Gradus III

Fiona, now more experienced and determined, commands her character to face the formidable boss once again. The towering adversary falls from the balcony, a relentless force determined to crush her. Fiona reacts faster this time, realizing that age is not the sole determinant of her ability to navigate the challenges of the game—it's practice, the art of dodging, and a delicate balance between offense and defense.

In the midst of dodging the giant lizard-like boss, she spots a red metallic door—an exit. Running towards it, she descends a set of stairs, the door sealing behind her as the boss attempts to breach it. The game is teaching her a crucial lesson: not all challenges should be confronted head-on; sometimes, one must flee, regroup, and live to fight another day. Her hands still tremble from the intensity of the battle, the vibrations lingering in her fingertips.

Seated at another bonfire after the stairs, Fiona contemplates the game's mechanics. Classic games used to rely on player-initiated saves, while modern ones implement checkpoints and cloud saves. It strikes her that she doesn't have an email or friends online, relics of a past she's yet to explore.

As she traverses the labyrinthine hallways of the prison, dispatching undead adversaries, she stumbles upon a humble wooden shield made from planks. Armed with this newfound knowledge, she pushes forward, understanding that challenges can be approached from different angles, and alternatives exist even in her pursuit of a brighter future.

On the second floor, glimpses through holes in the walls reveal the bell still tolling. Through one such opening, she spots a knight, beaten and on the verge of death. Approaching respectfully, the knight offers to share his tale, and Fiona, both in the game and in reality, responds with a resounding "Yes!" The knight imparts his final words, entrusting Fiona with a flask that will sustain her in this challenging world—a symbolic parallel to the sustenance she received from her grandmother that morning.

Armed with the flask and the wooden shield, Fiona presses on in her exploration of the prison. Her goal: to face the boss once more, to escape the confines, and to fulfill the wish of the knight she encountered. The game becomes not just a digital realm but a guide, imparting valuable life lessons and strengthening Fiona's resolve to face the challenges that lie ahead.

After a grueling journey through the prison's dark hallways, battling relentless undead foes, Fiona finds a moment of respite—a clearing that unveils a breathtaking landscape beyond. Tall mountains pierce the clouds, a sky painted with gentle hues, and the crisp sound of birds chirping fills her ears through the new headphones. It beckons her to explore, to reach beyond the confines that have held her captive.

As she turns a corner, she spots the balcony from which the boss leaped, now positioned below. Another lesson surfaces: finding the right answer, the apt alternative, propels her above her problems. Determined, she sprints to the balcony, teeth clenched, and leaps over the boss, thrusting her battered sword into its massive form. Though her attacks cause minimal damage on the ground, her relentless determination fuels the fight. It's not just a game to her; it's a serious endeavor, a symbolic battle against the doubts and mockery that echo in her heart.

Mistakes are made, damage is taken, but the flask—reminiscent of her grandmother's divine sustenance—keeps her fighting. Strike after strike, dodge after dodge, her focus unwavering on vanquishing the boss. Finally, with a last powerful blow, the boss falls and dissipates. The jailer has been defeated, and Fiona, trembling but not defeated, sobs tears of joy. The game, with its bitter taste of defeat and the sweet reward of perseverance, has imprinted a profound lesson on her.

She takes a deep breath, reclaiming the controller with trembling hands. Opening the prison door, the vast open world awaits her exploration. Walking up the hill, she glances back at the prison—a reflection of her neighborhood. Perhaps, she contemplates, she can find a way to escape it, bringing her daughter along. At the hill's end lies a nest, but a cinematic unfolds as a giant raven swoops down, carrying her away to a new realm. Forgotten Lords and ancient stories await, promising more challenges in this dark, unforgiving world—a mirror of her own life. The journey continues, and Fiona embraces it with newfound strength and hope.

The giant raven gracefully deposits her in a sanctuary amidst the engulfing darkness—a haven for the weary, the wounded, and the lost. Here, in the heart of a lush forest, colossal trees provide shelter from the unforgiving sun, and the gentle murmur of a flowing stream creates a soothing symphony. A central bonfire stands as the shrine's focal point, casting a warm glow on its surroundings. The shrine itself, a marriage of stone and wood, is adorned with ancient symbols carved into its walls. From the roof hangs a large bell, its mournful tolls resonating through the entire forest.

The atmosphere in this sacred haven is one of tranquility—a refuge for the undead seeking respite from the perils of the outside world. It is a place where solace is found in the companionship of fellow travelers, and hope persists even in the darkest of times. Fiona recognizes this shrine as a reflection of the guayacan clearance in the real world—a sanctuary to rest and find peace in a harsh reality.

Entering the forest, she is immediately captivated by the haunting melody of the bell tolls. The air is cool and laden with the scent of pine needles and earth. As she follows the ethereal sound, she arrives at a clearing dominated by a flickering bonfire. Surrounding it are undead, sharing stories and seeking rest. Among them is the Blaze Custodian, a young woman tending to the flames and providing healing to those in need.

