp.

| The Butcher | Objectives: Reach a kill count total of 10,000 kills. Rewards: Perk | Slaughterer Rank 2 |, 100,000 exp.

✩ | The Makings Of A New Power | Objectives: Create a military unit that is 5,000 strong, with all the bells and whistles. Rewards: Perk | Supreme Commander |, 50 Leadership Points, 250 Skill Points, 500,000 exp.

| Undegrounder | Objectives: Clear all Nevada metros of hostiles and take control of them. Rewards: Perk | Mole People |, 10 Attribute Points, 1,000,000 exp.

| Wasteland Conqueror | Objectives: Conquer the wasteland and take over Earth in its entirety. Rewards: ???

That's one hell of an upgrade.

Looking through my insane stats, I found I couldn't be any happier with the progress I've made these last four years.

I continued scanning for a few seconds more before I started investigating the new perks I had ignored in favor of checking my stats out.

| All Seeing Rank 2 | Requirements 101 Perception: Congrats you've surpassed your limits once again. Because of this, you have gained more control over your perception field and unlocked the ability to focus your perception field in one direction to extend its range. The range limit on this new function is 3 times whatever your current perception field range is. Eyesight +300% and Coordination +100%.

| Bulletstorm Rank 2 | Requirements Ballistic Weapons 1,001: Your damage output has increased further, deal 1% more damage for every skill point in ballistic weapons instead of the previous 0.5%. This 1% also applies to ballistic weapon velocity and accuracy.

| Devastator Rank 2 | Requirements Heavy Weapons 1,001: Your heavy weapon damage output and velocity has increased from 0.5% per skill point in heavy weapons to 1%. In addition to that, gain 1% to heavy weapon accuracy for every heavy weapon skill point you have.

| Medical Genius Rank 2 | Requirements Medicine 1,001: Your medical genius has seen improvement thus improving your ability to regrow body parts so instead of being able to only regrow 1 body part for every 100 skill points in medicine you now can regrow 2 and the rate at which they regrow is improved as well. Additionally, you've gained the ability to instantly heal yourself to 100% once a day.

| Overcharged Rank 2 | Requirements Energy Weapons 1,001: Your knowledge and handling of energy weapons has reached new heights and for achieving such skill and proficiency your damage with this category of weapons has increased from the previous 0.5% per skill point in energy weapons to 1%. This 1% increase also applies to energy weapon velocity and accuracy, along with the exceptions.

| Restorer Rank 2 | Requirements Repair 1,001: Your repair field has improved, allowing you to focus your repair field on a smaller area to accelerate the rate of repair. Besides that, you've gained the ability to both add and change the attributes and skills on equipment and the ability to mold, shape, and manipulate constructs, machinery, and all sorts of inanimate objects and materials in crafting. Lastly, crafting speed is raised by 0.1% for every skill point you possess in your repair skill.

| Mechanical Domination Rank 2 | Requirements Science 1,001: Your knowledge of the sciences has led you to new territory. As a result of that, you experience scientific breakthroughs much more frequently compared to before. Scientific breakthrough frequency is increased by +0.1% per skill point in science. Other than that, your calculation ability and brain processing speed will rise by 1% per 100 intelligent constructs and robots dominated.

Yeah, I've made it to the top of the food chain at this point. I can pretty much come out on top against all the creatures I'm aware of, other than maybe the Sea Titans. I only know about those guys from the Wastelander series lore, so I'm not exactly sure if I could survive a fight with one of them due to me never encountering one and the limited intel I have on them.

That said, I suspect my chances of killing one would be pretty decent. And even if I wasn't able to, I'm sure I can deal plenty of damage before I succumb to any injuries I would've sustained in a fight with one. I wonder how much exp they would give me if I dispatched one...

Despite my newfound power, I know I'm still an ant when compared to the Zetans, just a slightly bigger ant in the grand scheme of things. But that won't remain the case for much longer.

Moving from the perks, I looked to the new quests now.

Mm, three new quests to go along with my level up, sweet. And of the three of them, Armament Upgrade and The Makings Of A New Power seem like they wouldn't be all that difficult to complete. Grandmaster Of All Skills, on the other hand, will take me a decent while to complete. However, if I get production going quickly at the Cyberdynamics Robotics Facility, I should be able to get it ready to turn in in the not so distant future…

______

Another chapter will be out in a bit.