In this virtual realm, players still gather, even half a century after the game's creation. They savor the masterpiece, relishing the timeless experience it offers. For Fiona, however, time is a luxury she cannot afford. She has only two hours to play each day, and that's if she manages to earn enough to bring back home. With a smile, she bids farewell to the cyber cafe owner, promising to return on Sunday—two days away. And so, she resumes her daily routine, sprinting towards the bus stop, carrying with her the profound lessons learned in the sacred haven of the game.

Alone at the bus stop, Fiona observes the city gearing up for a lively Friday night. Bars and discos promise an all-night celebration, the working class shedding their fatigue for the thrill of the weekend. Faces that once bore the weight of the day now glow with excitement. They flood the streets, some in cars, others on foot, reveling in camaraderie. The city lights, brilliant and radiant, beckon them to a world of joy and laughter. But for Fiona, the fun has ended, and she boards the bus, destined for a different reality.

Fridays on the bus are quiet at this hour; the city's pulse beats in the revelry she left behind. The lights sparkle, inviting her to join, but this world isn't hers. Alone in a crowd of strangers, with no money to spare on the frivolities of alcohol, she dismisses it as a feeble attempt to escape problems. Video games, her sanctuary, have taught her differently. Solutions are sought, not escapes. While she lacks the means to travel far physically, games have transported her to fantastical realms. She's been a wizard, a warrior, a pilot—experiences denied by the harsh reality outside.

As her family scoffs at her love for video games, she sees their choice of escape in alcohol as the lamest pursuit. The digital landscapes she's roamed are rich with lessons and treasures that the real world has withheld. She's raced cars, piloted experimental jets, fought monsters, witnessed revolutions, and navigated political complexities. Amid these adventures, she's discovered treasures beyond imagination, teachings that have become pillars in her life. More importantly, she's learned not to fear anything, to confront the cruelty of the world surrounding her.

While the people around her may mock her dearest treasures, Fiona's heart remains untouched by their indifference. The players still enjoying the game after so many years may be experiencing life much like her—physically alone but connected through the shared struggle to make the world a better place. She finds solace in the knowledge that somewhere out there, others confront reality, just as she does.

Back in her neighborhood, Fiona seeks the guayacan clearance, hoping to find the serene refuge she stumbled upon last night. Yet, to her dismay, the entrance has vanished. The familiar houses stand, but the portal to that ethereal place is nowhere to be found. She retraces her steps, circles the block, but the entrance eludes her. It's as if the haven never existed, leaving her to question its reality. Disheartened, she heads home.

This time, her mother is indoors, overseeing dinner for her brothers and daughter. Scolded again for playing video games, Fiona's earnings are taken away. The little money she managed to make, as is customary on Fridays, goes to her family. Camila, dressed for a party, evokes memories of Fiona's sacrifices for a beautiful blouse. The brief smile fades as her daughter bids farewell to everyone but her. Camila seems oblivious to her presence, and it breaks Fiona's heart.

Camila rushes outside to meet friends waiting for her. Fiona discreetly follows, blending into the shadows of the neighborhood. She overhears their conversations—school, relationships, future jobs. Pride fills Fiona as she learns her daughter has secured a position in a famous supermarket in the city. The group reaches a middle-class house in a well-lit, clean neighborhood—contrasting sharply with Fiona's reality. Seating herself on the street corner, Fiona silently waits, the distant echoes of music and laughter reaching her ears. The city lights drown out the stars, leaving the sky deep, dark, and infinite.

Lost in thought about the game, she ponders what lies beyond the shrine and how far she must go to meet the knight in the poster. But her musings are interrupted by a familiar voice. Camila notices her, but instead of a warm greeting, she demands Fiona to go home, embarrassed by her presence. Crushed, Fiona obeys, but instead of returning home, she hides around the corner. Leaning against the wall, she curls up, waiting. Though her daughter may not want her close, Fiona is determined to protect her, even if from a distance.

After hours of waiting, Fiona watches her daughter return home, hand in hand with her boyfriend. Grateful for this young man's care, she shadows them silently, blending into the night like a character in a stealth video game. They stop by an abandoned house, and Fiona, eager to hear their conversation, slips inside, crouching below the window. The boyfriend speaks of a better future, promising a life Fiona cannot provide. Skeptical, she studies his face, finding sincerity in his eyes. As he lovingly embraces and kisses her daughter, Fiona is torn between the pain of her own unfulfilled life and the hope that her daughter might find happiness.

Engrossed in these thoughts, Fiona is oblivious to a group of approaching thieves. The harsh reality interrupts her daydream when the thieves confront the couple. Reacting instinctively, Fiona emerges from her hiding spot, shouting for Camila to run. She becomes a human shield, absorbing the blows and allowing her daughter and her boyfriend to escape. Beaten and wounded, she lies defeated, but her daughter's safety is her silent victory.

In the desolate neighborhood where the police rarely tread, the thieves punish Fiona for interfering. Left battered and bruised, she finds solace in knowing her daughter is safe. Laughter escapes her lips—an act of defiance against her despair. Limping, she heads home, only to be met by her mother at the door, arms crossed. Despite her visible injuries, her mother scolds her callously, "Your daughter just came home safely, no thanks to you." The words strike like thunder, and before Fiona can comprehend the cruelty, her mother's hand meets her cheek in a stinging slap. Tears well up in Fiona's eyes, but she bravely holds them back, enduring the pain with a silent resolve. The door slams shut, locking her out in more ways than one.

Limping through the darkness, Fiona approaches the mystical place she once discovered. To her surprise, the entrance is open, welcoming her with open arms. Though her attempts to run are hindered by her pain, she perseveres and descends the concrete steps into the serene space. The guayacan stands in its full glory, adorned with delicate pink flowers, swaying gently in the wind. Tearfully, Fiona implores, "Can I spend the night here?" As if responding to her plea, a tempest descends, rain falling to accompany her cries. The guayacan becomes her refuge, shielding her from the storm as she weeps the night away.

Amidst the thunder and rain, Fiona's heartbreak echoes, silent and unseen by the world. Then, a voice from the other side of the guayacan pierces the tempest. A hooded figure rests against the tree, reassuring her, "As many others who have come here, you will spread your broken wings and fly away because the truth that eludes you won't be found here." Wiping away her tears, Fiona, curious, peers around to see the hooded guy, who casually remarks, "For whom does the bell toll?"

Confused by the question but reminded of the bell from the game, Fiona responds in her mind, "I'll spread my worn-out hands and shout out my love for my daughter, no matter how many times." Inquisitive, she questions the hooded figure, "Who are you?" The guy responds, "I'm just a passerby," and extends a gloved hand for a handshake. Intrigued by his mysterious appearance, Fiona introduces herself, and the guy reciprocates with a melancholic air. "Name's Sky. Nice to meet you too, Fiona."

As the conversation unfolds, Sky reveals that he is looking for someone and has returned to bid farewell to a family that took him in long ago. Fiona, intrigued by the enigma of his presence, sits down, eager to hear his story.

As the tempest rages on, Sky opens up about his roots in the middle-class neighborhood, confessing that he often seeks solace in this magical place, learning that storms, no matter how intense, eventually subside. Running his fingers through the grass beneath him, he reflects, "Even if I count the things I don't have enough of, it won't solve anything." There's an unspoken understanding between them, a connection born from shared struggles. They delve into the realm of games, discovering intangible treasures and profound teachings within their pixels and codes.

Fiona, cautiously concealing the pain in her heart, shares the complexities of her relationship with her daughter. It's an age where independence becomes a sought-after sanctuary, and her daughter distances herself from the lousy mantle of motherhood. The tempest, echoing her inner turmoil, plays its symphony as Sky discloses that he, too, lacks true friends. Acquaintances surround him, but he finds solace in solitude, claiming it as a source of strength.

In response, Fiona unveils her deep-seated yearning for connection, a solitude that wounds rather than empowers. She unravels the secret behind her inability to secure a full-time job, wrestling with incompetence that casts a heavy shadow on her every attempt at responsibility. Despite her brothers' earnings from construction jobs, her meager income from the little tasks she can fulfill in the market is a feeble competitor. The cyber cafe, she hopes, may be the catalyst for change, a spark to illuminate the dim corners of her struggles. Their exchange of secrets creates a profound connection, a shared vulnerability that transcends the tempest around them.

As the night fades into a new morning, Fiona succumbs to weariness, lying on the grass with Sky's hopeful words as a lullaby. Sleep embraces her, and when she awakens to the gentle caress of the sun and dew-kissed grass, Sky is gone. In his place, a neatly folded bill of fifty thousand pesos rests under a tiny rock, carefully shielded from the whims of the wind. The unfamiliar currency, often seen in the hands of others, now lies in hers. Encouraged by Sky's departure and the unexpected gift, she believes that if he could escape his prison, she, too, can find a way.

The following morning, bathed in the warm sunlight, Fiona rushes home, eager to share her discovery. Her mother and daughter sit at the breakfast table, the aftermath of the previous night's party evident in her daughter's throbbing headache. Fiona approaches, intending to offer a gentle caress to Camila's head, but her daughter pulls away. Undeterred, Fiona retrieves the carefully folded bill from her pocket and places it beside Camila's plate.

Camila is left speechless, confronted with a cascade of questions. How did her mother earn this money? And how did she shield it from the thieves the night before? Fiona, wounded and battered, turns to leave for a bath, but her mother halts her, revealing that there is no water service for the weekend. Unaware that her daughter is watching, Fiona walks away from home, determined and resolute. Camila, for the first time, truly sees her mother—a modern-day warrior, adorned not in armor, but in an old, hole-ridden T-shirt, stained with blood and dirt from the night's encounter with the thieves. The wounds on Fiona's body bear testament to her resilience, and Camila witnesses her mother's unwavering commitment to her daily struggle—a powerful and inspiring sight, she will never forget.